Forged Alliance Forever Forged Alliance Forever Forums 2013-03-07T07:50:02+02:00 /feed.php?f=42&t=3239 2013-03-07T07:50:02+02:00 2013-03-07T07:50:02+02:00 /viewtopic.php?t=3239&p=33163#p33163 <![CDATA[Re: Area Mass Extractor building]]> Statistics: Posted by ColonelSheppard — 07 Mar 2013, 07:50


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2013-03-07T02:10:26+02:00 2013-03-07T02:10:26+02:00 /viewtopic.php?t=3239&p=33153#p33153 <![CDATA[Re: Area Mass Extractor building]]>
Save that as a template, then you can plonk it over any reasonably close mex points.

Not sure it's worth the bother, but I think that's the easiest way to do it.

Statistics: Posted by Eukanuba — 07 Mar 2013, 02:10


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2013-03-07T01:57:51+02:00 2013-03-07T01:57:51+02:00 /viewtopic.php?t=3239&p=33152#p33152 <![CDATA[Re: Area Mass Extractor building]]>
ZaphodX wrote:
Flynn wrote:
ZaphodX wrote:Is this even going to be much quicker, and is there any need for this?


It will be much quicker because you can drag a box over 3 mass points instead of having to individually click on three mass points so yes :lol:

Building 3 mex is incredibly quick. Selecting a 'build mex square' and highlighting the mex is at best a small amount quicker. Which brings us back to - is there any need for this?


it can be even quicker, i messed around with a lot of UI mods before i settled on my secret blend - but there's ones that let you single click mex indicators without build mode - as well as the conditional upgrader (which easily makes anyone a much better player).

Statistics: Posted by Veta — 07 Mar 2013, 01:57


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2013-03-05T15:11:42+02:00 2013-03-05T15:11:42+02:00 /viewtopic.php?t=3239&p=32988#p32988 <![CDATA[Re: Area Mass Extractor building]]>
Flynn wrote:
ZaphodX wrote:Is this even going to be much quicker, and is there any need for this?


It will be much quicker because you can drag a box over 3 mass points instead of having to individually click on three mass points so yes :lol:

Building 3 mex is incredibly quick. Selecting a 'build mex square' and highlighting the mex is at best a small amount quicker. Which brings us back to - is there any need for this?

Statistics: Posted by ZaphodX — 05 Mar 2013, 15:11


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2013-03-05T14:54:43+02:00 2013-03-05T14:54:43+02:00 /viewtopic.php?t=3239&p=32987#p32987 <![CDATA[Re: Area Mass Extractor building]]>
ZaphodX wrote:
Is this even going to be much quicker, and is there any need for this?


It will be much quicker because you can drag a box over 3 mass points instead of having to individually click on three mass points so yes :lol:

Statistics: Posted by Flynn — 05 Mar 2013, 14:54


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2013-03-05T14:46:46+02:00 2013-03-05T14:46:46+02:00 /viewtopic.php?t=3239&p=32985#p32985 <![CDATA[Re: Area Mass Extractor building]]> Statistics: Posted by ColonelSheppard — 05 Mar 2013, 14:46


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2013-03-05T14:45:33+02:00 2013-03-05T14:45:33+02:00 /viewtopic.php?t=3239&p=32984#p32984 <![CDATA[Re: Area Mass Extractor building]]> Statistics: Posted by ZaphodX — 05 Mar 2013, 14:45


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2013-03-05T14:26:40+02:00 2013-03-05T14:26:40+02:00 /viewtopic.php?t=3239&p=32981#p32981 <![CDATA[Area Mass Extractor building]]> Statistics: Posted by Flynn — 05 Mar 2013, 14:26


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