I'm not sure how feasible that is due to the behind work in code. In theory the units are all on the same command and slicing in a few new units isn't crazy. The UI might be a touch odd, but once the code is hashed out, nothing impossible to do. (A button press while hovering over a patrol route could work.)
But I really don't see a point in the endeavor cause it's more work than it's worth.
I don't know how extensive your patrols are, but issuing an identical one takes just as much time to make them -which isn't much.
Moreover, how often are you stacking patrols in this fashion? If I ever need a big patrol (ASFs namely), my factories spit out the the giant loop and I just pull units as needed and force them back into the patrol manually if it matters later (which it normally doesn't).
Otherwise I don't see a need. Patrols only really work with fast units from a tactical POV and they need to spread out a bit which takes time relative to their move speed again. So patrolling a group of bricks is kinda pointless while ASFs work cause they naturally spread out fast (and are fast enough to cover a route). If I must patrol ground units, I don't want them all on the same route to begin with. A clump of units is likely to let someone in by mistake -the very reason I'm paroling! So I make a bunch of overlapping patrols (some counter to the patrol) to cover everything evenly.
So yea, either a factory patrol (which is very nicely spaced) or many patrols to achieve coverage kinda covers all my patrol needs from a tactic POV.
What do you need patrols to do that they aren't doing for you? (Again, tactically, not just 'they don't let me add units to patrols'.)Statistics: Posted by errorblankfield — 25 Apr 2014, 21:58
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