Forged Alliance Forever Forged Alliance Forever Forums 2013-08-31T16:28:34+02:00 /feed.php?f=50&t=4970 2013-08-31T16:28:34+02:00 2013-08-31T16:28:34+02:00 /viewtopic.php?t=4970&p=52428#p52428 <![CDATA[Re: Charge counter]]>

I don't say something is fixed if I did nothing. So if the same problem seems to occur, it's not the same cause as the problem I've detected in your previous logs.

If you mix threads, it's really hard for me too keep track of reports.

Statistics: Posted by Ze_PilOt — 31 Aug 2013, 16:28


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2013-08-31T16:19:54+02:00 2013-08-31T16:19:54+02:00 /viewtopic.php?t=4970&p=52425#p52425 <![CDATA[Re: Charge counter]]> Statistics: Posted by betelgeuze — 31 Aug 2013, 16:19


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2013-08-31T15:28:37+02:00 2013-08-31T15:28:37+02:00 /viewtopic.php?t=4970&p=52416#p52416 <![CDATA[Re: Charge counter]]>
Re-open an thread, it's not the same issue.

Statistics: Posted by Ze_PilOt — 31 Aug 2013, 15:28


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2013-08-31T15:21:57+02:00 2013-08-31T15:21:57+02:00 /viewtopic.php?t=4970&p=52412#p52412 <![CDATA[Re: Charge counter]]> Statistics: Posted by betelgeuze — 31 Aug 2013, 15:21


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2013-08-31T15:01:32+02:00 2013-08-31T15:01:32+02:00 /viewtopic.php?t=4970&p=52408#p52408 <![CDATA[Re: Charge counter]]> Statistics: Posted by betelgeuze — 31 Aug 2013, 15:01


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2013-08-31T14:27:05+02:00 2013-08-31T14:27:05+02:00 /viewtopic.php?t=4970&p=52406#p52406 <![CDATA[Re: Charge counter]]> Game was finished ~14:22

Statistics: Posted by betelgeuze — 31 Aug 2013, 14:27


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2013-08-31T13:34:46+02:00 2013-08-31T13:34:46+02:00 /viewtopic.php?t=4970&p=52402#p52402 <![CDATA[Re: Charge counter]]> Statistics: Posted by Ze_PilOt — 31 Aug 2013, 13:34


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2013-08-31T13:33:15+02:00 2013-08-31T13:33:15+02:00 /viewtopic.php?t=4970&p=52401#p52401 <![CDATA[Re: Charge counter]]> Statistics: Posted by betelgeuze — 31 Aug 2013, 13:33


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2013-08-31T13:29:43+02:00 2013-08-31T13:29:43+02:00 /viewtopic.php?t=4970&p=52399#p52399 <![CDATA[Re: Charge counter]]>
betelgeuze wrote:
well. it didnt. Instead I my faction lost influence, although we won.


There was another bug (it's fixed), but I'm explaining that it's normal that counter can goes up to 200%.

Statistics: Posted by Ze_PilOt — 31 Aug 2013, 13:29


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2013-08-31T12:30:22+02:00 2013-08-31T12:30:22+02:00 /viewtopic.php?t=4970&p=52396#p52396 <![CDATA[Re: Charge counter]]> Statistics: Posted by betelgeuze — 31 Aug 2013, 12:30


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2013-08-31T12:06:32+02:00 2013-08-31T12:06:32+02:00 /viewtopic.php?t=4970&p=52393#p52393 <![CDATA[Re: Charge counter]]>
So, if you win, it can possibly decharge 135% or more after your win.

Statistics: Posted by Ze_PilOt — 31 Aug 2013, 12:06


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2013-08-31T10:27:55+02:00 2013-08-31T10:27:55+02:00 /viewtopic.php?t=4970&p=52384#p52384 <![CDATA[Re: Charge counter]]>
I attacked 31. Defender showed up at 9:56 (charge counter ~30%), game started. He fled at ~10:15, my charge showed ~240% and continued. After ~4 Minutes it disappeared (and i could attack again without relogging). But we lost influence on the planet although i won (80%->75%).

Statistics: Posted by betelgeuze — 31 Aug 2013, 10:27


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2013-08-31T04:04:08+02:00 2013-08-31T04:04:08+02:00 /viewtopic.php?t=4970&p=52362#p52362 <![CDATA[Re: Charge counter]]> When i attack but a defender is found and i win the match. It continues to count the charging percentages even over 200%.
But if i wait long enough the charge counter stops somewhere over 200%. Relog solves the problem of a still running attack.
I too got no win credited or influence after those wins.

Statistics: Posted by LetMeCangels — 31 Aug 2013, 04:04


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2013-08-31T00:59:47+02:00 2013-08-31T00:59:47+02:00 /viewtopic.php?t=4970&p=52351#p52351 <![CDATA[Re: Charge counter]]> Statistics: Posted by Supremegod — 31 Aug 2013, 00:59


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2013-08-31T00:53:18+02:00 2013-08-31T00:53:18+02:00 /viewtopic.php?t=4970&p=52350#p52350 <![CDATA[Re: Charge counter]]> Statistics: Posted by ColonelSheppard — 31 Aug 2013, 00:53


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