Forged Alliance Forever Forged Alliance Forever Forums 2013-11-12T19:46:29+02:00 /feed.php?f=50&t=3981 2013-11-12T19:46:29+02:00 2013-11-12T19:46:29+02:00 /viewtopic.php?t=3981&p=57957#p57957 <![CDATA[Re: joining into a live game by quantum gate]]>
Gyle wrote:
That would make a pretty good mod in of itself if it was possible to do. But if you split it between Macro and micro. One Guy in charge of ACU's, Engineers and all things macro related. The other guy has control of combat units. No idea if that would be possible though.

this was the spirit of BZ2.
would be cool.

Statistics: Posted by Gerfand — 12 Nov 2013, 19:46


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2013-10-22T12:40:32+02:00 2013-10-22T12:40:32+02:00 /viewtopic.php?t=3981&p=56343#p56343 <![CDATA[Re: joining into a live game by quantum gate]]> sound really cool.
there should be a notufication from gw because i dont want to miss the time whem a gate is built just becausei minimized

Statistics: Posted by Golol — 22 Oct 2013, 12:40


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2013-10-21T17:16:56+02:00 2013-10-21T17:16:56+02:00 /viewtopic.php?t=3981&p=56306#p56306 <![CDATA[Re: joining into a live game by quantum gate]]>
KatZ wrote:
I know its kinda late. but what if a player went to join in later, he couldn't actually do anything but he was there waiting for the quantum gate to be built by his or her teammate. He is there just not able to play till a quantum gate is there.


Now that might just be possible!

Statistics: Posted by rt58killer10 — 21 Oct 2013, 17:16


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2013-09-20T16:53:19+02:00 2013-09-20T16:53:19+02:00 /viewtopic.php?t=3981&p=54197#p54197 <![CDATA[Re: joining into a live game by quantum gate]]> Statistics: Posted by KatZ — 20 Sep 2013, 16:53


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2013-09-03T15:07:49+02:00 2013-09-03T15:07:49+02:00 /viewtopic.php?t=3981&p=52885#p52885 <![CDATA[Re: joining into a live game by quantum gate]]>
We should put together a tourney with this mod. :D

Statistics: Posted by RoundTabler — 03 Sep 2013, 15:07


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2013-09-03T13:43:10+02:00 2013-09-03T13:43:10+02:00 /viewtopic.php?t=3981&p=52876#p52876 <![CDATA[Re: joining into a live game by quantum gate]]>
RoundTabler wrote:
GYLE: That would make a pretty good mod in of itself if it was possible to do. But if you split it between Macro and micro. One Guy in charge of ACU's, Engineers and all things macro related. The other guy has control of combat units. No idea if that would be possible though.


There is a mod that does this. Advanced Co-Op FA

forums.gaspowered.com/viewtopic.php?f=7&t=46757


Does this mod work with FAF?

Statistics: Posted by Nari — 03 Sep 2013, 13:43


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2013-08-22T23:47:38+02:00 2013-08-22T23:47:38+02:00 /viewtopic.php?t=3981&p=51500#p51500 <![CDATA[Re: joining into a live game by quantum gate]]>

Statistics: Posted by Ze_PilOt — 22 Aug 2013, 23:47


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2013-08-22T23:37:56+02:00 2013-08-22T23:37:56+02:00 /viewtopic.php?t=3981&p=51499#p51499 <![CDATA[Re: joining into a live game by quantum gate]]>
this is because i always liked how HALO WARS could be played co-op through the whole campaign, and this does fit into supcom lore very well

Statistics: Posted by KNOWFEAR1337 — 22 Aug 2013, 23:37


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2013-06-28T12:35:13+02:00 2013-06-28T12:35:13+02:00 /viewtopic.php?t=3981&p=47161#p47161 <![CDATA[Re: joining into a live game by quantum gate]]>
RoundTabler wrote:
GYLE: That would make a pretty good mod in of itself if it was possible to do. But if you split it between Macro and micro. One Guy in charge of ACU's, Engineers and all things macro related. The other guy has control of combat units. No idea if that would be possible though.


There is a mod that does this. Advanced Co-Op FA

forums.gaspowered.com/viewtopic.php?f=7&t=46757


Well I never! You learn somthing new every day!

Statistics: Posted by Gyle — 28 Jun 2013, 12:35


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2013-06-27T17:20:16+02:00 2013-06-27T17:20:16+02:00 /viewtopic.php?t=3981&p=47122#p47122 <![CDATA[Re: joining into a live game by quantum gate]]>

GYLE: That would make a pretty good mod in of itself if it was possible to do. But if you split it between Macro and micro. One Guy in charge of ACU's, Engineers and all things macro related. The other guy has control of combat units. No idea if that would be possible though.


There is a mod that does this. Advanced Co-Op FA

forums.gaspowered.com/viewtopic.php?f=7&t=46757

Statistics: Posted by RoundTabler — 27 Jun 2013, 17:20


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2013-06-27T16:06:25+02:00 2013-06-27T16:06:25+02:00 /viewtopic.php?t=3981&p=47119#p47119 <![CDATA[Re: joining into a live game by quantum gate]]>

Statistics: Posted by laPPen — 27 Jun 2013, 16:06


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2013-06-27T14:59:59+02:00 2013-06-27T14:59:59+02:00 /viewtopic.php?t=3981&p=47110#p47110 <![CDATA[Re: joining into a live game by quantum gate]]>
Firewall wrote:
Perhaps if you had a Pro teamed with a Noob. The Pro could say, "Here young fella, take these units and attack this position for me"... Though this can be done quite succesfully as is, by giving units.

I would rather have discreete armies. This sounds too complicated.


That would make a pretty good mod in of itself if it was possible to do. But if you split it between Macro and micro. One Guy in charge of ACU's, Engineers and all things macro related. The other guy has control of combat units. No idea if that would be possible though.

Statistics: Posted by Gyle — 27 Jun 2013, 14:59


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2013-06-25T07:40:27+02:00 2013-06-25T07:40:27+02:00 /viewtopic.php?t=3981&p=46899#p46899 <![CDATA[Re: joining into a live game by quantum gate]]>
Yerland wrote:
Is it possible for two players to control one set of units. I dont mean a team of two players I mean two players acting as one. This would fall apart very quickly without alot of communication because of conflicting orders and such, but with good communication it could be awesome.

For example. UEF commander(call him UEF 1) attacks Aeon planet. Pays a bunch of credits to port in a support commander(UEF 2) with him. This support commander is controlled by another player who can manage all of UEF 1's units as if he were UEF 1, even overriding UEF 1's orders. This goes both ways in that UEF 1 can over ride UEF 2's orders as well. But with good communication one player could manage eco and defence while the other player manages offense...

(starting with a full power support commander would be overpowered but just an example)

Shared Command is never a good idea. If it were done UEF 1, The ACU, would need to override UEF 2, the SCU. Essentially, the SCU could only control idle units. But I don't see how this could add to the gameplay. Without command overide, players would never accept this feature.

Perhaps if you had a Pro teamed with a Noob. The Pro could say, "Here young fella, take these units and attack this position for me"... Though this can be done quite succesfully as is, by giving units.

I would rather have discreete armies. This sounds too complicated.

Statistics: Posted by Hawkei — 25 Jun 2013, 07:40


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2013-06-09T19:37:15+02:00 2013-06-09T19:37:15+02:00 /viewtopic.php?t=3981&p=45651#p45651 <![CDATA[Re: joining into a live game by quantum gate]]>
For example. UEF commander(call him UEF 1) attacks Aeon planet. Pays a bunch of credits to port in a support commander(UEF 2) with him. This support commander is controlled by another player who can manage all of UEF 1's units as if he were UEF 1, even overriding UEF 1's orders. This goes both ways in that UEF 1 can over ride UEF 2's orders as well. But with good communication one player could manage eco and defence while the other player manages offense.

(starting with a full power support commander would be overpowered but just an example)

Statistics: Posted by Yerland — 09 Jun 2013, 19:37


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2013-05-18T22:53:31+02:00 2013-05-18T22:53:31+02:00 /viewtopic.php?t=3981&p=42551#p42551 <![CDATA[Re: joining into a live game by quantum gate]]> So I'm guessing another thing we need access to the source code for?

Just curiously zep, how does FA handle how it's sessions start and finish? Theoretically, on an ideal planet where FA handles resources much better than it does, it might be possible for us to have a signal sent to game which very quickly multiplayers saves, brings up the connect lobby, and enters another player into one an empty slot. then relaunches the saved game, without there having to be much more of a human element than ticking x and taking very much time at all. As in to say I think players might like it if it were seamless enough.

Apologies for the quality of my post, just got out of bed.

Statistics: Posted by Anaryl — 18 May 2013, 22:53


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