Forged Alliance Forever Forged Alliance Forever Forums 2013-03-26T08:34:38+02:00 /feed.php?f=42&t=3420 2013-03-26T08:34:38+02:00 2013-03-26T08:34:38+02:00 /viewtopic.php?t=3420&p=35672#p35672 <![CDATA[Re: Units cap option]]> But against could put an option to not counted as a unit structure.

Statistics: Posted by Xinnony — 26 Mar 2013, 08:34


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2013-03-26T08:22:10+02:00 2013-03-26T08:22:10+02:00 /viewtopic.php?t=3420&p=35670#p35670 <![CDATA[Re: Units cap option]]>
I'm going to partially hi-jack this and say that scalable unit caps would be nice too. For example, if a 4v4 for some reason was constrained to a 500 unit cap, it would be nice if, after say 4 people died, the unit cap was 1000, etc etc.

Statistics: Posted by CocoaMoko — 26 Mar 2013, 08:22


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2013-03-25T23:56:40+02:00 2013-03-25T23:56:40+02:00 /viewtopic.php?t=3420&p=35627#p35627 <![CDATA[Units cap option]]>
For now I patched my faforever.faf file to allow it, but I don't understand why it is not allowed by default (it is the case in Lobby Enhancement Mod which I used before).

PS: I wish to thank the community for doing all this work to maintain this wonderful game.

Statistics: Posted by Akinor — 25 Mar 2013, 23:56


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