Forged Alliance Forever Forged Alliance Forever Forums 2014-03-25T18:53:02+02:00 /feed.php?f=42&t=6675 2014-03-25T18:53:02+02:00 2014-03-25T18:53:02+02:00 /viewtopic.php?t=6675&p=69753#p69753 <![CDATA[Re: Kennel Renewal and and Correction]]>
My style of using the units is completely different, so I don't have this issue. When I build a block of those units, I order them to continuously assist an air factory (or other type, but usually air factory), then it's pretty easy to order them to do something else, just shift-drag-click and select the drones. I have more problems when I do this with the hives, because upgrading the efficiently is a micro-heavy task. You want to upgrade one and have the others assist it, then move on to the next and so on (Doing this for rows in a block is less micro-heavy and still efficient). However, in a packed base, half of them start assisting the SMD when that is closer or when you forget about ordering the next upgrade for half a second, making it a slow and even more micro-intensive task to get everything upgraded.

Although this is a different situation (I only have them on auto-assist when I'm upgrading hives, and kennel drones are easier to manage), the problem is still the same: auto-assisting that is slow and useless

My suggestion, have hives and kennels no longer auto-assist the SMD or SML. This is a slow and almost always unnecessary task and when you actually want them to assist either of those units (rushing the last few percent of the anti-nuke), you do it with a quick sequence of buttons anyway. This way, no one gets compromised in the way they use their kennels or hives.

Statistics: Posted by Plasma_Wolf — 25 Mar 2014, 18:53


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2014-03-25T15:09:36+02:00 2014-03-25T15:09:36+02:00 /viewtopic.php?t=6675&p=69750#p69750 <![CDATA[Re: Kennel Renewal and and Correction]]> Statistics: Posted by RedX — 25 Mar 2014, 15:09


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2014-03-20T00:27:47+02:00 2014-03-20T00:27:47+02:00 /viewtopic.php?t=6675&p=69389#p69389 <![CDATA[Re: Kennel Renewal and and Correction]]>
Turnus wrote:
I'd personally like to see the ability to toggle Assist OR Repair. In other words FORCE the drones to ONLY repair, or only assist (maybe have a third setting where it does both)


I agree, add your idea to fix proposal :)

Statistics: Posted by Rayth — 20 Mar 2014, 00:27


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2014-03-08T21:15:56+02:00 2014-03-08T21:15:56+02:00 /viewtopic.php?t=6675&p=68321#p68321 <![CDATA[Re: Kennel Renewal and and Correction]]> Statistics: Posted by roseneath — 08 Mar 2014, 21:15


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2014-03-07T06:02:30+02:00 2014-03-07T06:02:30+02:00 /viewtopic.php?t=6675&p=68197#p68197 <![CDATA[Re: Kennel Renewal and and Correction]]>
Turnus wrote:
Rayth wrote:
Lionhardt wrote:the fact that drones go eveywhere is what makes them geat... i think all of your issues are none.


If you want all your drone to assist factory, one order and it's done.
If you want them assist where towers is, you have to give patrol or assist order to each drones individualy.


My proposal does not affect the possibility of ordering for a farther repair if necessary.
The default order should be help where you build the tower, not roaming everywhere.

The fact is, in all games drones stupidly cluster around factories and never repair damaged buildings or assist in radius of towers, where you need it.


For me both drone types can be painful sometimes, as the UEF ones can move into range of a factory (or where your building that horribly expensive experimental) and start randomly assisting my engies/factories, which if you aren't careful ca crash your Eco


That is the REAL issue with drones imo. I don't midn if they wonder around doing stuff. But it should be possible to tell them to NOT do a specific thing like (do not assist XY) or to not do a cerain general task like repair.

Statistics: Posted by Lionhardt — 07 Mar 2014, 06:02


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2014-03-07T01:05:34+02:00 2014-03-07T01:05:34+02:00 /viewtopic.php?t=6675&p=68186#p68186 <![CDATA[Re: Kennel Renewal and and Correction]]>
Rayth wrote:
Lionhardt wrote:the fact that drones go eveywhere is what makes them geat... i think all of your issues are none.


If you want all your drone to assist factory, one order and it's done.
If you want them assist where towers is, you have to give patrol or assist order to each drones individualy.


My proposal does not affect the possibility of ordering for a farther repair if necessary.
The default order should be help where you build the tower, not roaming everywhere.

The fact is, in all games drones stupidly cluster around factories and never repair damaged buildings or assist in radius of towers, where you need it.


I'd personally like to see the ability to toggle Assist OR Repair. In other words FORCE the drones to ONLY repair, or only assist (maybe have a third setting where it does both) For me both drone types can be painful sometimes, as the UEF ones can move into range of a factory (or where your building that horribly expensive experimental) and start randomly assisting my engies/factories, which if you aren't careful ca crash your Eco, when the only reason I wanted them was to repair my PD and Eco buildings.

In my mind this can be fixed by as stated above, making an option to set the drones to repair only or assist only. I'm picturing an "Attack style" interface, where you click through the different drone stances. I am in no way a coder so don't know if my suggestion is even possible.

Statistics: Posted by Turnus — 07 Mar 2014, 01:05


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2014-03-04T11:39:46+02:00 2014-03-04T11:39:46+02:00 /viewtopic.php?t=6675&p=67866#p67866 <![CDATA[Re: Kennel Renewal and and Correction]]> Statistics: Posted by Nombringer — 04 Mar 2014, 11:39


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2014-03-03T22:49:08+02:00 2014-03-03T22:49:08+02:00 /viewtopic.php?t=6675&p=67827#p67827 <![CDATA[Re: Kennel Renewal and and Correction]]>
Lionhardt wrote:
the fact that drones go eveywhere is what makes them geat... i think all of your issues are none.


If you want all your drone to assist factory, one order and it's done.
If you want them assist where towers is, you have to give patrol or assist order to each drones individualy.


My proposal does not affect the possibility of ordering for a farther repair if necessary.
The default order should be help where you build the tower, not roaming everywhere.

The fact is, in all games drones stupidly cluster around factories and never repair damaged buildings or assist in radius of towers, where you need it.

Statistics: Posted by Rayth — 03 Mar 2014, 22:49


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2014-02-28T15:48:28+02:00 2014-02-28T15:48:28+02:00 /viewtopic.php?t=6675&p=67340#p67340 <![CDATA[Re: Kennel Renewal and and Correction]]>
da_monstr wrote:
The Mak wrote:
da_monstr wrote:What I find annoying about drones is how hard it is to select them.



You need the UI mod: UEF Pod Mod


Can't get that to work.


Enable mod.
Build a few engineering stations.
Select all engineering stations.
Click on the select drone icon in the UI, typically this will only select one drone.
With the mod enabled this will select all the drones from the selected engineering stations.

Statistics: Posted by The Mak — 28 Feb 2014, 15:48


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2014-02-28T01:01:06+02:00 2014-02-28T01:01:06+02:00 /viewtopic.php?t=6675&p=67270#p67270 <![CDATA[Re: Kennel Renewal and and Correction]]>
The Mak wrote:
da_monstr wrote:What I find annoying about drones is how hard it is to select them.



You need the UI mod: UEF Pod Mod


Can't get that to work.

@Lionhardt : OK, I'll have a look.

Statistics: Posted by da_monstr — 28 Feb 2014, 01:01


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2014-02-28T00:27:47+02:00 2014-02-28T00:27:47+02:00 /viewtopic.php?t=6675&p=67260#p67260 <![CDATA[Re: Kennel Renewal and and Correction]]>
da_monstr wrote:
What I find annoying about drones is how hard it is to select them.


look through the key bindings. there is an unbound "select all drones" command.



@op: ... the fact that drones go eveywhere is what makes them geat... i think all of your issues are none.

Statistics: Posted by Lionhardt — 28 Feb 2014, 00:27


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2014-02-15T21:18:34+02:00 2014-02-15T21:18:34+02:00 /viewtopic.php?t=6675&p=65418#p65418 <![CDATA[Re: Kennel Renewal and and Correction]]>
da_monstr wrote:
What I find annoying about drones is how hard it is to select them.



You need the UI mod: UEF Pod Mod

Statistics: Posted by The Mak — 15 Feb 2014, 21:18


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2014-02-15T19:42:06+02:00 2014-02-15T19:42:06+02:00 /viewtopic.php?t=6675&p=65405#p65405 <![CDATA[Re: Kennel Renewal and and Correction]]>
Sulo wrote:
Rayth wrote:Problem 1 : How to fix that :
As for drones going everywhere, well, for me it's an advantage over Cybran eng. station that cannot do this and if ground assist works I dont see any problems, we just have to educate people that it works that way.


My proposal does not affect the possibility of ordering for a farther repair if necessary, but only if the player chose it. You can make them patroling if you want.

It is much more logical than the default action does not let them go where they want.

Statistics: Posted by Rayth — 15 Feb 2014, 19:42


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2014-02-15T18:40:11+02:00 2014-02-15T18:40:11+02:00 /viewtopic.php?t=6675&p=65399#p65399 <![CDATA[Re: Kennel Renewal and and Correction]]> Statistics: Posted by da_monstr — 15 Feb 2014, 18:40


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2014-02-15T18:24:28+02:00 2014-02-15T18:24:28+02:00 /viewtopic.php?t=6675&p=65397#p65397 <![CDATA[Re: Kennel Renewal and and Correction]]>
Rayth wrote:
Problem 1 : How to fix that :

First solution, alow to directly build Tier 3 kennel.
Second solution if the first is problematic for balancing, don't allow to save template with tier 3 kennel on it.



Or make templates with T3 Kennel downgrade it to T2 automaticly.
If the first solution is chosen Cybran Hives should also be changed.


As for drones going everywhere, well, for me it's an advantage over Cybran eng. station that cannot do this and if ground assist works I dont see any problems, we just have to educate people that it works that way.

Statistics: Posted by Sulo — 15 Feb 2014, 18:24


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