Make a game mode and a set of maps that has so few mass points on the map that reclaim becomes nearly the sole source of income, in addition the map has a lot more initial reclaim spread over the map than normal.
I had the idea after having watched quite a few of Gyle and Brinks casts, the topic of reclaim comes up with regular checks of the players stats. It's clear that reclaim is an essential part of a winning strategy so why not make a game mode where you do a lot less extractor babysitting and a lot more scavenging for materials.
Just some speculation on interesting effects it would have on the game:
- Because income will come in bursts (as engineers reclaim) building units will occur in batches.
- Because reclaiming income can be a fleeting opportunity players will need to grab it as fast as possible and have enough mass storage to hold the spare.
- If the number of extractors are low enough the late game would trend towards mass starvation for all players potentially reducing high tech options.
- Raiding/sabotaging/bombarding may become more useful even in late game as even though the enemy will reclaim the wreckage they don't get back 100% of the mass cost.
- Fights would seem more desperate with more micro than normal as you have less units and they are less replaceable.
- Overflowing mass is bad, in this game mode its terrible.
The best thing about this game mode is that it doesn't require whole new maps to be made, existing ones can be modified to suit. Heck calling it a game mode is a bit generous, only reason I am is because its a departure from the norm and players should know what to expect when playing, also you could give players more resources to start with like say extra engineers or a mobile mass storage truck gate in with you.
It would be best embraced by the community rather than thrust upon it and there's plenty of ways the concept can manifest itself in game so I welcome a discussion.Statistics: Posted by DopeFishhh — 15 Sep 2014, 22:04
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