Forged Alliance Forever Forged Alliance Forever Forums 2019-02-10T02:21:56+02:00 /feed.php?f=42&t=3741 2019-02-10T02:21:56+02:00 2019-02-10T02:21:56+02:00 /viewtopic.php?t=3741&p=171823#p171823 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]>
Adding these three units would clearly mess with the balance and so I'm definitely sure they won't be added to base FAF (at least without some discussion and maybe tweaking stats) but I'd love to see these integrated into a mod.

Also, it was said
AaronD wrote:
There are actually more exclusive units than just what's been mentioned here.


Which I didn't know about. Is that true? What were they?

Statistics: Posted by Zeldafanboy — 10 Feb 2019, 02:21


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2019-01-05T01:25:29+02:00 2019-01-05T01:25:29+02:00 /viewtopic.php?t=3741&p=170862#p170862 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]>
It would be cool to see them in the future.
How many exclusive Units has the Xbox Version exactly?

Statistics: Posted by CDRMV — 05 Jan 2019, 01:25


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2019-01-05T01:06:07+02:00 2019-01-05T01:06:07+02:00 /viewtopic.php?t=3741&p=170861#p170861 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> Statistics: Posted by Louvegarde — 05 Jan 2019, 01:06


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2019-01-04T23:50:21+02:00 2019-01-04T23:50:21+02:00 /viewtopic.php?t=3741&p=170857#p170857 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> ,

I know this is an really old Thread so sorry for posting, but I have integrate all three Units into my Future Battlefield Pack but with small differences.
You can find it on Moddb or here on FAF for download.

Note: The 3D Models of these Exclusive Units are modelled near close to the Originals.
I have use the Icons as an Base for remodeling them.
So they could have small differences but they are to 90% identical to them. :)

As I know so far the current Brewlan Mod Version 0.8 adds an other Version as mine of the UEF Anti Artillery Shield into the Game.
Unfortunately that is the only one Exclusive Unit which has been added into Brewlan.
So it would be better to check out both Mods, if you want to play them. :)

Best regards
CDRMV

Statistics: Posted by CDRMV — 04 Jan 2019, 23:50


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2018-02-03T17:20:36+02:00 2018-02-03T17:20:36+02:00 /viewtopic.php?t=3741&p=160353#p160353 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> Statistics: Posted by Apofenas — 03 Feb 2018, 17:20


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2018-02-03T15:47:54+02:00 2018-02-03T15:47:54+02:00 /viewtopic.php?t=3741&p=160350#p160350 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> Statistics: Posted by REPELLERCOM — 03 Feb 2018, 15:47


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2013-05-09T22:48:12+02:00 2013-05-09T22:48:12+02:00 /viewtopic.php?t=3741&p=41175#p41175 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> )

Statistics: Posted by Veta — 09 May 2013, 22:48


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2013-05-09T22:44:55+02:00 2013-05-09T22:44:55+02:00 /viewtopic.php?t=3741&p=41174#p41174 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> Statistics: Posted by Ato0theJ — 09 May 2013, 22:44


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2013-05-09T22:37:38+02:00 2013-05-09T22:37:38+02:00 /viewtopic.php?t=3741&p=41173#p41173 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]>
with some balancing it's not a bad idea though

Statistics: Posted by Veta — 09 May 2013, 22:37


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2013-04-22T20:29:12+02:00 2013-04-22T20:29:12+02:00 /viewtopic.php?t=3741&p=39473#p39473 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> if the mortar is becoming useful then there would be a big balance problem again because cybran would have a disadvantage on land maps.
that will lead to a lot of crying and a wave of balance changes and that would be... annoying.
so just implementing new units doesnt easily work if 1 faction gets a shield the other one a arty and the 3rd one a naval unit.
you can say that the cybran submarine is just as useful as the mortar or the shield but on a landmap they cant use it.
So implementing these units would propably cause a lot of things to be rebalanced...

Statistics: Posted by Golol — 22 Apr 2013, 20:29


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2013-04-22T12:08:17+02:00 2013-04-22T12:08:17+02:00 /viewtopic.php?t=3741&p=39439#p39439 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> I would like to see this community around for a long, long time.

Statistics: Posted by Culverin — 22 Apr 2013, 12:08


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2013-04-22T12:07:30+02:00 2013-04-22T12:07:30+02:00 /viewtopic.php?t=3741&p=39438#p39438 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]>

Converting compiled code is nearly impossible, emulating it is. There is no XBOX 360 emulator so far, and I don't think it would be marvelous to play FA on that :)

Statistics: Posted by Ze_PilOt — 22 Apr 2013, 12:07


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2013-04-22T12:03:42+02:00 2013-04-22T12:03:42+02:00 /viewtopic.php?t=3741&p=39437#p39437 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]>
Ze_PilOt wrote:
Why ? You have a XBOX decompiler or a Xbox to Intel converter ?
You should sell it, game developers spend a lot of money to port things back and forth !



While I worked for Crytek I took a look the the Xbox team for porting the game they had some special tools afforded to make it easier ... Indeed I have to make some investigation ...

Statistics: Posted by dstojkov — 22 Apr 2013, 12:03


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2013-04-22T11:57:04+02:00 2013-04-22T11:57:04+02:00 /viewtopic.php?t=3741&p=39436#p39436 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]> You should sell it, game developers spend a lot of money to port things back and forth !

Statistics: Posted by Ze_PilOt — 22 Apr 2013, 11:57


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2013-04-22T11:58:35+02:00 2013-04-22T11:55:43+02:00 /viewtopic.php?t=3741&p=39435#p39435 <![CDATA[Re: Add These Xbox Exclusive units to FAF NOW!]]>

For the new unit we need the blueprint to be able to add it !! can you post it in a zip or something like that ?

Statistics: Posted by dstojkov — 22 Apr 2013, 11:55


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