WARNING: Error running lua script: ...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(844): Game object has been destroyed
stack traceback:
[C]: in function `IsCommandsActive'
...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(844): in function <...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua:843>
function M2_Hex5ReloadAndLeaveCheckThread()
while ScenarioInfo.M2_Hex5Platoon:IsCommandsActive( ScenarioInfo.M2_Hex5LoadToLeaveCommand ) == true do
WaitSeconds(1)
end
#Do Stuff
ForkThread(M2_ActivateHex5CloakThread)
end
#Hex5 moves out, heads offmap. Fork thread to check for when his load command is complete, so we can then recloak him.
ScenarioInfo.M2_Hex5LoadToLeaveCommand = ScenarioInfo.M2_Hex5Platoon:LoadUnits( categories.ALLUNITS )
ScenarioInfo.M2_Hex5Platoon:MoveToLocation( ScenarioUtils.MarkerToPosition('M2_Hex5_ReturnPoint'), false )
ScenarioInfo.M2_Hex5Platoon:Destroy()
ForkThread(M2_Hex5ReloadAndLeaveCheckThread)
WARNING: Error running lua script: ...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(1249): attempt to call method `ManualResult' (a nil value)
stack traceback:
...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(1249): in function `callbackFunction'
...ever\gamedata\faforever.nxt\lua\scenariotriggers.lua(205): in function <...ever\gamedata\faforever.nxt\lua\scenariotriggers.lua:191>
function M3_PlatformsDestroyedObjFail()
ScenarioInfo.M3_AirPlatformsDestroyed = true
if ScenarioInfo.M3_VirusUploaded == false then
ScenarioInfo.M3S1:ManualResult(false)
ScenarioFramework.Dialogue(ScenarioStrings.SObjFail)
end
end
warning: Error running lua script: ...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(1174): access to nonexistent global variable "CDROverchargeBehavior"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(1174): in function `M3_CreateUnitsForMission'
...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua(1015): in function <...\maps\scca_coop_r05_v01\scca_coop_r05_v01_script.lua:1013>
import('/lua/ai/AIBehaviors.lua').CDROverchargeBehavior(cdrPlatoon)
Statistics: Posted by IceDreamer — 03 Jun 2014, 20:42
Statistics: Posted by Ze_PilOt — 28 May 2014, 09:07
Statistics: Posted by Ze_PilOt — 28 May 2014, 08:34
Statistics: Posted by Tex — 28 May 2014, 08:19
Statistics: Posted by IceDreamer — 28 May 2014, 03:59
Statistics: Posted by IceDreamer — 27 May 2014, 10:04
ScenarioInfo.Commander = ScenarioUtils.CreateArmyUnit( 'Player', 'Commander' )
ScenarioInfo.PlayerCDR = ScenarioUtils.CreateArmyUnit( 'Player', 'Player_Commander' )
Statistics: Posted by Ze_PilOt — 27 May 2014, 08:51
ScenarioInfo.Commander = ScenarioUtils.CreateArmyUnit( 'Player', 'Commander' )
Statistics: Posted by IceDreamer — 27 May 2014, 08:32
WARNING: Error running lua script: ...ever\gamedata\faforever.nxt\lua\scenariotriggers.lua(374): attempt to call method `AddUnitCallback' (a nil value)
stack traceback:
...ever\gamedata\faforever.nxt\lua\scenariotriggers.lua(374): in function `CreateUnitDeathTrigger'
...er\gamedata\lobby_coop.cop\lua\scenarioframework.lua(144): in function `CreateUnitDeathTrigger'
...\maps\scca_coop_r04_v01\scca_coop_r04_v01_script.lua(607): in function `callbackFunction'
...er\gamedata\lobby_coop.cop\lua\scenarioframework.lua(1566): in function <...er\gamedata\lobby_coop.cop\lua\scenarioframework.lua:1560>
ScenarioFramework.CreateUnitDeathTrigger(PlayerCommanderDied, ScenarioInfo.PlayerCDR)
ScenarioInfo.PlayerCDR = ScenarioUtils.CreateArmyUnit( 'Player', 'Player_Commander' )
ScenarioInfo.CoopCDR = {}
local tblArmy = ListArmies()
coop = 1
for iArmy, strArmy in pairs(tblArmy) do
if iArmy >= ScenarioInfo.Coop1 then
ScenarioInfo.CoopCDR[coop] = ScenarioUtils.CreateArmyUnit(strArmy, 'Player_Commander')
IssueMove({ ScenarioInfo.CoopCDR[coop]}, ScenarioUtils.MarkerToPosition( 'M1_Commander_Walk_1' ))
IssueMove({ ScenarioInfo.CoopCDR[coop]}, ScenarioUtils.MarkerToPosition( 'M1_Commander_Walk_2' ))
coop = coop + 1
WaitSeconds(0.5)
end
end
Statistics: Posted by IceDreamer — 27 May 2014, 06:30
Statistics: Posted by Ze_PilOt — 25 May 2014, 21:12
WARNING: No initial position marker for army Coop2 found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: No initial position marker for army Player found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: No initial position marker for army Civilian found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: No initial position marker for army Neutral found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: No initial position marker for army Coop1 found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: No initial position marker for army Coop3 found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: No initial position marker for army Aeon found in /maps/SCCA_Coop_R04_v01/SCCA_Coop_R04_v01_save.lua
WARNING: Error running lua script: ...\maps\scca_coop_r04_v01\scca_coop_r04_v01_script.lua(589): attempt to call method `SetCustomName' (a nil value)
stack traceback:
...\maps\scca_coop_r04_v01\scca_coop_r04_v01_script.lua(589): in function `callbackFunction'
...er\gamedata\lobby_coop.cop\lua\scenarioframework.lua(1566): in function <...er\gamedata\lobby_coop.cop\lua\scenarioframework.lua:1560>
WARNING: Movie file "/movies/C04_Ops_M01_0466.sfd" doesn't exist.
WARNING: Error resolving bank 'C04_VO' to audio engine
Statistics: Posted by IceDreamer — 25 May 2014, 19:56