Forged Alliance Forever Forged Alliance Forever Forums 2014-11-11T03:14:02+02:00 /feed.php?f=42&t=8855 2014-11-11T03:14:02+02:00 2014-11-11T03:14:02+02:00 /viewtopic.php?t=8855&p=85634#p85634 <![CDATA[Re: Score whitotu acu kill poin]]> pro/contra.
https://github.com/FAForever/fa/issues/121

Statistics: Posted by rootbeer23 — 11 Nov 2014, 03:14


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2014-11-10T13:08:02+02:00 2014-11-10T13:08:02+02:00 /viewtopic.php?t=8855&p=85573#p85573 <![CDATA[Re: Score whitotu acu kill poin]]>
any score system cant manage all about gameplay only relevant is who win/lose, and for it we dont need see score. But when we have some mechanick what manage point, then it start be ussles after someone kill someone else, because all others point start be inaccurate.

Statistics: Posted by Ithilis_Quo — 10 Nov 2014, 13:08


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2014-11-10T12:29:54+02:00 2014-11-10T12:29:54+02:00 /viewtopic.php?t=8855&p=85568#p85568 <![CDATA[Re: Score whitotu acu kill poin]]> Statistics: Posted by speed2 — 10 Nov 2014, 12:29


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2014-11-10T12:15:24+02:00 2014-11-10T12:15:24+02:00 /viewtopic.php?t=8855&p=85567#p85567 <![CDATA[Re: Score whitotu acu kill poin]]> Statistics: Posted by rootbeer23 — 10 Nov 2014, 12:15


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2014-11-10T10:11:21+02:00 2014-11-10T10:11:21+02:00 /viewtopic.php?t=8855&p=85563#p85563 <![CDATA[Re: Score whitotu acu kill poin]]>
Ithilis_Quo wrote:
I never play game with score, only if i dont recognice that is score on. I was the first one who was saying that score in game is unfair intel and would be good to remove it.

But for what is good have score for acu kill in game? You will know how many acu who kill. It is most important, but its separe thinks like build and kill units. And when it would be half, then first one would have fo example 5K score and killed would have 68K so it is same principe, score for acu is so hight so it rape all information from score.
Im mosly not talking about ingame score, but about after game statistic.


People turning off the score doesn't remove the 'need' to have an accurate score in-game for the people who want it on. Sometimes when I play with friends they want the score on and I don't like turning it into a snipe-fest (also because some of my friends don't know how to 'not get sniped' while others know how to snipe) because people want to get the highest score (which happens, so atm I want it turned off).

Statistics: Posted by Aurion — 10 Nov 2014, 10:11


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2014-11-09T23:50:20+02:00 2014-11-09T23:50:20+02:00 /viewtopic.php?t=8855&p=85553#p85553 <![CDATA[Re: Score whitotu acu kill poin]]>
But for what is good have score for acu kill in game? You will know how many acu who kill. It is most important, but its separe thinks like build and kill units. And when it would be half, then first one would have fo example 5K score and killed would have 68K so it is same principe, score for acu is so hight so it rape all information from score.
Im mosly not talking about ingame score, but about after game statistic.

Statistics: Posted by Ithilis_Quo — 09 Nov 2014, 23:50


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2014-11-09T23:44:00+02:00 2014-11-09T23:44:00+02:00 /viewtopic.php?t=8855&p=85552#p85552 <![CDATA[Re: Score whitotu acu kill poin]]>

Statistics: Posted by Dragonfire — 09 Nov 2014, 23:44


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2014-11-09T22:31:12+02:00 2014-11-09T22:31:12+02:00 /viewtopic.php?t=8855&p=85546#p85546 <![CDATA[Re: Score whitotu acu kill poin]]>
Ithilis_Quo wrote:
But this point are wuite out of the normal poin ligue, because when you kill acu you got about 100 000 point when others have 1500 so for first kill you dont see how good ppl are because one is jump out. Can you imagine it only wiht sing near score with kill ?


I agree it could be reduced, but to be honest, I think in-game, scores should be hidden anyway, like in ladder games, as it doesn't make sense that you can see the score of your ennemies.

That said, maybe the point bonus could be reduced by half, but it has to remain significant, ACU dead = victory, it's like catching teh ball in quidditch :p
Ideally, in team games, the bonus points would be distributed among teammates in proportion of their contribution to the killing, don't know if that's possible though.

Statistics: Posted by Zoram — 09 Nov 2014, 22:31


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2014-11-09T21:36:39+02:00 2014-11-09T21:36:39+02:00 /viewtopic.php?t=8855&p=85541#p85541 <![CDATA[Re: Score whitotu acu kill poin]]> Statistics: Posted by Ithilis_Quo — 09 Nov 2014, 21:36


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2014-11-09T21:28:32+02:00 2014-11-09T21:28:32+02:00 /viewtopic.php?t=8855&p=85539#p85539 <![CDATA[Re: Score whitotu acu kill poin]]> Locating and managing to kill an ennemy ACU is kinda the point of the game (in annihilation mode anyway), so it's pretty fair doing so brings extra points

Statistics: Posted by Zoram — 09 Nov 2014, 21:28


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2014-11-09T19:28:24+02:00 2014-11-09T19:28:24+02:00 /viewtopic.php?t=8855&p=85530#p85530 <![CDATA[Re: Score whitotu acu kill poin]]> Statistics: Posted by Ithilis_Quo — 09 Nov 2014, 19:28


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2014-11-09T17:23:37+02:00 2014-11-09T17:23:37+02:00 /viewtopic.php?t=8855&p=85527#p85527 <![CDATA[Re: Score whitotu acu kill poin]]> speak up against it or i will escalate it to the git issue tracker
for inclusion in 3636.

the other issue: https://github.com/FAForever/fa/issues/117
pray that someone cares to code it.

Statistics: Posted by rootbeer23 — 09 Nov 2014, 17:23


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2014-11-09T14:25:10+02:00 2014-11-09T14:25:10+02:00 /viewtopic.php?t=8855&p=85522#p85522 <![CDATA[Score whitotu acu kill poin]]> I have 2 ideas how to make score litle bit more clean. With nearly any work.

Problem is that when someone kill acu, then he took extreme mount or score point and then is imposible see how was player going with score through game. Kill somone is very important but imho acu kill sign near score (in game and after) is enough. And would be better see progress of players.

Second - would not be posible make zoom option on score graf what is after game? For see how was graf evolve in early game? Because when is game longer like short, then its impossible see progres of player on start of game.

Thx.

Statistics: Posted by Ithilis_Quo — 09 Nov 2014, 14:25


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