Forged Alliance Forever Forged Alliance Forever Forums 2015-01-27T17:14:26+02:00 /feed.php?f=42&t=9283 2015-01-27T17:14:26+02:00 2015-01-27T17:14:26+02:00 /viewtopic.php?t=9283&p=92345#p92345 <![CDATA[Re: better factory queue]]>
E8400-CV wrote:
Buggy? Care to give details?


I noticed it once, but it coud be more time

main fac building t1 and is assisted by 3 slave factory, main go for upgrade to t2 and start building t2 units, slave fac all so go t2 and automaticly start building t1 and dont want build t2 even if I make queue in slave fac

I thing I just reclaim them becouse of this

it happened long time ago

Statistics: Posted by ZeRen — 27 Jan 2015, 17:14


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2015-01-27T06:56:01+02:00 2015-01-27T06:56:01+02:00 /viewtopic.php?t=9283&p=92319#p92319 <![CDATA[Re: better factory queue]]> Statistics: Posted by E8400-CV — 27 Jan 2015, 06:56


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2015-01-26T19:42:30+02:00 2015-01-26T19:42:30+02:00 /viewtopic.php?t=9283&p=92259#p92259 <![CDATA[Re: better factory queue]]>
E8400-CV wrote:
It's very easy; put your infinite qeue in the HQ, let the slave facs assist the HQ. Now if you want a unit outside the qeue; just order it in a slave fac. That one will finish it's current unit, then build the unit you ordered, then go back to assisting the HQ. I do it all the time that way. HQ at infinite ASF, and when I want bombers I let my slave facs produce 'm. Say; 20 facs 1 bombers each. At maximum 1:45 later I have 20 bombers that way.


no no and no, I dont like this and it can be buggy, now I using queue only for building inties/ASFs

Statistics: Posted by ZeRen — 26 Jan 2015, 19:42


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2015-01-26T19:34:38+02:00 2015-01-26T19:34:38+02:00 /viewtopic.php?t=9283&p=92257#p92257 <![CDATA[Re: better factory queue]]> Statistics: Posted by E8400-CV — 26 Jan 2015, 19:34


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2015-01-23T14:46:02+02:00 2015-01-23T14:46:02+02:00 /viewtopic.php?t=9283&p=91978#p91978 <![CDATA[Re: better factory queue]]>
with 1 factory it is simple: you have queued factory, you hold sertain key, press on unit you want to build only once and highlited unit is added to queue, then you want it to be added to end of queue? and then you can drag it agound queue where you want? or it will be build 1rst no matter what?
and in case of many factories selected?

well i just want to say that if you select factory, and hold that key and add one unit, it should be added and build just after unit that is build right now in queue.
i thought that was that feature that everyone wanted long time, currently you can just drag units around, but this would work for multiple factories, and for factories without repeated queue but just with ton of units queued...

so summary, i think would be good to have is that you hold button, add unit and that unit will be added just after unit that is currently being built, AND it will be build only 1 time.
or alternatevly add 2 different keys like alt for add in beginning of queue, and ctrl for adding unit that build only once
and alt+ctrl would be unit in beginnning of queue that will be build only once...

tbh i would use that if will not forget that i can do that
mostly because biggest benefit is that you will not have to look at your queue
in case of multiple factories queue is not even displayed, so you just select 20 random air/navy/land factories and click ctrl+alt + build t1 engy and they all will just make t1 engy, no matter if queue is on repeat or not.

Edit: ah, i remeber now, feature that everyone wanted, was cancel all queue, except unit that is currently being built... do we have that already?

Statistics: Posted by ZLO_RD — 23 Jan 2015, 14:46


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2015-01-23T12:18:15+02:00 2015-01-23T12:18:15+02:00 /viewtopic.php?t=9283&p=91960#p91960 <![CDATA[Re: better factory queue]]>
Vee wrote:
Yes this would be nice. I kind of simulate this by with multiple factories. You have factory A and B, and A assists B, and B has the main queue and B is on repeat but A is not on repeat. Now A will just build the units that are queued up in B. When you need 1 unit, you build it in A. When that unit is done, factory A will continue building units from the queue of B.


Yeah I discovered this by accident recently, I was totally amazed it works that way. :mrgreen:

Statistics: Posted by Col_Walter_Kurtz — 23 Jan 2015, 12:18


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2015-01-23T00:00:08+02:00 2015-01-23T00:00:08+02:00 /viewtopic.php?t=9283&p=91929#p91929 <![CDATA[Re: better factory queue]]> Statistics: Posted by Vee — 23 Jan 2015, 00:00


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2015-01-22T23:21:55+02:00 2015-01-22T23:21:55+02:00 /viewtopic.php?t=9283&p=91925#p91925 <![CDATA[Re: better factory queue]]> +1

One of the problems with facs I find is that I am a lazy player, which means I just stick things on loop. But when I need arty or something I don't feel inclined to build it because of my lazyness. I have to cancel a queue. And then add in the units.. But this would solve the problem.

You could also make it so unit templates are automatically in this queue.
I have a feeling that this is difficult to implement though. But I know nothing of the technical side so don't take my word for it.

Statistics: Posted by Kalvirox — 22 Jan 2015, 23:21


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2015-01-22T18:35:34+02:00 2015-01-22T18:35:34+02:00 /viewtopic.php?t=9283&p=91901#p91901 <![CDATA[better factory queue]]>

so my idea is you make unit line in factory and then for example hold alt+left mouse click on all units in fac line(they become highlight same way as units in trasport) and here is queue, now you can add one unit and when the unit is built then factory continues with queue

all so you can make this queue line made by more units(just like normal) and move unit you want build only one time in middle of queue line

it would work like normal queue, but you could decide what unit will be built only one time and what unit will be built again and again
in the same factory build line
I think this would be usefull, I can make picture of it :)

Statistics: Posted by ZeRen — 22 Jan 2015, 18:35


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