Statistics: Posted by Gerfand — 12 Nov 2013, 18:20
Statistics: Posted by SilverSquirrl — 04 Oct 2013, 12:51
Statistics: Posted by SilverSquirrl — 04 Oct 2013, 12:20
Firewall wrote:Titanicium wrote:1) Ability to call in orbital attacks
2) Opportunity to fortify planets
1. That is a bad idea. Every special power needs to be couterable. It is exactly these kinds of powers in C&C that I don't like. If players have these abilities, they should have some weakness. I.e. some structure or building that can be observed with intel and destroyed. Special abilities that cannot be countered is a bad idea.
2. Having defensive game modes is a good idea. There are a couple of modes for generating this...
i) Spawn time advantage. The attackers gate in 2 minutes after the defenders.
ii) Starting units advantage. Defenders have some existing buildings at their spawn location.
iii) Allied civilian defensive buildings. A civilian defensive base, with a Quantum Gate, is spawned in the middle of the map. They could be AI controlled and allied to the defenders. Or it could be under the control of a Junior player, who pilots an SCU >> In this game mode the attackers objective is to destroy the Quantum Gate.
Statistics: Posted by Titanicium — 15 Jul 2013, 20:33
Statistics: Posted by Hawkei — 15 Jul 2013, 07:03
Ze_PilOt wrote:What would be the difference with losing your ACU ?
Statistics: Posted by Hawkei — 15 Jul 2013, 05:40
Statistics: Posted by Hawkei — 15 Jul 2013, 05:20
Statistics: Posted by Titanicium — 14 Jul 2013, 01:13
Statistics: Posted by Astrofoo — 20 Apr 2013, 01:22
Statistics: Posted by ColonelSheppard — 19 Apr 2013, 22:41
Statistics: Posted by MushrooMars — 19 Apr 2013, 22:19
Statistics: Posted by ColonelSheppard — 19 Apr 2013, 14:39