Forged Alliance Forever Forged Alliance Forever Forums 2013-02-14T09:32:59+02:00 /feed.php?f=45&t=2835 2013-02-14T09:32:59+02:00 2013-02-14T09:32:59+02:00 /viewtopic.php?t=2835&p=30255#p30255 <![CDATA[Re: Front page grammar cleanup]]>
Cmdrd wrote:
EDIT: Another thing, whenever "?" or "!" are being used, there is always a space beforehand. Stands out a little bit, or maybe that's just me.


Same. Except for things I have no control over, like recent forum posts.

Statistics: Posted by Ze_PilOt — 14 Feb 2013, 09:32


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2013-02-14T09:31:11+02:00 2013-02-14T09:31:11+02:00 /viewtopic.php?t=2835&p=30254#p30254 <![CDATA[Re: Front page grammar cleanup]]>
Cmdrd wrote:
I may just be picky with some of these things, but on the right hand side, would it be better if the titles were "Recent Posts" "Recent Forum Posts" "Donate" "Donate once for Forged Alliance Forever server costs."? Again, just being picky about this, but this was one of the first things I noticed when I first went to faforever.com.

.


?

It is the case.

Statistics: Posted by Ze_PilOt — 14 Feb 2013, 09:31


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2013-02-14T03:22:58+02:00 2013-02-14T03:22:58+02:00 /viewtopic.php?t=2835&p=30231#p30231 <![CDATA[Re: Front page grammar cleanup]]>
As well, and this is even pickier, but in terms of the spacing for the Subscribe button, I've been messing around with the CSS for it, and maybe add something to the input section so it looks something like this:

input {
font-size:10pt;
border-top-width: 10px;
border-color: #333; /*Couldn't exactly get the color to match, but this is what the value is for the rest of the sidebar is.*/
}

That way, it gives it a bit more space between the drop down menu and the Subscribe button. Just the OCD in me kicking in a little bit. Other than that, that's about all that I can across. I'll attach a screenshot of it.

Donate.PNG

Just some very minor suggestions to give a bit of a better first impression.

EDIT: Another thing, whenever "?" or "!" are being used, there is always a space beforehand. Stands out a little bit, or maybe that's just me.

EDIT2: After looking at the HTML code further, it appears that the actual text in the code is capitalized correctly, but it isn't when rendered. Funny that this was done when there is also a CSS value set to "text-transform: lowercase;" in the #menu ul declaration group.


I hope this doesn't come across as being too finicky, just some personal observations.

Statistics: Posted by Cmdrd — 14 Feb 2013, 03:22


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2013-02-07T11:26:00+02:00 2013-02-07T11:26:00+02:00 /viewtopic.php?t=2835&p=29429#p29429 <![CDATA[Re: Front page grammar cleanup]]> Statistics: Posted by Ze_PilOt — 07 Feb 2013, 11:26


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2013-02-07T03:07:38+02:00 2013-02-07T03:07:38+02:00 /viewtopic.php?t=2835&p=29409#p29409 <![CDATA[Re: Front page grammar cleanup]]> Statistics: Posted by GallantDragon — 07 Feb 2013, 03:07


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2013-02-04T12:47:34+02:00 2013-02-04T12:47:34+02:00 /viewtopic.php?t=2835&p=29317#p29317 <![CDATA[Re: Front page grammar cleanup]]> Statistics: Posted by Ze_PilOt — 04 Feb 2013, 12:47


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2013-02-04T08:42:07+02:00 2013-02-04T08:42:07+02:00 /viewtopic.php?t=2835&p=29310#p29310 <![CDATA[Re: Front page grammar cleanup]]> Statistics: Posted by GallantDragon — 04 Feb 2013, 08:42


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2013-01-31T09:55:03+02:00 2013-01-31T09:55:03+02:00 /viewtopic.php?t=2835&p=28965#p28965 <![CDATA[Re: Front page grammar cleanup]]>
GallantDragon wrote:
Thoughts? Comments? Praise and marriage requests?

EDIT: I haven't actually changed the website itself. I'd need one of the people who runs faforever.com to look at this and use it if they wanted.


The frontpage was written by UberGeek (US).
I would like a diff file of your fixes to evaluate them and process them more easily.

Statistics: Posted by Ze_PilOt — 31 Jan 2013, 09:55


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2013-01-31T09:46:27+02:00 2013-01-31T09:46:27+02:00 /viewtopic.php?t=2835&p=28963#p28963 <![CDATA[Re: Front page grammar cleanup]]> http://www.faforever.com/?page_id=38 ?

Statistics: Posted by Ze_PilOt — 31 Jan 2013, 09:46


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2013-01-31T04:51:02+02:00 2013-01-31T04:51:02+02:00 /viewtopic.php?t=2835&p=28952#p28952 <![CDATA[Re: Front page grammar cleanup]]>
As a guy wanting to get back into Supreme Commander again, I am exactly one of your target audience for first impression.

Most of the credibility I attributed from FAF came from various posts elsewhere in the interwebs saying how good a community it was.

Of particular interest is the "Where can I buy it?" question. More specifically, I wanted to find a "Getting Started" Page that assumes I have nothing installed on my computer.

Furthermore, It took me a long time to realise I had to get "Forged Alliance" as opposed to simply running my original version of supreme commander. There was no clear cut wording. I really needed somewhere to say: "You will need Supreme Command: Forged Alliance. This is a separate game to the original Supreme Commander."

Don't get me wrong, you do mention it. The home page starts with "Forged Alliance is a stand-alone expansion of the 2007 Real-Time Strategy (RTS) game “Supreme Commander“. It was the spiritual sequel of the 1997 RTS game “Total Annihilation“.", However if it wasn't clear to me, then there's a chance there'd be others wondering the same.

Cheers, Look forward to playing against you all!
- Yynatago

Statistics: Posted by Yynatago — 31 Jan 2013, 04:51


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2013-01-21T09:39:20+02:00 2013-01-21T09:39:20+02:00 /viewtopic.php?t=2835&p=27839#p27839 <![CDATA[Re: Front page grammar cleanup]]>
rootbeer23 wrote:
order has been restored to the universe.
i will sleep one order of magnitude more peaceful tonight.
as long as we can keep sheppard away from writing text, we are in good shape now.


You do know english isn't his first language, right?

I'm guessing its the same for whoever set up the website?

Statistics: Posted by GallantDragon — 21 Jan 2013, 09:39


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2013-01-21T07:41:33+02:00 2013-01-21T07:41:33+02:00 /viewtopic.php?t=2835&p=27830#p27830 <![CDATA[Re: Front page grammar cleanup]]>
rootbeer23 wrote:
as long as we can keep sheppard away from writing text, we are in good shape now.


???
i did not write the text on the frontpage....


but actually that reminds me of the Civilean Defence/King of the Hill Descrption formating
viewtopic.php?f=45&t=1855&start=10#p20622

Statistics: Posted by ColonelSheppard — 21 Jan 2013, 07:41


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2013-01-21T03:00:46+02:00 2013-01-21T03:00:46+02:00 /viewtopic.php?t=2835&p=27819#p27819 <![CDATA[Re: Front page grammar cleanup]]> i will sleep one order of magnitude more peaceful tonight.
as long as we can keep sheppard away from writing text, we are in good shape now.

Statistics: Posted by rootbeer23 — 21 Jan 2013, 03:00


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2013-01-21T06:23:08+02:00 2013-01-21T02:45:44+02:00 /viewtopic.php?t=2835&p=27818#p27818 <![CDATA[Front page grammar cleanup]]>
I have therefore taken the liberty of cleaning up the "What is Forged Alliance" and "What is Forged Alliance Forever?" presentation pages, as well as clarifying the "Where can I buy it?" page. No big changes; just some grammar clean-up and a few sentence revisions where I felt the wording was awkward.

Click the spoiler to view.

Spoiler: show
If you want to know about Forged Alliance Forever, click here.

Forged Alliance is the stand-alone expansion to the 2007 Real-Time Strategy (RTS) game “Supreme Commander“. It was the spiritual sequel of the 1997 RTS game “Total Annihilation“.

Supreme Commander has many unique features that truly set it apart in the RTS realm :

Flux economy: Unlike the majority of RTS games, you don’t send out units to collect a finite amount of resources, but instead build resource-generating buildings. These buildings give you mass and energy per second, which are then spent per second to build your armies.

Flux Army Creation: You don’t need to babysit your factories. With a few clicks you can make them produce and loop an infinite queue of units.

Unique Resource: In other RTS games, time is not a resource. A unit is built in X number of seconds, period. In Supreme Commander, if you really need a unit RIGHT NOW, you can assign engineers to assist its creation. On the other hand, if you don’t have enough resources for an unit it can still be built, but it will take longer.

Strategic Zoom: Your mouse's scroll wheel is one of the the most important tools in your arsenal. Go from examining the barrel on a tank to viewing the whole battlefield, everything reduced to icons, with the flick of a finger.

Convenient User Interface: Forgot where you were sending that scout? Hold Shift to view your orders and change them if you need to. Need all your factories to build the same units? Set your build queue at one factory and tell all the others to assist it. Use build templates to set up a base with a click of your mouse. Set up automatic ferry routes for your transports. Focus on directing the battle, not micromanaging your base.

Simulated projectiles: All ballistic projectiles are physically simulated. You can dodge a bullet or avoid a missile in real time. A shell aimed at a moving target might miss and hit another unit which just happened to be at the wrong spot, and even nuclear missiles can collide with your air force. It’s all accurately simulated.

Truly epic scale: The game is not without micro, but it’s mostly about big numbers. It’s not uncommon to give orders to hundreds of units at once while thousands have already died. The map size goes from the smallest at 5x5 (25 km2) up to 81x81(6561km2!).

Strategy is the key, not APM: As you command giant armies, your strategy is what will make the difference between a glorious win and the shame of a loss, not how fast you can click.

Complete Intel System: Augment your units' line of sight with radar and sonar, while tricking your enemies with stealth, jamming and cloaking!

Multi-Environment Battles: Fight your battles on land, air, and sea. Fights can occur in forests, desert wastelands, in cities, in the middle of the ocean and hundreds of other settings.

Nukes, giant robots and lasers: They are awesome. Nuclear weapons that can shoot across the planet, artillery that can fire a shell ten miles, battleships, giant robots, submersible aircraft carriers, spider-bots(with lasers) and more add a level of detail and a sci-fi appeal found nowhere else in the genre.

Forged Alliance brought to that a new playable faction, new units and better game dynamics, bringing to the world one of the most complete RTS experiences ever created.

Forged Alliance Forever is extending Forged Alliance even more, bringing new patches, game modes, units, ladders, and an exclusive Meta-Game.

Still not convinced? Then take a look at these awesome videos made by Rake. All the sequences are made from in-game content and are NOT cut-scenes!

What Is Forged Alliance Forever ?

Forged Alliance Forever (commonly abbreviated to FAF) is a community-driven project designed to ensure that Forged Alliance will live on… forever. It is a complete lobby client system, similar to that of GPGNet, the default client provided with Forged Alliance, but with many improvements:

Active development: GPGNet is dead. FAF is under active development to continually add new and exciting features, and ensure that any bugs discovered will be quickly dealt with.

Longevity: FAF is a community-supported project, and already has funding to support its server for several years.

Live replays: These are always on and always working, with a 1-minute delay to remove the possibility of cheating during tournaments or ranked games.

Exciting new game modes: Many popular mods for Forged Alliance such as the Nomads (an entirely new playable faction), Experimental Wars (adds many new units to the game), Murder Party, LAB WARS, Phantom X, and many more are integrated directly into the client. This means that it’s easy to setup a game with others, and they even come with their own Leaderboards.

Automatic patching: This means you will have the latest balancing, closest to what the developers originally intended. (FAF is based off of the 3603 beta patch which GPG had put into beta testing, but THQ would not provide final QA for and thus was only ever used on Steam)

TrueSkill rankings for both ranked 1v1 and all custom games: TrueSkill is a vastly superior rating system which can accurately take into consideration 2v2s, 3v3s, 4v4s, FFAs, and any other game type.

Responsiveness: Chat is fast, unlimited, and can be joined with any IRC client, even on your smartphone. FAF is designed from the ground up to be lightweight, responsive, and efficient. Logging in and getting a game going takes seconds, not minutes!

12 player games: 5v5s and 6v6s are possible on FAF.

Non-destructive patching: FAF patches the game separately from your current installation. That means that you can continue to use GPGNet/Steam and FAF concurrently – they do not “overwrite” each other.

Where can I buy it ?

The Forged Alliance Forever client is free. You can download it here.

Forged Alliance Forever requires a valid install of Supreme Commander: Forged Alliance. You can find Forged Alliance retail box on online stores like:

Amazon.fr
Amazon.co.uk
Amazon.com

You can also buy a digital copy:

http://impulsedriven.com/forgedall
http://store.steampowered.com/app/9420
http://shop.thq.com/store/

You don’t need the original game (Supreme Commander) to play Forged Alliance on FAF.



Thoughts? Comments? Praise and marriage requests?

EDIT: I haven't actually changed the website itself. I'd need one of the people who runs faforever.com to look at this and use it if they wanted.

Statistics: Posted by GallantDragon — 21 Jan 2013, 02:45


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