Forged Alliance Forever Forged Alliance Forever Forums 2013-06-05T12:57:18+02:00 /feed.php?f=50&t=4187 2013-06-05T12:57:18+02:00 2013-06-05T12:57:18+02:00 /viewtopic.php?t=4187&p=45180#p45180 <![CDATA[Re: List of Reinforcements [Updated]]]> Statistics: Posted by Hammie — 05 Jun 2013, 12:57


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2013-06-03T10:28:19+02:00 2013-06-03T10:28:19+02:00 /viewtopic.php?t=4187&p=44742#p44742 <![CDATA[Re: List of Reinforcements [Updated]]]> Statistics: Posted by Anaryl — 03 Jun 2013, 10:28


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2013-06-03T07:23:16+02:00 2013-06-03T07:23:16+02:00 /viewtopic.php?t=4187&p=44717#p44717 <![CDATA[Re: List of Reinforcements [Updated]]]> Statistics: Posted by Ze_PilOt — 03 Jun 2013, 07:23


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2013-06-03T05:39:41+02:00 2013-06-03T05:39:41+02:00 /viewtopic.php?t=4187&p=44713#p44713 <![CDATA[Re: List of Reinforcements [Updated]]]> Statistics: Posted by Circuit — 03 Jun 2013, 05:39


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2013-06-03T04:28:27+02:00 2013-06-03T04:28:27+02:00 /viewtopic.php?t=4187&p=44705#p44705 <![CDATA[Re: List of Reinforcements [Updated]]]> Statistics: Posted by FunkOff — 03 Jun 2013, 04:28


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2013-06-02T22:24:10+02:00 2013-06-02T22:24:10+02:00 /viewtopic.php?t=4187&p=44649#p44649 <![CDATA[Re: List of Reinforcements [Updated]]]>

T1 PD is useless. T1 AA tower is good vs early bomber. T2 PD is good vs ACU rush. T2 flak is overkill vs early bomber, but solid protection vs air. T2 TMD is kinda useless by itself. T2 TML might be useful, but it'll kill your early game economy if it's set to automatically build missiles. T2 stationary arty is useless, and it'll kill your early game economy if your enemy sends a T1 scout and it wastes 100+ energy trying to shoot the damn thing (and it will always miss because it sucks). T3 sam guarantees you all enemy air will die. T2 radar will be super sweet, free intel on all of theta! Novax sounds like free-win. Salvation will murder your economy and I think it's minimum range is too small to use on small maps. On big maps, it's free win.

Statistics: Posted by FunkOff — 02 Jun 2013, 22:24


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2013-06-03T12:03:33+02:00 2013-06-02T21:34:59+02:00 /viewtopic.php?t=4187&p=44636#p44636 <![CDATA[List of Reinforcements [Updated]]]> Buildings

All factions

T1 Antiground PD
Credits: 50
Spawndelay: 0
Rank: 2

T1 Antiair PD
Credits: 50
Spawndelay: 0
Rank: 2

T2 Point Defense
Credits: 100
Spawndelay: 0

T2 Flak
Credits: 100
Spawndelay: 0

T2 TMD
Credits: 100
Spawndelay: 0

T2 TML
Credits: 100
Spawndelay: 8

T2 Stationary Arty
Credits: 150
Spawndelay: 8

T3 AntiAir SAM
Credits: 150
Spawndelay: 0

T2 Radar (no energy costs)
Credits: 50
Spawndelay: 5


UEF

NOVAX
Credits: 400
Spawndelay: 20


Aeon

SALVATION
Credits: ???
Spawndelay: ???



Seraphim

???
Credits: ???
Spawndelay: ???


Cybran

???
Credits: ???
Spawndelay: ???

if anybody gains/has additional informations about rank requirements/factionbuildings pls post or PM me

Statistics: Posted by ColonelSheppard — 02 Jun 2013, 21:34


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