Forged Alliance Forever Forged Alliance Forever Forums 2014-11-19T21:43:28+02:00 /feed.php?f=42&t=8850 2014-11-19T21:43:28+02:00 2014-11-19T21:43:28+02:00 /viewtopic.php?t=8850&p=86226#p86226 <![CDATA[Re: Re-added Ranked Label]]> Statistics: Posted by Gorton — 19 Nov 2014, 21:43


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2014-11-19T21:23:52+02:00 2014-11-19T21:23:52+02:00 /viewtopic.php?t=8850&p=86223#p86223 <![CDATA[Re: Re-added Ranked Label]]> Thanks for debate, and sorry for negative emotion what are flying over

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 21:23


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2014-11-19T18:55:05+02:00 2014-11-19T18:55:05+02:00 /viewtopic.php?t=8850&p=86210#p86210 <![CDATA[Re: Re-added Ranked Label]]>
Not work :\

Statistics: Posted by Xinnony — 19 Nov 2014, 18:55


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2014-11-19T18:47:30+02:00 2014-11-19T18:47:30+02:00 /viewtopic.php?t=8850&p=86208#p86208 <![CDATA[Re: Re-added Ranked Label]]>

Problem of this discusion is that we bout mean kind different thinks.

You probably look on rating as on feature what is only, (and only, and only.. )for balancing game. As number what say you how percentual chance have this player to win a game. on this is true skill probably better.


Well, yes, I care about the function of the rating. I do not see why this is a problem - all that you want is received as a byproduct from having the rating system.


But i dont care a lot about statistic whitch is trying descripe individual person. For me that number is how many point person have in league. Which means deviation i unfair because stuck someone in low rise/lose. different point distribution is unfair, because someone for same game and same victory then take more as ally. Accurancy doesnt mean nothing because all have same condicion and all know what it work, instead of true skill where no-one know how many point is in game.


This is nonsense.
It is basically saying you would prefer an arbitrary point system over an actual rating system, disregarding actual data in favour of seeing exactly how much your *false* rating changes. It's also untrue that deviation is "unfair". If someone is extremely consistent, their rating should not change much. If someone is not, then it should change more.


So we are talking about different thinks. For me is important fair league for you well balance games. with trueskill cant be fair league and with elo would not be so accurate games. question is how let this two thinks with bouth positive coexist together.


Again, no.
If what you mean by league (a ranking?) then as I've already described, a better rating system leads to a better ranking system.
ELO would be inferior in both ways.

Statistics: Posted by Gorton — 19 Nov 2014, 18:47


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2014-11-19T18:30:41+02:00 2014-11-19T18:30:41+02:00 /viewtopic.php?t=8850&p=86204#p86204 <![CDATA[Re: Re-added Ranked Label]]> Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 18:30


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2014-11-19T18:04:47+02:00 2014-11-19T18:04:47+02:00 /viewtopic.php?t=8850&p=86201#p86201 <![CDATA[Re: Re-added Ranked Label]]>
Ithilis_Quo wrote:
But i dont care a lot about statistic whitch is trying descripe individual person. For me that number is how many point person have in league.


Then I'm sorry, but you're an idiot. What you're saying is analogous to going to the supermarket, buying a bag of three tomatoes, and then complaining because you thought that 'three' meant 'three kilograms'. It's pointless. The rating system is what it is, and always will be, no matter what people think of it or how they use it. A statistical analysis can never be anything BUT a statistical analysis.

You want a league? People want a league? That's fine, that can be arranged. In fact I think we already have one (The T1/T2/T3 thing?), but you want a proper, ladder-type thing so you can boast about your e-peen, fine. Just don't use rating. It's the best thing we have for balancing teams, but it does not mean 'Player X is better than Player Y'. It means 'Player X is more likely to be a greater help to his team than Player Y, on average, over a large number of games.'

Gorton wrote:
...and really no rating system is better than any other for this apart from the accuracy of the rating itself... which leads us back to using trueskill


Rating/(Number of games * Deviation)? Is something wrong with my head, or would that make a fairly good ladder? Perhaps leave out Deviation?

Statistics: Posted by IceDreamer — 19 Nov 2014, 18:04


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2014-11-19T17:30:58+02:00 2014-11-19T17:30:58+02:00 /viewtopic.php?t=8850&p=86198#p86198 <![CDATA[Re: Re-added Ranked Label]]>
Gorton wrote:
When all can lose/win the same mount then team would be on one boat, it is more clear for what are fighting for.

Why is this preferable? If you have a higher deviation then you should lose more/gain more, or it makes the whole system less accurate. That's one of the advantages trueskill has over ELO.


Problem of this discusion is that we bout mean kind different thinks.

You probably look on rating as on feature what is only, (and only, and only.. )for balancing game. As number what say you how percentual chance have this player to win a game. on this is true skill probably better.

But i dont care a lot about statistic whitch is trying descripe individual person. For me that number is how many point person have in league. Which means deviation i unfair because stuck someone in low rise/lose. different point distribution is unfair, because someone for same game and same victory then take more as ally. Accurancy doesnt mean nothing because all have same condicion and all know what it work, instead of true skill where no-one know how many point is in game.

So we are talking about different thinks. For me is important fair league for you well balance games. with trueskill cant be fair league and with elo would not be so accurate games. question is how let this two thinks with bouth positive coexist together.

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 17:30


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2014-11-19T16:33:46+02:00 2014-11-19T16:33:46+02:00 /viewtopic.php?t=8850&p=86192#p86192 <![CDATA[Re: Re-added Ranked Label]]>

But different stats is something that all calculate before game where it show balance %.


Yes. However, it's using trueskill for this. It's taking all the individual players in one team and comparing to the other, not lumping them all together as one like ELO would.


When all can lose/win the same mount then team would be on one boat, it is more clear for what are fighting for.


Why is this preferable? If you have a higher deviation then you should lose more/gain more, or it makes the whole system less accurate. That's one of the advantages trueskill has over ELO.


when it is separate rating for each player it can lead to low player plaing with high player would stuck on low rating because will get only litle bit from bet but will probably play(and rise) better as low rated face only low rated.


Actually, it's the exact opposite.
In ELO, A low rated player and a high rated player would get lumped in as medium vs another lumped together team. In this scenario, it's actually more likely for the lower rated player to gain rating slower. Trueskill would take these games into account and increase deviation, which in turn allows the lower rated player's rating to increase faster (if he continues winning).


I was trying to say that on every rated game is some bet what is same for bout side (differences about balance of course).
Like 16 point and if one team win 9other team lose 7and together it is still same mount.
Already on true skill it dont work, one gain 6 other lose 2 and balance is cca same true skill work with much more statistic level and no one know of what are fighting for.


Again, this is a case of trueskill just being a more accurate system than ELO. It makes sense for people to gain/lose differing amounts of rating, and arbitrarily changing that won't help at all.


because truskill is not ideal for ranking, that is answer on next question too. True skill is primary for balance game, it have they own mechanism what are probably very accurate on infinity amount of people, but unaccurate on some concret situation.
for example i was play extreme chees with freind 1v1 balance was 60% and i lose 42 rating for 1 lose game. When i win against him next game i win 4 point. In finally i must 10time win againt him for posible to one time lose. Or i must win cca 10 well balance team game in row for one lose against 1400. Or he can lose in raw about 7 game for one win in 1v1. 1v1 is about 4time more rated as team games, and much more on balance differences. So that i want to say is that trueskill is not a good for use as rating because on this way its not fair for so big differences of point distribution.


I do not understand your problem.
I'm not sure of exact numbers of how much rating you'd lose, or gain, but really, it makes sense for you to lose a large amount of rating if you lose an unbalanced game.
If I had a 90 % chance of winning a game, I'd expect that one lost game to take away as many points as I'd gained from 9 won games (of course, it's done statistically, but my point stands).
In terms of 1v1 being more "rated" than team games : It's not. It's just that the system takes into account that it's just you playing, and not you and a team, which is why it affects your statistics more, and so you gain/lose more points. Again, an example of a more accurate system than ELO.

In terms of ranking,elo or trueskill rate players, they don't rank them. There is obviously a rank you can use from the rating : the player with the most points can be considered rank 1, and really no rating system is better than any other for this apart from the accuracy of the rating itself... which leads us back to using trueskill :D

Statistics: Posted by Gorton — 19 Nov 2014, 16:33


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2014-11-19T13:36:21+02:00 2014-11-19T13:36:21+02:00 /viewtopic.php?t=8850&p=86185#p86185 <![CDATA[Re: Re-added Ranked Label]]> . . . . . . . . . . . . . . . . . . . .
Gorton wrote:
It can't be used to achieve a rating for individuals within this team.


But different stats is something that all calculate before game where it show balance %. When all can lose/win the same mount then team would be on one boat, it is more clear for what are fighting for.
when it is separate rating for each player it can lead to low player plaing with high player would stuck on low rating because will get only litle bit from bet but will probably play(and rise) better as low rated face only low rated. So different mount from bet would push low rated play against high rated - where high rated obviously would not like play against them, or cca same low rated -> where would agree, but it separate comunity what is already quite small. I would rather play with noob in team against other teams with noob like w8 2hour on loby for game.


Gorton wrote:
but i was relay like the idea that on every game are player something take on bet and fight for it. I
I'm not sure what you're arguing for here.


I was trying to say that on every rated game is some bet what is same for bout side (differences about balance of course).
Like 16 point and if one team win 9other team lose 7and together it is still same mount.
Already on true skill it dont work, one gain 6 other lose 2 and balance is cca same true skill work with much more statistic level and no one know of what are fighting for.

Gorton wrote:
If you're going to show a rating at all, why not show the actual rating you have via trueskill? It makes no sense to show an ELO rating when it's irrelevant.


because truskill is not ideal for ranking, that is answer on next question too. True skill is primary for balance game, it have they own mechanism what are probably very accurate on infinity amount of people, but unaccurate on some concret situation.
for example i was play extreme chees with freind 1v1 balance was 60% and i lose 42 rating for 1 lose game. When i win against him next game i win 4 point. In finally i must 10time win againt him for posible to one time lose. Or i must win cca 10 well balance team game in row for one lose against 1400. Or he can lose in raw about 7 game for one win in 1v1. 1v1 is about 4time more rated as team games, and much more on balance differences. So that i want to say is that trueskill is not a good for use as rating because on this way its not fair for so big differences of point distribution.

true skill would be probably better for showing how good are people play as elo. (i personaly dont know why, but believe that) trueskill inventors are probably not stupid and dont make something that in generaly dont work.
But when we look on faf as some on league where are player figting for better position in ladder then is better system that is fair instead of accurated. for example on futbal dont every time win teams with best player in. And not every time win best team with best change for victory. But on faf on top of ladder via rating are only people with best chance for victory.

As Aulex say and what is pretty obvious people look on trueskill as rating for comparing with others, but true skill allow win only someone with best chane for victory and deny others.

But im not sure if this was more clear :/

Statistics: Posted by Ithilis_Quo — 19 Nov 2014, 13:36


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2014-11-19T02:43:57+02:00 2014-11-19T02:43:57+02:00 /viewtopic.php?t=8850&p=86152#p86152 <![CDATA[Re: Re-added Ranked Label]]>
About this :

On retrospective sighted i make a conviction that would be better if all member of team get same mount of rating for win/lose.


The reason why some people gain differing amounts of rating is because of their individual stats - It's not arbitrary.



but i was relay like the idea that on every game are player something take on bet and fight for it. I


I'm not sure what you're arguing for here. You like the idea that every game should be rated? That's what you seem to say.
I agree.


Isnt a good decision let true skill work on behind when it is purpose to balancing game, and for rating use ELO what make much more fun and clarity ?


If you're going to show a rating at all, why not show the actual rating you have via trueskill? It makes no sense to show an ELO rating when it's irrelevant.




Maybe is true rating better system for balancing game for some magical reason, but imho it is already hardly broke. It give extremly mount point on bit when hight rated challange low rated, and with big differences on 1v1 and team game where it can better calculate.


I have absolutely no idea what this means. Please try to make this more clear .

Statistics: Posted by Gorton — 19 Nov 2014, 02:43


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2014-11-18T21:18:46+02:00 2014-11-18T21:18:46+02:00 /viewtopic.php?t=8850&p=86130#p86130 <![CDATA[Re: Re-added Ranked Label]]> On the old GPG ELO was working perfect, maybe it is only my blind point of view but i was relay like the idea that on every game are player something take on bet and fight for it. It was perfectly clear and work.
Maybe is true rating better system for balancing game for some magical reason, but imho it is already hardly broke. It give extremly mount point on bit when hight rated challange low rated, and with big differences on 1v1 and team game where it can better calculate. On FFA it is maximal ussles system and leads to avoid playing with lower rated players because its very risky. And when its happend then only unranked -> kind of avoiding playing with lowerated.

Here was saying that "ELO rating is bad, that was reason why true skill was invented" I dont know on witch side is elo bad, but was checking internet and on google is plenty of article about why is elo and how is elo bad. But on most of them (i was not check all of them) it is not going on real elo system that is use in chess but on something that is calculing some point with bet on every game.

here is one debate about it with plenty of good argumetns:
http://www.debate.org/debates/The-ELO-r ... -is-bad/1/
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Isnt a good decision let true skill work on behind when it is purpose to balancing game, and for rating use ELO what make much more fun and clarity ?

One note was that elo suck on team game:
Its primary on 1v1 but is doesnt mather where are here 2 teams against.
I was in top calculate how it can work on team game = calculate % of point for every single person in team and distribut rating for every person in team in different mount. On retrospective sighted i make a conviction that would be better if all member of team get same mount of rating for win/lose.

Why? because is hard to say who is more responsible for win this mount of point, probably it would be more rated team member but whiteout low rated win point would be much lower, and when lower rated win hight rated games he start be better much more faster.

and then it is same as 1v1.

problem can be on FFA, but we can found solution, as take bat for on FFA on losing /number of enemy teams and for win as wining team ranking against average ELO of others.

Statistics: Posted by Ithilis_Quo — 18 Nov 2014, 21:18


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2014-11-18T19:04:06+02:00 2014-11-18T19:04:06+02:00 /viewtopic.php?t=8850&p=86117#p86117 <![CDATA[Re: Re-added Ranked Label]]>
IceDreamer wrote:
Aulex wrote:
Gorton wrote:I understand this Blodir, but we cannot make it's intended purpose become useless.

Why not create a ranking system that the community can use, it's quite obvious people use this broken balancing system as a ranking system.


Sure, list players according to rating/games played, nice makeshift ladder...

Statistics: Posted by Blodir — 18 Nov 2014, 19:04


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2014-11-18T18:56:54+02:00 2014-11-18T18:56:54+02:00 /viewtopic.php?t=8850&p=86116#p86116 <![CDATA[Re: Re-added Ranked Label]]>
Aulex wrote:
Gorton wrote:I understand this Blodir, but we cannot make it's intended purpose become useless.

Why not create a ranking system that the community can use, it's quite obvious people use this broken balancing system as a ranking system.


Sure, list players according to rating/games played, nice makeshift ladder...

Statistics: Posted by IceDreamer — 18 Nov 2014, 18:56


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2014-11-18T18:46:42+02:00 2014-11-18T18:46:42+02:00 /viewtopic.php?t=8850&p=86115#p86115 <![CDATA[Re: Re-added Ranked Label]]>
Aulex wrote:
Why not create a ranking system that the community can use, it's quite obvious people use this broken balancing system as a ranking system.


one hundred like for Aulex

Statistics: Posted by Ithilis_Quo — 18 Nov 2014, 18:46


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2014-11-18T06:06:27+02:00 2014-11-18T06:06:27+02:00 /viewtopic.php?t=8850&p=86084#p86084 <![CDATA[Re: Re-added Ranked Label]]>
Gorton wrote:
I understand this Blodir, but we cannot make it's intended purpose become useless.

Why not create a ranking system that the community can use, it's quite obvious people use this broken balancing system as a ranking system.

Statistics: Posted by Aulex — 18 Nov 2014, 06:06


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