Ionic wrote:
Everyone should stop bringing up fixing the laser as the people who patch the game have already decided that they didn't like the limited laser effect.
Ionic wrote:
If someone reads this, please put a vote to the community on the splash vs your few opinions, then we can reference the pole in future discussions.
Statistics: Posted by Mycen — 12 Nov 2014, 08:02
Statistics: Posted by IceDreamer — 11 Nov 2014, 22:42
Statistics: Posted by Ionic — 11 Nov 2014, 22:30
Statistics: Posted by The Mak — 11 Nov 2014, 21:56
IceDreamer wrote:
may be resolved at some point ...
IceDreamer wrote:
... but not this patch.
Statistics: Posted by Mycen — 11 Nov 2014, 21:11
IceDreamer wrote:The beam aim 'Fixes' are a workaround. Since I can't affect the way the engine actually aims (yet) I've done what I can on the opposite side of the coin. That is, making sure hitboxes and target bones are properly constructed and optimised for those units which give beam weapons the most trouble.
The problem with Cybran's T2 pulse beam weapons was twofold, with aim being the lesser problem and the intel bug mentioned by The Mak the greater. That, too, may be resolved at some point, but not this patch. Sheeo or Eximius, or someone else of that programming skill of course, will have to find a way of finding out the position where the aim beam intersects with fog of war, and then display only half the visual effect... or something. They told me a while back that it can be done, but not easily.
Statistics: Posted by IceDreamer — 11 Nov 2014, 21:08
Statistics: Posted by zeroAPM — 11 Nov 2014, 20:29
Statistics: Posted by IceDreamer — 11 Nov 2014, 17:34
Statistics: Posted by The Mak — 11 Nov 2014, 04:56
Statistics: Posted by ZeRen — 10 Nov 2014, 20:13
Statistics: Posted by Mycen — 10 Nov 2014, 20:00