Forged Alliance Forever Forged Alliance Forever Forums 2013-08-21T00:04:55+02:00 /feed.php?f=50&t=4790 2013-08-21T00:04:55+02:00 2013-08-21T00:04:55+02:00 /viewtopic.php?t=4790&p=51251#p51251 <![CDATA[Re: Reinforcement - how does it work]]> Statistics: Posted by Mechsangoku — 21 Aug 2013, 00:04


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2013-08-21T00:03:45+02:00 2013-08-21T00:03:45+02:00 /viewtopic.php?t=4790&p=51250#p51250 <![CDATA[Re: Reinforcement - how does it work]]>
It would be greatly unfair towards less skilled players if you can defeat them without reinforcements, accumulating them for very good players only, while they will have to spend money on every single fight in order to compete.

The intel goes through the map too now. You need to know your enemy in order to plan your reinforcements.

If you don't built it, reinforcement does not come -> you keep the list
If you do, they either come, or not depending on the time -> you loose the list


May or not be changed toward that, it's not an alpha concern.

Statistics: Posted by Ze_PilOt — 21 Aug 2013, 00:03


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2013-08-20T23:44:01+02:00 2013-08-20T23:44:01+02:00 /viewtopic.php?t=4790&p=51245#p51245 <![CDATA[Re: Reinforcement - how does it work]]> More scouts to see how is the other player doing, did he built his beacon, etc....

But I have found that even if you don't built the beacon, you can loose them :/
And that's not fair :/

IMO all commander should have a reinforcement list, and this list should be enabled based on the gateway beacon.

If you don't built it, reinforcement does not come -> you keep the list
If you do, they either come, or not depending on the time -> you loose the list

Statistics: Posted by Mechsangoku — 20 Aug 2013, 23:44


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2013-08-20T23:05:45+02:00 2013-08-20T23:05:45+02:00 /viewtopic.php?t=4790&p=51240#p51240 <![CDATA[Re: Reinforcement - how does it work]]>
tl;dr
gamble
unfair to the attacker
waste of credits
too punishable

Statistics: Posted by Mad`Mozart — 20 Aug 2013, 23:05


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2013-08-20T21:37:50+02:00 2013-08-20T21:37:50+02:00 /viewtopic.php?t=4790&p=51202#p51202 <![CDATA[Re: Reinforcement - how does it work]]>
It's a one-way ticket, and they are lost no matter what. You better use them.

Statistics: Posted by Ze_PilOt — 20 Aug 2013, 21:37


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2013-08-20T21:28:42+02:00 2013-08-20T21:28:42+02:00 /viewtopic.php?t=4790&p=51198#p51198 <![CDATA[Reinforcement - how does it work]]>
Was just wondering one thing, I haven't found on the forum:

Reinforcements are available depending on your level and credits.
They arrive by air on transports (probably not Exp tho, haven't tried)

If in game you don't built the beacon, you don't activate que countdown so at the end of the game, you don't loose your reinforcements
If you built the beacon and your reinforcement arrives, you loose them.

But if you built the beacon, and your aponent flee before your reinforcement actully arrives, do you loose them ? (I am hoping yes)

Statistics: Posted by Mechsangoku — 20 Aug 2013, 21:28


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