Forged Alliance Forever Forged Alliance Forever Forums 2014-04-18T00:43:54+02:00 /feed.php?f=42&t=7223 2014-04-18T00:43:54+02:00 2014-04-18T00:43:54+02:00 /viewtopic.php?t=7223&p=71353#p71353 <![CDATA[Re: Draw button, Time Limit, Units on Disconnect, 4v4 Automa]]> Statistics: Posted by Ithilis_Quo — 18 Apr 2014, 00:43


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2014-04-17T23:27:09+02:00 2014-04-17T23:27:09+02:00 /viewtopic.php?t=7223&p=71351#p71351 <![CDATA[Re: Draw button, Time Limit, Units on Disconnect, 4v4 Automa]]>
CatzRuleZWorld wrote:
Thirdly is a better management for when someone disconnects from a game. I think it should be easy enough to tell when a player disconnects BEFORE being defeated and if they do, their commander definitely DOESN'T explode and you could set it to either share units (like "share on death") even when "share until death" is on and the commander would turn into a support commander or you could set it to turn the com into an AI to finish the game with all the disconnected player's units.


this is abusable by disconnecting on purpose

what i would like most is having autorecall from galacticwar implemented into the game - possibly as a 3rd game option (fullshare,share until death,autorecall)

it would do the following:
once a player disconnects he starts a recall process (of say 30-60 seconds) - if acu doesnt die in that period of time the acu is removed from battle and his stuff is shared with allies - if acu is killed before recalling all of his stuff would explode

that way you would have a pretty good way of playing share until death games that dont get completely fucked once someone loses connection

Statistics: Posted by Lame — 17 Apr 2014, 23:27


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2014-04-17T20:07:14+02:00 2014-04-17T20:07:14+02:00 /viewtopic.php?t=7223&p=71341#p71341 <![CDATA[Re: Draw button, Time Limit, Player's Units on Disconnect]]>
second one, good idea, but score is sometime crazy cheating about real position on game, when you kill somone you got extremly many points, when its 4v4 game and one team kill some noobs and other better player ocup him mexis it would easy be better for team whitout this point. But imho good idea.

Statistics: Posted by Ithilis_Quo — 17 Apr 2014, 20:07


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2014-04-17T20:45:34+02:00 2014-04-17T06:22:03+02:00 /viewtopic.php?t=7223&p=71334#p71334 <![CDATA[Draw button, Time Limit, Units on Disconnect, 4v4 Automatch]]>
First is a "Draw" button that if everyone pressed it would be counted as an unranked game and it would end. This would be useful in case the round is going too long, there's too much lag (CPU or Internet), or if a player disconnects.

My second idea is a time limit on a game that would be set in the lobby and at the end of the time the game would end and the player (or team) with the highest score would win. This would be nice for when you might not want to start a game that might last an hour or longer so you could set it to however much time you have available.

Thirdly is a better management for when someone disconnects from a game. I think it should be easy enough to tell when a player disconnects BEFORE being defeated and if they do, their commander definitely DOESN'T explode and you could set it to either share units (like "share on death") even when "share until death" is on and the commander would turn into a support commander or you could set it to turn the com into an AI to finish the game with all the disconnected player's units.

The last idea I have is to have a 4v4 auto match. I think it should be easier to get into a 4v4 game than it currently is. One feature that should also be added for this to work better is a way to make sure that your friend and you can get in the same game on the same team.

What does everyone think of these? They might be a little hard to code but they all seem very possible to me.

Statistics: Posted by CatzRuleZWorld — 17 Apr 2014, 06:22


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