Forged Alliance Forever Forged Alliance Forever Forums 2013-05-22T17:24:04+02:00 /feed.php?f=50&t=4020 2013-05-22T17:24:04+02:00 2013-05-22T17:24:04+02:00 /viewtopic.php?t=4020&p=43025#p43025 <![CDATA[Re: Reinforcements.]]>
FunkOff wrote:
Ze_PilOt wrote:A new player can flee as easy as anyone :)

As long as you are careful enough to recall, you will rank up.


Well... not necessarily. You need to defend and win to make rank. You cannot attack and lose, and you definitely cannot die anywhere.


Well you can pay yourself a big attack reinforcement to get some victories.

Statistics: Posted by Ze_PilOt — 22 May 2013, 17:24


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2013-05-22T17:17:28+02:00 2013-05-22T17:17:28+02:00 /viewtopic.php?t=4020&p=43024#p43024 <![CDATA[Re: Reinforcements.]]>
Ze_PilOt wrote:
A new player can flee as easy as anyone :)

As long as you are careful enough to recall, you will rank up.


Well... not necessarily. You need to defend and win to make rank. You cannot attack and lose, and you definitely cannot die anywhere.

Statistics: Posted by FunkOff — 22 May 2013, 17:17


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2013-05-22T17:12:06+02:00 2013-05-22T17:12:06+02:00 /viewtopic.php?t=4020&p=43023#p43023 <![CDATA[Re: Reinforcements.]]>

As long as you are careful enough to recall, you will rank up.

Statistics: Posted by Ze_PilOt — 22 May 2013, 17:12


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2013-05-22T17:07:52+02:00 2013-05-22T17:07:52+02:00 /viewtopic.php?t=4020&p=43021#p43021 <![CDATA[Re: Reinforcements.]]>
Hascins wrote:
what do you think about this: if you rank up in gw you have to pay more for additional features...i guess most of the pro players want to show that they are pro and rank up fast (maybe you could give some more incentives)....low ranked players would have the chance to get the same features for a lower price and therefore get a better chance to win against pros.


No. This is what credits are for. You earn more to kill a high ranked player, so that validates higher invesment to win. Also, you can expect good players to ave low ranks often due to death.

Statistics: Posted by FunkOff — 22 May 2013, 17:07


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2013-05-22T15:13:27+02:00 2013-05-22T15:13:27+02:00 /viewtopic.php?t=4020&p=43010#p43010 <![CDATA[Re: Reinforcements.]]> Statistics: Posted by Hascins — 22 May 2013, 15:13


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2013-05-22T12:55:08+02:00 2013-05-22T12:55:08+02:00 /viewtopic.php?t=4020&p=43001#p43001 <![CDATA[Re: Reinforcements.]]>
Ze_PilOt wrote:
One of the main idea of GW is that you can pay to get more in game.

Periodic reinforcements.
Depending of your rank, you can ask some units to be dropped in your base every X minutes.
The type of unit and the periodicity of reinforcements depend of how much you've paid.

Starting with some stuff.

The other option is that you start with something next to your ACU.
That something is probably "huge", but require some time to activate.



Really nice idea!

Statistics: Posted by Dav_ — 22 May 2013, 12:55


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2013-05-22T10:07:20+02:00 2013-05-22T10:07:20+02:00 /viewtopic.php?t=4020&p=42984#p42984 <![CDATA[Re: Reinforcements.]]>
McGeifer wrote:
Is there any plan about a counter or something for a defending mission, so that a attacking player has only xx minutes to get a win by destroying building XX? For example a satellite witch gets activated at minute 40.


Yes.

Statistics: Posted by Ze_PilOt — 22 May 2013, 10:07


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2013-05-22T10:06:52+02:00 2013-05-22T10:06:52+02:00 /viewtopic.php?t=4020&p=42983#p42983 <![CDATA[Re: Reinforcements.]]>
McGeifer wrote:
If I think about it ... you can spare a lot of GW money to get a chance against a much higher ranked player if you attack a planet or defend it.


That's the idea. Knowing that when attacking, you can't really plan who you are fighting against :)

Statistics: Posted by Ze_PilOt — 22 May 2013, 10:06


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2013-05-22T09:18:05+02:00 2013-05-22T09:18:05+02:00 /viewtopic.php?t=4020&p=42973#p42973 <![CDATA[Re: Reinforcements.]]> ....

If I think about it ... you can spare a lot of GW money to get a chance against a much higher ranked player if you attack a planet or defend it.


@ ZeP

Is there any plan about a counter or something for a defending mission, so that a attacking player has only xx minutes to get a win by destroying building XX? For example a satellite witch gets activated at minute 40.

Only a "little" idea but maybe a really funny game mode.

hope my English is not to bad :)

Statistics: Posted by McGeifer — 22 May 2013, 09:18


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2013-05-22T09:05:41+02:00 2013-05-22T09:05:41+02:00 /viewtopic.php?t=4020&p=42972#p42972 <![CDATA[Re: Reinforcements.]]> Statistics: Posted by Lu_Xun_17 — 22 May 2013, 09:05


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2013-05-22T06:56:32+02:00 2013-05-22T06:56:32+02:00 /viewtopic.php?t=4020&p=42967#p42967 <![CDATA[Re: Reinforcements.]]>
Cheer.

Statistics: Posted by Anaryl — 22 May 2013, 06:56


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2013-05-21T18:43:13+02:00 2013-05-21T18:43:13+02:00 /viewtopic.php?t=4020&p=42907#p42907 <![CDATA[Re: Reinforcements.]]>
Golol wrote:
*heartattack* after the first sentence i thought you're gonna do it pay2win oO


I thought the same first XD

Statistics: Posted by Voodoo — 21 May 2013, 18:43


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2013-05-21T18:21:43+02:00 2013-05-21T18:21:43+02:00 /viewtopic.php?t=4020&p=42904#p42904 <![CDATA[Re: Reinforcements.]]> Statistics: Posted by FunkOff — 21 May 2013, 18:21


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2013-05-21T18:11:49+02:00 2013-05-21T18:11:49+02:00 /viewtopic.php?t=4020&p=42896#p42896 <![CDATA[Re: Reinforcements.]]> Statistics: Posted by Golol — 21 May 2013, 18:11


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2013-05-21T18:10:06+02:00 2013-05-21T18:10:06+02:00 /viewtopic.php?t=4020&p=42894#p42894 <![CDATA[Re: Reinforcements.]]>
Zock wrote:
If possible i would prefer a system, where you have to buy the reinforcements on the GW map, and deploy it on certain planets, instead of assign it to players. (at least for defence, for atack not sure).

If a battle is lost, some reinforcements will be lost (or some others when it falls under certain %).

When you have a certain rank, or spy a planet for credits (another feature!), you could see the defence reinforcements.

Defender could be allowed different reinforcements then atacker.


That could be an option in the longer run, but not now.

Statistics: Posted by Ze_PilOt — 21 May 2013, 18:10


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