Forged Alliance Forever Forged Alliance Forever Forums 2014-04-09T08:53:23+02:00 /feed.php?f=42&t=7112 2014-04-09T08:53:23+02:00 2014-04-09T08:53:23+02:00 /viewtopic.php?t=7112&p=70861#p70861 <![CDATA[Re: Radar transport icon]]>
Ithilis_Quo wrote:
How can transport be so ok?
All fraction had transport, all can use it same, Its transport, normal transport one of the is not most important units in all battle and war (real war) whitout tranposrt and supply any army cant work well, but on supcom is transport nearly used, becase its primar target for evertithing. Now is transport big flying exclamation mark :!:


Almost never used? What game are you playing?

Statistics: Posted by Aurion — 09 Apr 2014, 08:53


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2014-04-03T16:21:01+02:00 2014-04-03T16:21:01+02:00 /viewtopic.php?t=7112&p=70342#p70342 <![CDATA[Re: Radar transport icon]]> All fraction had transport, all can use it same, Its transport, normal transport one of the is not most important units in all battle and war (real war) whitout tranposrt and supply any army cant work well, but on supcom is transport nearly used, becase its primar target for evertithing. Now is transport big flying exclamation mark :!:

Statistics: Posted by Ithilis_Quo — 03 Apr 2014, 16:21


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2014-04-03T00:37:33+02:00 2014-04-03T00:37:33+02:00 /viewtopic.php?t=7112&p=70293#p70293 <![CDATA[Re: Radar transport icon]]>
SAKO_X wrote:
for transports, simply make units have personal stealth while on them.(afaik, this is literally exactly what you're asking for)

Good idea, omni will then show the transport as it is now.

However, although I agree that loaded transports are too easy to spot, I think making them have the same radar signature as any other air unit might make them a bit OP, because they would be too easy to slip in.

Maybe something like having them appear like a group of intys flying close together, that way you can tell that it is something big, but it's not so obvious. Kind of like jamming. (Or just give all transports jamming.)

Statistics: Posted by Pope_Melvin — 03 Apr 2014, 00:37


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2014-04-01T18:25:15+02:00 2014-04-01T18:25:15+02:00 /viewtopic.php?t=7112&p=70197#p70197 <![CDATA[Re: Radar transport icon]]>
but again, this needs more opinions of pros before we go anywhere

im not sure about this myself because i kinda want transport to be more useful later, but its also nice to be able to spot them, and not panic over every scout.. : P

Statistics: Posted by Exotic_Retard — 01 Apr 2014, 18:25


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2014-04-01T16:45:44+02:00 2014-04-01T16:45:44+02:00 /viewtopic.php?t=7112&p=70188#p70188 <![CDATA[Re: Radar transport icon]]>
Mycen wrote:
In this very thread I support the idea of removing the free intel from upgrading buildings, because it would make the game better.


Thanks you, i was not understanding it before from your post.

I dont know nothing about enging and coding, but when its only engine problem, maybe will help addition stealth ability for one sec after teching building. It dont change game (maybe 1 sec is too muth, maybe 0,01sec) and radar map would not had this information becase building change in stealth. Adding micro stealth for teching building would not be problem (i hope).

Second threat:
That link is similar problem who is trying to make game better. Is no reason for taking one kind of units only, It happends me some time that only transport who alive was with 6 scouts and secon with 6 AA. Devastation power of 12dps :D
But still visible transport on radar is a main reason why transport and all units in fall down. Because player had better intel what kind of units it is and transport is one of the bigest threat and had primar attention for all interceptors.

Mycen wrote:
Look at all the 'pro players' and their perspectives on balance. There's a great deal of discussion about how little players who aren't that good at the game have to add.


Dude im 1700 rating player. Maybe its not PRO rating but still muth higher like you are. And this is my perspective of balance. Nothing isnt that good for imposible make it better. In Japanese its named kaizen.

Statistics: Posted by Ithilis_Quo — 01 Apr 2014, 16:45


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2014-03-31T23:53:45+02:00 2014-03-31T23:53:45+02:00 /viewtopic.php?t=7112&p=70159#p70159 <![CDATA[Re: Radar transport icon]]>
Ithilis_Quo wrote:
Omg Mycen, Every single time, every, you argue for status Quo? Why?!? You never support any good point to make game batter. Its anoying argue with somone who is in every situation against everything.


That's not true at all. In this very thread I support the idea of removing the free intel from upgrading buildings, because it would make the game better. I merely pointed out that this issue is not new, and as far as I know it is an engine limitation for which a suitable workaround has not been found.

Don't get confused between support for good game-improving ideas and support for any ideas. I usually support the status quo because SupCom is already a very good game. There aren't a lot of changes that need to be made. Also, a number of changes that people suggest would improve the game from their perspective, but might make it worse from others' perspectives. Look at all the 'pro players' and their perspectives on balance. There's a great deal of discussion about how little players who aren't that good at the game have to add. (Which I think can be questionable, but is not always untrue.)

Ithilis_Quo wrote:
So that, that make game better, transport start be use more offen, transport is beatuful units, nearly not use, becase that intel say you everytime tranposrt is coming.


You're right, transports are awesome, beautiful units. But to but in my experience, they are used quite often. Much of the time, however, they are used in a non-combat situation. Look at a game where one player has a few transports with engineers on hand to drop after every battle and one player doesn't. Guess who's usually going to win?

But even in combat situations, they biggest reason they aren't used as often as they might be isn't because it's easy to see them coming on radar. It is because of things like this. Transports are difficult to load properly and very micro intensive to use. You cannot queue up orders for transported units without using the ferry command (which takes all the precise control out of your hands) so for a sensitive drop you have to devote inordinate amounts of attention. Those are much more significant reasons why we don't see transports being used as much as we might, without even getting into the basic transport use tradeoffs. (Risking the loss of several units with the destruction of a single one, etc.)

Also, as I said before, transports showing up clearly on radar can easily be used to your advantage.

Ithilis_Quo wrote:
Radar cant recognite whith units it is, Do you know that some units is small scout what can be recognize like smaler object ? - NO, do you know that its BIG T3 bomber or small T1? - NO. Why transport is exemtion, is absolutly no reason for that. Its bug, like was here many others bug, who are mostly fixed.


You can't see what kind of units are on the transport, nor can you identify the type of transport. You can only, exactly as you describe, see how many units are there. So what is that point supposed to demonstrate?

To say that transported unit showing up on radar is a bug is nonsense. Is it a bug that scouts' radar works while they're in a transport? Is it a bug that a deciever's mobile stealth works while it's in a transport? Is it a bug that a Sparky's jamming works while transported? Is it a bug that LABs can fire while transported? If these units were absorbed into the transport a la planes in carriers none of these features would work. How do you explain that? If the units are not absorbed, and are external to the transport (as they obviously are if you look at them) then how do you explain why they should not show up on radar?

Statistics: Posted by Mycen — 31 Mar 2014, 23:53


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2014-03-31T21:54:53+02:00 2014-03-31T21:54:53+02:00 /viewtopic.php?t=7112&p=70156#p70156 <![CDATA[Re: Radar transport icon]]>
Mycen wrote:
Transported units showing up is certainly an intended feature, not a bug.


Omg Mycen, Every single time, every, you argue for status Quo? Why?!? You never support any good point to make game batter. Its anoying argue with somone who is in every situation against everything.

Mycen wrote:
but so what?


So that, that make game better, transport start be use more offen, transport is beatuful units, nearly not use, becase that intel say you everytime tranposrt is coming. Radar cant recognite whith units it is, Do you know that some units is small scout what can be recognize like smaler object ? - NO, do you know that its BIG T3 bomber or small T1? - NO. Why transport is exemtion, is absolutly no reason for that. Its bug, like was here many others bug, who are mostly fixed. Same like darker icon on teching building, its absoluthly no reason for that. Engin recognise that building what was on that place, now isnt, so it take desroyed icon on map. Thats a reason why it is like it is. Its best intel for zero effort.

Statistics: Posted by Ithilis_Quo — 31 Mar 2014, 21:54


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2014-03-31T18:37:19+02:00 2014-03-31T18:37:19+02:00 /viewtopic.php?t=7112&p=70138#p70138 <![CDATA[Re: Radar transport icon]]> inside. With transports they units aren't inside, they are obviously hanging off, can be damaged by incidental fire, often retain their special abilities, etc. It makes perfect sense that radar would detect units on a transport, since they obviously would change the radar signature of said transport.

Sure, it often makes transports harder to use, but so what? It also makes it easier to distract your opponent with them, because while your opponent can't tell from radar whether a transport has your entire attack force on it or a bunch of disposable LABs, they do know that a good drop is devastating enough that they're forced to react. Try using these characteristics to your advantage!


As far as the upgrading building issue, that's been under discussion for a long time. I'm pretty sure no solution has been found yet?

Statistics: Posted by Mycen — 31 Mar 2014, 18:37


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2014-03-31T10:25:24+02:00 2014-03-31T10:25:24+02:00 /viewtopic.php?t=7112&p=70114#p70114 <![CDATA[Re: Radar transport icon]]>
It prevents the same effect like sometimes t3 bombers have. On seton it is fun sometimes to send a single t3 bomber and bomber a few mexes since nobody expects it to be a bomber when a single not protected unit is flying arround somewhere in nowhere. Till enemy reacts sometimes a few mass spots are destroyed and lots of time is lost. The same could be with transport maybe even more harmful.

Statistics: Posted by Iszh — 31 Mar 2014, 10:25


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2014-03-31T09:48:08+02:00 2014-03-31T09:48:08+02:00 /viewtopic.php?t=7112&p=70112#p70112 <![CDATA[Re: Radar transport icon]]>

Statistics: Posted by Aurion — 31 Mar 2014, 09:48


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2014-03-30T15:32:31+02:00 2014-03-30T15:32:31+02:00 /viewtopic.php?t=7112&p=70067#p70067 <![CDATA[Re: Radar transport icon]]>
this makes the transport blindingly obvious to spot, even if it is carrying only one unit, as its pretty much impossible to have air units fly so close to each other in formation

i agree that this makes the transport less useable, as people can tell scouts from drops without even checking the unit, as soon as it appears on the radar, you can see if its a transport or not.

this is not a bug as such, but it is quite annoying if you're the one doing the dropping

however, i'm not sure that fixing this would make the game better, i think some people much more experienced than me should tell us whether its good to be able to tell a transport from other things or not.

Statistics: Posted by Exotic_Retard — 30 Mar 2014, 15:32


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2014-03-30T14:56:55+02:00 2014-03-30T14:56:55+02:00 /viewtopic.php?t=7112&p=70066#p70066 <![CDATA[Re: Radar transport icon]]>
And what is a reason for change icon when it is on radar? radar dont know what building it is, when i dont scout it. Its only one icon for building why it can know that this building change, when it has only one icon. I dont need scout and know how many T2 mexes oponent had, or when he swap on T2 factory.

Statistics: Posted by Ithilis_Quo — 30 Mar 2014, 14:56


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2014-03-30T14:43:01+02:00 2014-03-30T14:43:01+02:00 /viewtopic.php?t=7112&p=70064#p70064 <![CDATA[Re: Radar transport icon]]> Statistics: Posted by nine2 — 30 Mar 2014, 14:43


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2014-03-30T14:37:20+02:00 2014-03-30T14:37:20+02:00 /viewtopic.php?t=7112&p=70063#p70063 <![CDATA[Re: Radar transport icon]]>
Ithilis_Quo wrote:
ts pure bug, and unfounded intel.


no, the radar signature has changed, it is reasonable

Statistics: Posted by nine2 — 30 Mar 2014, 14:37


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2014-03-30T14:26:03+02:00 2014-03-30T14:26:03+02:00 /viewtopic.php?t=7112&p=70062#p70062 <![CDATA[Re: Radar transport icon]]>
When someone is teching building it will be see as more dark color, same like destroying building. When i know i dont destroy it im sure he tech that building. Its pure bug, and unfounded intel.

Statistics: Posted by Ithilis_Quo — 30 Mar 2014, 14:26


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