Forged Alliance Forever Forged Alliance Forever Forums 2014-10-22T15:46:20+02:00 /feed.php?f=42&t=8744 2014-10-22T15:46:20+02:00 2014-10-22T15:46:20+02:00 /viewtopic.php?t=8744&p=83968#p83968 <![CDATA[Re: Repair change]]> same for doenst manner how hp/dmged units is. For make it clear and easy for understand.

Im not total sure about number 30% imho its too big discont and 300% e cost can be too hard eco crash for repairing experimental.

2x less mass mount for repair and 2x more energy mount for me sound much more famaliar.
= 50% mass for repair and 200% energy for repair.

Statistics: Posted by Ithilis_Quo — 22 Oct 2014, 15:46


]]>
2014-10-22T05:55:27+02:00 2014-10-22T05:55:27+02:00 /viewtopic.php?t=8744&p=83949#p83949 <![CDATA[Repair change]]>
I feel like it is time to suggest this again. Last time it was suggested, this idea was accepted as a good one, but nobody made it happen. The repair conception is about making it mass cost efficient: like 30% of real price, but power cost inefficient: like 300% of real cost. I know there is a lot of stuff to be done in upcoming patch, but can this be made at least as a mod?

Original topic: viewtopic.php?f=2&t=6223

Thanks.

Statistics: Posted by Apofenas — 22 Oct 2014, 05:55


]]>