Forged Alliance Forever Forged Alliance Forever Forums 2014-11-28T18:52:06+02:00 /feed.php?f=45&t=8921 2014-11-28T18:52:06+02:00 2014-11-28T18:52:06+02:00 /viewtopic.php?t=8921&p=86880#p86880 <![CDATA[Re: Please add BOMBER category to two air units]]>
partytime wrote:
Ok thanks IceDreamer. How do I know that I haven't created a bug though? Don't really know what the ramifications of my change are... so it feels irresponsible to just commit it blindly


Simply adding the Bomber category *should* have little or no impact. It's just a category.

Statistics: Posted by IceDreamer — 28 Nov 2014, 18:52


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2014-11-27T13:13:27+02:00 2014-11-27T13:13:27+02:00 /viewtopic.php?t=8921&p=86792#p86792 <![CDATA[Re: Please add BOMBER category to two air units]]>
And yes, it's a really useful mod if you want to use your own hotbuild like I do, has a minor issue with how it's hooking in at the moment where it requires F1 to be hit twice to bind the hotkeys but Sheeo will get round to it when things calm down I think. <3 Sheeo.

Statistics: Posted by Sir Prize — 27 Nov 2014, 13:13


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2014-11-27T06:10:09+02:00 2014-11-27T06:10:09+02:00 /viewtopic.php?t=8921&p=86761#p86761 <![CDATA[Re: Please add BOMBER category to two air units]]> Statistics: Posted by nine2 — 27 Nov 2014, 06:10


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2014-11-27T05:11:38+02:00 2014-11-27T05:11:38+02:00 /viewtopic.php?t=8921&p=86758#p86758 <![CDATA[Re: Please add BOMBER category to two air units]]> Statistics: Posted by nine2 — 27 Nov 2014, 05:11


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2014-11-27T03:52:58+02:00 2014-11-27T03:52:58+02:00 /viewtopic.php?t=8921&p=86754#p86754 <![CDATA[Re: Please add BOMBER category to two air units]]> https://github.com/FAForever/fa

Fork, make a new branch, make the changes, make a pull request of the branch to the default :) People will be around to help if you need it, but this kind of simple change you can simply make, PR, and if your case is solid (I think it is), it will probably be merged!

Statistics: Posted by IceDreamer — 27 Nov 2014, 03:52


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2014-11-26T12:32:37+02:00 2014-11-26T12:32:37+02:00 /viewtopic.php?t=8921&p=86707#p86707 <![CDATA[Re: Please add BOMBER category to two air units]]> Statistics: Posted by Sir Prize — 26 Nov 2014, 12:32


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2014-11-25T18:42:59+02:00 2014-11-25T18:42:59+02:00 /viewtopic.php?t=8921&p=86648#p86648 <![CDATA[Re: Please add BOMBER category to two air units]]>
Sir Prize wrote:
Edit - except I don't know how/where to paste in your seriously different syntax without breaking my game.prefs :(


you need to make a mod at this point ...

i would say it is easier if you just wait for me to do it :)

but first we need blueprints fixed

Statistics: Posted by nine2 — 25 Nov 2014, 18:42


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2014-11-25T16:51:29+02:00 2014-11-25T16:51:29+02:00 /viewtopic.php?t=8921&p=86633#p86633 <![CDATA[Re: Please add BOMBER category to two air units]]>
partytime wrote:
Thanks Sir. I am trying to make a hotkey for t1 interceptors, asf and swift winds... so at the moment I exclude ahwassa by excluding EXPERIMENTAL. Not great though.

Don't have a solution for Notha yet.

Here's what I'm using:

UISelectionByCategory("AIR HIGHALTAIR ANTIAIR", false,false,false,false)
SelectUnits(EntityCategoryFilterOut(categories.BOMBER + categories.EXPERIMENTAL, GetSelectedUnits()))

Lextoc - I'm actually doing this to keep my corsairs out of my air fights

Ah much more advanced than me, I didn't know how to filter out. I just have:

['Select all fighters'] = {
order = 2,
action = 'UI_SelectByCategory AIR HIGHALTAIR ANTIAIR BUILTBYTIER3FACTORY',
category = 'Custom Keys'
},

Which leads to Corsairs in dogfights as well :(. Would love the categories to work a bit better and to have a functioning key for this. Might have to open a github issue? I guess the workaround is to steal your order and not use Sera :P

Edit - except I don't know how/where to paste in your seriously different syntax without breaking my game.prefs :(

Statistics: Posted by Sir Prize — 25 Nov 2014, 16:51


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2014-11-25T16:44:55+02:00 2014-11-25T16:44:55+02:00 /viewtopic.php?t=8921&p=86631#p86631 <![CDATA[Re: Please add BOMBER category to two air units]]>

Statistics: Posted by lextoc — 25 Nov 2014, 16:44


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2014-11-25T16:44:09+02:00 2014-11-25T16:44:09+02:00 /viewtopic.php?t=8921&p=86630#p86630 <![CDATA[Re: Please add BOMBER category to two air units]]>
Don't have a solution for Notha yet.

Here's what I'm using:

UISelectionByCategory("AIR HIGHALTAIR ANTIAIR", false,false,false,false)
SelectUnits(EntityCategoryFilterOut(categories.BOMBER + categories.EXPERIMENTAL, GetSelectedUnits()))

Lextoc - I'm actually doing this to keep my corsairs out of my air fights

Statistics: Posted by nine2 — 25 Nov 2014, 16:44


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2014-11-25T16:42:47+02:00 2014-11-25T16:42:47+02:00 /viewtopic.php?t=8921&p=86629#p86629 <![CDATA[Re: Please add BOMBER category to two air units]]> )

Statistics: Posted by lextoc — 25 Nov 2014, 16:42


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2014-11-25T16:39:18+02:00 2014-11-25T16:39:18+02:00 /viewtopic.php?t=8921&p=86628#p86628 <![CDATA[Re: Please add BOMBER category to two air units]]> Statistics: Posted by Sir Prize — 25 Nov 2014, 16:39


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2014-11-25T16:06:42+02:00 2014-11-25T16:06:42+02:00 /viewtopic.php?t=8921&p=86624#p86624 <![CDATA[Please add BOMBER category to two air units]]>
I am trying to write a selection hotkey to select all fighters (excluding t2 bombers and ahwassa).

Is this the right place for this sort of request?

Blueprint ids:
XSA0202
XSA0402

Statistics: Posted by nine2 — 25 Nov 2014, 16:06


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