Forged Alliance Forever Forged Alliance Forever Forums 2014-10-31T07:01:24+02:00 /feed.php?f=42&t=8792 2014-10-31T07:01:24+02:00 2014-10-31T07:01:24+02:00 /viewtopic.php?t=8792&p=84767#p84767 <![CDATA[Re: Fog of war and unit sharing]]>
D4E_Omit wrote:
Aulex wrote:Actually i think the old style fog of war would be excellent for galacticwar, if you haven't played on the map you spawn in with the map unexplored.


Yes but it would be inlogical and not Noob-friendly,


Noobs aren't stupid, they know to scout parts of the map they can't see.

But if it's going to be a map people have played before, it really doesn't add much to the game besides another layer of tedium. I remember all those unexplored games from TA - "I want to build on this spot that I know is there, but I have to send a scout first." Kind of pointless. Plus, considering how on most maps, far more than the terrain, the civilians/reclaim is the most important thing, all maps sort of start out 'unexplored' already.

Statistics: Posted by Mycen — 31 Oct 2014, 07:01


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2014-10-30T04:53:03+02:00 2014-10-30T04:53:03+02:00 /viewtopic.php?t=8792&p=84696#p84696 <![CDATA[Re: Fog of war and unit sharing]]> Statistics: Posted by Aulex — 30 Oct 2014, 04:53


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2014-10-29T20:50:32+02:00 2014-10-29T20:50:32+02:00 /viewtopic.php?t=8792&p=84659#p84659 <![CDATA[Re: Fog of war and unit sharing]]>
Aulex wrote:
Actually i think the old style fog of war would be excellent for galacticwar, if you haven't played on the map you spawn in with the map unexplored.


Yes but it would be inlogical and not Noob-friendly, I mean come on, we still don't scan a planet before war in the year 3633?

Statistics: Posted by D4E_Omit — 29 Oct 2014, 20:50


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2014-10-29T20:16:29+02:00 2014-10-29T20:16:29+02:00 /viewtopic.php?t=8792&p=84655#p84655 <![CDATA[Re: Fog of war and unit sharing]]> Statistics: Posted by Aulex — 29 Oct 2014, 20:16


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2014-10-29T20:10:51+02:00 2014-10-29T20:10:51+02:00 /viewtopic.php?t=8792&p=84654#p84654 <![CDATA[Re: Fog of war and unit sharing]]>
prodromos wrote:
new ... for those willing


hahahaha. This is faf, you know.

Statistics: Posted by Mycen — 29 Oct 2014, 20:10


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2014-10-29T13:53:19+02:00 2014-10-29T13:53:19+02:00 /viewtopic.php?t=8792&p=84627#p84627 <![CDATA[Re: Fog of war and unit sharing]]> it is essential, not only for alertness but also when to attack. Anyway it would be an option.

But I think it's important to be able to play in unexplored maps, so this is where I want to focus your attention.

Statistics: Posted by prodromos — 29 Oct 2014, 13:53


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2014-10-29T13:28:18+02:00 2014-10-29T13:28:18+02:00 /viewtopic.php?t=8792&p=84624#p84624 <![CDATA[Re: Fog of war and unit sharing]]> Statistics: Posted by odin002 — 29 Oct 2014, 13:28


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2014-10-29T13:02:43+02:00 2014-10-29T13:02:43+02:00 /viewtopic.php?t=8792&p=84618#p84618 <![CDATA[Fog of war and unit sharing]]>
1. I would like to see old fog of war with the map not explored as an option. I believe it would add new depth to the game and very fun situations, for those willing
to experiment and know how to enjoy.
2. I would like to see the old unit sharing brought back, ie share until death except if your ally manages to transfer his/her assets before death. This, as an option of course.

thank you!

Statistics: Posted by prodromos — 29 Oct 2014, 13:02


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