Forged Alliance Forever Forged Alliance Forever Forums 2012-09-19T17:41:51+02:00 /feed.php?f=45&t=1928 2012-09-19T17:41:51+02:00 2012-09-19T17:41:51+02:00 /viewtopic.php?t=1928&p=20481#p20481 <![CDATA[Re: Fixing the Stealth radius]]> Statistics: Posted by noobymcnoobcake — 19 Sep 2012, 17:41


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2012-09-19T13:49:14+02:00 2012-09-19T13:49:14+02:00 /viewtopic.php?t=1928&p=20452#p20452 <![CDATA[Re: Fixing the Stealth radius]]>
pip wrote:
The Cybran SCU has only personal Stealth.

that one


Kryo : if anybody could tell me how to make a totally new overlay i will do... that was my first idea, but i didn't find a way to do this

Statistics: Posted by ColonelSheppard — 19 Sep 2012, 13:49


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2012-09-19T11:11:04+02:00 2012-09-19T11:11:04+02:00 /viewtopic.php?t=1928&p=20426#p20426 <![CDATA[Re: Fixing the Stealth radius]]> Statistics: Posted by pip — 19 Sep 2012, 11:11


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2012-09-19T10:44:06+02:00 2012-09-19T10:44:06+02:00 /viewtopic.php?t=1928&p=20421#p20421 <![CDATA[Re: Fixing the Stealth radius]]> Statistics: Posted by Ze_PilOt — 19 Sep 2012, 10:44


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2012-09-19T10:18:13+02:00 2012-09-19T10:18:13+02:00 /viewtopic.php?t=1928&p=20417#p20417 <![CDATA[Re: Fixing the Stealth radius]]> Statistics: Posted by Kryo — 19 Sep 2012, 10:18


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2012-09-18T19:02:24+02:00 2012-09-18T19:02:24+02:00 /viewtopic.php?t=1928&p=20355#p20355 <![CDATA[Fixing the Stealth radius]]>
cause of that i suggest another workaround: using the "Buildrange" ("REPAIR") overlay instead (it has a quite similar colour but ofc you can not enable it by the global overlays)

would work like that:

Categories = {
'PRODUCTSC1',
'SELECTABLE',
'BUILTBYTIER2FACTORY',
'BUILTBYTIER3FACTORY',
'CYBRAN',
'MOBILE',
'LAND',
'TECH2',
'INTELLIGENCE',
'COUNTERINTELLIGENCE',
'OVERLAYCOUNTERINTEL', //get rid of that one
'VISIBLETORECON',
'RECLAIMABLE',
'REPAIR', //ad this
},


Economy = {
BuildCostEnergy = 800,
BuildCostMass = 80,
BuildTime = 400,
MaintenanceConsumptionPerSecondEnergy = 25,
MaxBuildDistance = 17.5, //ad this
TeleportEnergyMod = 0.15,
TeleportMassMod = 1,
TeleportTimeMod = 0.01,
},

and set this from 18 to:

Intel = {
RadarStealth = true,
RadarStealthFieldRadius = 20,
SonarStealthFieldRadius = 20,
VisionRadius = 16,
},

pros:
a circle displayed sowing the correct stealthradius
stealthradius would be as big as suposed to be (18)

cons:
you cannot enable "counterintelligence" as global overlay anymore (means you have to click the unit if you want to see the circle)
the colour of the circle will be the one of the buildradius (it's a similar colour but not the same)


my own opinion is that it is logical that if you have ONE circle around a stealthfield, it's the stealthcircle and not a buildrange circle

ofc the stealthfield can not build support or repair something although it has a buildrange then :mrgreen:

Statistics: Posted by ColonelSheppard — 18 Sep 2012, 19:02


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