Forged Alliance Forever Forged Alliance Forever Forums 2013-06-28T16:18:52+02:00 /feed.php?f=50&t=4312 2013-06-28T16:18:52+02:00 2013-06-28T16:18:52+02:00 /viewtopic.php?t=4312&p=47170#p47170 <![CDATA[Re: pre-built structures shouldn't use power]]>
Gowerly wrote:
At worst it's a bunch of free mass for you to reclaim.


Well that's just it. A t2 radar has 50 HP. a T1 bomber does a minimum of 150 damage. That's a massive overkill thus leaving you with no reclaim. It seems like a T2 Radar is not something you want as a free building. The 250 energy drain is pretty massive anyway.

Statistics: Posted by Astrofoo — 28 Jun 2013, 16:18


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2013-06-28T13:28:16+02:00 2013-06-28T13:28:16+02:00 /viewtopic.php?t=4312&p=47166#p47166 <![CDATA[Re: pre-built structures shouldn't use power]]> Statistics: Posted by Gowerly — 28 Jun 2013, 13:28


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2013-06-20T09:38:53+02:00 2013-06-20T09:38:53+02:00 /viewtopic.php?t=4312&p=46609#p46609 <![CDATA[Re: pre-built structures shouldn't use power]]> Statistics: Posted by pip — 20 Jun 2013, 09:38


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2013-06-20T06:24:46+02:00 2013-06-20T06:24:46+02:00 /viewtopic.php?t=4312&p=46602#p46602 <![CDATA[pre-built structures shouldn't use power]]>
These weaknesses are compounded in GW because the radar doesn't activate for, like, 5 minutes (that's 5 minutes the enemy gets to snipe it and they have so little health the wreckage dies too) and when they do activate, they crash your energy economy with -250 (or some ridiculous number).

Why not just make it work from the beginning, but make it not use energy? Or, automaticallyturn it off as soon as it's active so that I can choose when I want to turn it on (when I have the energy).

Statistics: Posted by FunkOff — 20 Jun 2013, 06:24


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