Forged Alliance Forever Forged Alliance Forever Forums 2013-09-21T10:13:56+02:00 /feed.php?f=50&t=4664 2013-09-21T10:13:56+02:00 2013-09-21T10:13:56+02:00 /viewtopic.php?t=4664&p=54233#p54233 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> Statistics: Posted by taxman66 — 21 Sep 2013, 10:13


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2013-08-21T17:02:49+02:00 2013-08-21T17:02:49+02:00 /viewtopic.php?t=4664&p=51328#p51328 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>
It's fixed now, if it happens again, open a new thread.

Statistics: Posted by Ze_PilOt — 21 Aug 2013, 17:02


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2013-08-21T16:53:23+02:00 2013-08-21T16:53:23+02:00 /viewtopic.php?t=4664&p=51324#p51324 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>
It's pretty shitty, since having to pay 600 per attack, then the reinforcements, then to get an opponent only to have the reinforcements spend the game on the edge of the map, have to recall, and lose all that money is an incredibly unfulfilling gameplay experience.

Statistics: Posted by Anaryl — 21 Aug 2013, 16:53


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2013-08-15T23:33:16+02:00 2013-08-15T23:33:16+02:00 /viewtopic.php?t=4664&p=50804#p50804 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> Statistics: Posted by Ze_PilOt — 15 Aug 2013, 23:33


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2013-08-15T21:08:43+02:00 2013-08-15T21:08:43+02:00 /viewtopic.php?t=4664&p=50796#p50796 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> Statistics: Posted by Nombringer — 15 Aug 2013, 21:08


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2013-08-15T14:30:11+02:00 2013-08-15T14:30:11+02:00 /viewtopic.php?t=4664&p=50777#p50777 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>

Statistics: Posted by Ze_PilOt — 15 Aug 2013, 14:30


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2013-08-15T14:21:09+02:00 2013-08-15T14:21:09+02:00 /viewtopic.php?t=4664&p=50776#p50776 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> Statistics: Posted by rkrempel — 15 Aug 2013, 14:21


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2013-08-15T13:48:30+02:00 2013-08-15T13:48:30+02:00 /viewtopic.php?t=4664&p=50774#p50774 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>
Replays can't work until I massively edit some lobby part. That's my next job.

Statistics: Posted by Ze_PilOt — 15 Aug 2013, 13:48


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2013-08-15T13:34:54+02:00 2013-08-15T13:34:54+02:00 /viewtopic.php?t=4664&p=50773#p50773 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>
I just looked at the replay. Interestingly, there are no reinforcements on the replay (for either side), my commander doesn't get blown up and I flee the battlefield intact (around min 10). While I do prefer that version, its not what happened. I'm sure the GW record shows that I died, so there's a discrepancy right there. Also, the replay is out of sync almost from the start (the game wasn't).

Statistics: Posted by rkrempel — 15 Aug 2013, 13:34


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2013-08-15T08:46:37+02:00 2013-08-15T08:46:37+02:00 /viewtopic.php?t=4664&p=50762#p50762 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>
If so, it's probably the bug.

Statistics: Posted by Ze_PilOt — 15 Aug 2013, 08:46


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2013-08-15T08:31:55+02:00 2013-08-15T08:31:55+02:00 /viewtopic.php?t=4664&p=50761#p50761 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]>
So, recall seems to work now, but a reinforcing GC still sits idle on the edge of the map staying on the support team instead of transferring to me. On top of that I thought I also had a harbringer coming in with the GC, but I never saw it. My opponents Percies arrived just fine and had no problem with my ACU :-( Will take me at least a week to be able to test this again.

So, not fixed?

Statistics: Posted by rkrempel — 15 Aug 2013, 08:31


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2013-08-07T07:47:02+02:00 2013-08-07T07:47:02+02:00 /viewtopic.php?t=4664&p=50304#p50304 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> Statistics: Posted by rkrempel — 07 Aug 2013, 07:47


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2013-08-06T09:05:55+02:00 2013-08-06T09:05:55+02:00 /viewtopic.php?t=4664&p=50220#p50220 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> Statistics: Posted by Ze_PilOt — 06 Aug 2013, 09:05


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2013-08-03T15:05:14+02:00 2013-08-03T15:05:14+02:00 /viewtopic.php?t=4664&p=50125#p50125 <![CDATA[Re: Reinforcements sit idle, recall doesn't work and draw=de]]> i was the opponent.
I too tried to recall too and nothing happened.
We even build a quantum gate and tried it with that.
We decided to do a draw by diplomacy and hope both our avatars will not die.
But I guess we weren't that lucky.
Imho it would be nice if draw with diplomacy wouldn't end in deaths of avatars. Draw with diplomacy is the opposite of death.
I hope we can help a bit with debugging.

Have a nice day

Statistics: Posted by theManfet — 03 Aug 2013, 15:05


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2013-08-03T14:56:14+02:00 2013-08-03T14:56:14+02:00 /viewtopic.php?t=4664&p=50124#p50124 <![CDATA[Reinforcements sit idle, recall doesn't work and draw=death?]]>
Finally got a game going (the player base seems to be too small).

So far so good. I had 2 GC's lined up (nothing else to spend points on for days), so 'm confident this will go my way.

Built the beacon, GC shows up. And stays on the edge of the map. It's not hostile, but the teammate playing it is not doing anything with it. So, not believing in fair fights in a war, i figure i'd better recall. The button changes color, but I'm stuck, no recall.

My opponent feels sorry for me ans graciously accepts a draw, but now we both end up dead.

Recommendation:
1) Don't reset rank upon death until beta, this just sucks too much and does not promote active playtesting (I've mentioned this before, but now I also have a legitimate complaint).
2) In GC, a draw should be a draw, not a double-loss.

Statistics: Posted by rkrempel — 03 Aug 2013, 14:56


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