Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 21:23
Statistics: Posted by Xinnony — 19 Nov 2014, 18:55
But i dont care a lot about statistic whitch is trying descripe individual person. For me that number is how many point person have in league. Which means deviation i unfair because stuck someone in low rise/lose. different point distribution is unfair, because someone for same game and same victory then take more as ally. Accurancy doesnt mean nothing because all have same condicion and all know what it work, instead of true skill where no-one know how many point is in game.
So we are talking about different thinks. For me is important fair league for you well balance games. with trueskill cant be fair league and with elo would not be so accurate games. question is how let this two thinks with bouth positive coexist together.
Statistics: Posted by Gorton — 19 Nov 2014, 18:47
Gorton wrote:
...and really no rating system is better than any other for this apart from the accuracy of the rating itself... which leads us back to using trueskill
Statistics: Posted by IceDreamer — 19 Nov 2014, 18:04
Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 17:30
But different stats is something that all calculate before game where it show balance %.
When all can lose/win the same mount then team would be on one boat, it is more clear for what are fighting for.
when it is separate rating for each player it can lead to low player plaing with high player would stuck on low rating because will get only litle bit from bet but will probably play(and rise) better as low rated face only low rated.
I was trying to say that on every rated game is some bet what is same for bout side (differences about balance of course).
Like 16 point and if one team win 9other team lose 7and together it is still same mount.
Already on true skill it dont work, one gain 6 other lose 2 and balance is cca same true skill work with much more statistic level and no one know of what are fighting for.
because truskill is not ideal for ranking, that is answer on next question too. True skill is primary for balance game, it have they own mechanism what are probably very accurate on infinity amount of people, but unaccurate on some concret situation.
for example i was play extreme chees with freind 1v1 balance was 60% and i lose 42 rating for 1 lose game. When i win against him next game i win 4 point. In finally i must 10time win againt him for posible to one time lose. Or i must win cca 10 well balance team game in row for one lose against 1400. Or he can lose in raw about 7 game for one win in 1v1. 1v1 is about 4time more rated as team games, and much more on balance differences. So that i want to say is that trueskill is not a good for use as rating because on this way its not fair for so big differences of point distribution.
Statistics: Posted by Gorton — 19 Nov 2014, 16:33
Gorton wrote:
It can't be used to achieve a rating for individuals within this team.
Gorton wrote:
but i was relay like the idea that on every game are player something take on bet and fight for it. I
I'm not sure what you're arguing for here.
Gorton wrote:
If you're going to show a rating at all, why not show the actual rating you have via trueskill? It makes no sense to show an ELO rating when it's irrelevant.
Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 13:36
On retrospective sighted i make a conviction that would be better if all member of team get same mount of rating for win/lose.
but i was relay like the idea that on every game are player something take on bet and fight for it. I
Isnt a good decision let true skill work on behind when it is purpose to balancing game, and for rating use ELO what make much more fun and clarity ?
Maybe is true rating better system for balancing game for some magical reason, but imho it is already hardly broke. It give extremly mount point on bit when hight rated challange low rated, and with big differences on 1v1 and team game where it can better calculate.
Statistics: Posted by Gorton — 19 Nov 2014, 02:43
Statistics: Posted by Ithilis_Quo — 18 Nov 2014, 21:18
Aulex wrote:Gorton wrote:I understand this Blodir, but we cannot make it's intended purpose become useless.
Why not create a ranking system that the community can use, it's quite obvious people use this broken balancing system as a ranking system.
Statistics: Posted by Blodir — 18 Nov 2014, 19:04
Gorton wrote:I understand this Blodir, but we cannot make it's intended purpose become useless.
Statistics: Posted by IceDreamer — 18 Nov 2014, 18:56
Statistics: Posted by Ithilis_Quo — 18 Nov 2014, 18:46
Statistics: Posted by Aulex — 18 Nov 2014, 06:06