Forged Alliance Forever Forged Alliance Forever Forums 2015-04-18T18:18:01+02:00 /feed.php?f=42&t=9772 2015-04-18T18:18:01+02:00 2015-04-18T18:18:01+02:00 /viewtopic.php?t=9772&p=98818#p98818 <![CDATA[Re: subs target priority]]> most of the time if you have T1 sub vs destro, it's not gonna end well anyways...

Statistics: Posted by keyser — 18 Apr 2015, 18:18


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2015-04-18T17:21:18+02:00 2015-04-18T17:21:18+02:00 /viewtopic.php?t=9772&p=98813#p98813 <![CDATA[Re: subs target priority]]> Statistics: Posted by quark036 — 18 Apr 2015, 17:21


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2015-04-18T14:38:36+02:00 2015-04-18T14:38:36+02:00 /viewtopic.php?t=9772&p=98805#p98805 <![CDATA[Re: subs target priority]]>
quark036 wrote:
Resin, I think using the tag antisub would be better, because you probably want it to take out things that can kill it first, so it would target destroyers over cruisers.


In many cases targeting destroyers with (t1) subs are kinda useless, torpedo defense negates much of the dps. Killing cruisers is more useful and then kill destroyers with air.

Statistics: Posted by Crotalus — 18 Apr 2015, 14:38


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2015-04-18T08:40:39+02:00 2015-04-18T08:40:39+02:00 /viewtopic.php?t=9772&p=98793#p98793 <![CDATA[Re: subs target priority]]>
Resin

Statistics: Posted by Resin_Smoker — 18 Apr 2015, 08:40


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2015-04-18T05:35:55+02:00 2015-04-18T05:35:55+02:00 /viewtopic.php?t=9772&p=98788#p98788 <![CDATA[Re: subs target priority]]> Tech 1 subs -> Target t1 subs, then other subs, then antisubs, then rest.
Tech 2(&3 subs) -> Target t3 subs, then t2 subs, then t2 antisubs(t3 naval for t3 subs, then t2 antisubs), then t1 subs, then rest.

Statistics: Posted by Ceneraii — 18 Apr 2015, 05:35


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2015-04-18T04:22:51+02:00 2015-04-18T04:22:51+02:00 /viewtopic.php?t=9772&p=98784#p98784 <![CDATA[Re: subs target priority]]> Statistics: Posted by quark036 — 18 Apr 2015, 04:22


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2015-04-16T07:08:47+02:00 2015-04-16T07:08:47+02:00 /viewtopic.php?t=9772&p=98611#p98611 <![CDATA[Re: subs target priority]]>
Spoiler: show
TargetPriorities = {
'EXPERIMENTAL',
'TECH3 SUBMERSIBLE',
'TECH2 SUBMERSIBLE',
'TECH1 SUBMERSIBLE',
'TECH3 NAVAL',
'TECH2 NAVAL',
'TECH1 NAVAL',
'STRUCTURE DEFENSE',
'ALLUNITS',
}


Resin

Statistics: Posted by Resin_Smoker — 16 Apr 2015, 07:08


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2015-04-16T06:59:29+02:00 2015-04-16T06:59:29+02:00 /viewtopic.php?t=9772&p=98610#p98610 <![CDATA[Re: subs target priority]]>
Spoiler: show
AEON -
AIR -
AIRSTAGINGPLATFORM -
ANTIAIR -
ANTIMISSILE -
ANTINAVY -
ANTISUB -
ARTILLERY -
BENIGN -
BOMBER -
BUILTBYCOMMANDER -
BUILTBYEXPERIMENTALSUB -
BUILTBYQUANTUMGATE -
BUILTBYTIER1ENGINEER -
BUILTBYTIER1FACTORY -
BUILTBYTIER2COMMANDER -
BUILTBYTIER2ENGINEER -
BUILTBYTIER2FACTORY -
BUILTBYTIER3COMMANDER -
BUILTBYTIER3ENGINEER -
BUILTBYTIER3FACTORY -
CANTRANSPORTCOMMANDER -
CAPTURE -
CARRIER -
COMMAND -
CONSTRUCTION -
CONSTRUCTIONSORTDOWN -
COUNTERINTELLIGENCE -
CYBRAN -
DEFENSE -
DIRECTFIRE -
DRAGBUILD -
ECONOMIC -
ENERGYPRODUCTION -
ENERGYSTORAGE -
ENGINEER -
EXPERIMENTAL -
FACTORY -
GATE -
GROUNDATTACK -
HIGHALTAIR -
HOVER -
HYDROCARBON -
INDIRECTFIRE -
INTELLIGENCE -
LAND -
MASSEXTRACTION -
MASSFABRICATION -
MASSPRODUCTION -
MASSSTORAGE -
MOBILE -
NAVAL -
NEEDMOBILEBUILD -
NUKE -
OMNI -
OVERLAYOMNI -
OVERLAYRADAR -
PATROLHELPER -
POD -
PODSTAGINGPLATFORM -
RADAR -
RALLYPOINT -
REBUILDER -
RECLAIM -
RECLAIMABLE -
REPAIR -
SCOUT -
SELECTABLE -
SHIELD -
SILO -
SIZE4 -
SIZE8 -
SIZE9 -
SIZE12 -
SIZE16 -
SIZE20 -
SONAR -
STRATEGIC -
STRUCTURE -
SUBCOMMANDER -
SUBMERSIBLE -
TACTICALMISSILEPLATFORM -
TECH1 -
TECH2 -
TECH3 -
TELEPORTBEACON -
TRANSPORTATION -
TRANSPORTFOCUS -
UEF -
VISIBLETORECON -
WALL -


This can be used to rewrite the priorities... Now if this isn't sufficient it's possible to ADD new cat's to existing units so that the game has more cat-names to filter the targets with.

Resin

Statistics: Posted by Resin_Smoker — 16 Apr 2015, 06:59


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2015-04-16T02:53:33+02:00 2015-04-16T02:53:33+02:00 /viewtopic.php?t=9772&p=98602#p98602 <![CDATA[Re: subs target priority]]>
Code:
TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
            }


So they don't differ between any mobile units at all which results in staying with the target they already fire at.

Statistics: Posted by Crotalus — 16 Apr 2015, 02:53


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2015-04-16T06:56:59+02:00 2015-04-15T22:28:20+02:00 /viewtopic.php?t=9772&p=98592#p98592 <![CDATA[Re: subs target priority]]>
Resin

Statistics: Posted by Resin_Smoker — 15 Apr 2015, 22:28


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2015-04-15T22:10:50+02:00 2015-04-15T22:10:50+02:00 /viewtopic.php?t=9772&p=98590#p98590 <![CDATA[Re: subs target priority]]> Statistics: Posted by quark036 — 15 Apr 2015, 22:10


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2015-04-12T13:58:35+02:00 2015-04-12T13:58:35+02:00 /viewtopic.php?t=9772&p=98279#p98279 <![CDATA[Re: subs target priority]]>
Are there other units which change their target before its destroyed when something else with higher target priority comes in range?
If not, its just consequent that subs dont. Vice versa: If subs should do, all units should.

Statistics: Posted by C-Star — 12 Apr 2015, 13:58


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2015-04-11T18:52:50+02:00 2015-04-11T18:52:50+02:00 /viewtopic.php?t=9772&p=98235#p98235 <![CDATA[subs target priority]]> the opponent will fire on the first of those 2 that come into range.
and won't change target until the unit is dead

so : if frigate come into range first, it will tank the damage of the opponent sub, while your sub will take down the opponent sub.

of course you can ask your sub to re-target to kill the sub and not the frigate. But i feel like it would be more usefull to make the subs re-target by itself when a sub come into range.

Statistics: Posted by keyser — 11 Apr 2015, 18:52


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