Statistics: Posted by Ze_PilOt — 02 Sep 2013, 09:21
Statistics: Posted by Ze_PilOt — 02 Sep 2013, 08:36
DeadMG wrote:
That's not a good thing. That's a bad thing. A very bad thing. That ruins the entire purpose of playing the game.
DeadMG wrote:
Much like there is no reason NOT to recall if you're in trouble.
Statistics: Posted by Ze_PilOt — 02 Sep 2013, 08:22
Statistics: Posted by ZLO_RD — 02 Sep 2013, 07:57
Ze_PilOt wrote:
A noob should be able to overcome a very good player with enough credits/help from his team to support him.
Their time and cost is irrelevant. There is no solution to this problem that still maintains the mechanic of reinforcements. If they are useful, it defies the point of playing a strategy game since the game is not won by your strategy. If they are not useful, they're pointless. The best result here is that reinforcements are a dead mechanic nobody uses. The worst result that we have right now is that they dominate. But neither of these outcomes is a good thing.Ze_PilOt wrote:
They are probably too cheap and come too soon. But that will be tweaked in beta, not before.
Really? Because if so, why would anybody play it? The mechanics of the meta-game are clearly a million miles from being a justifiable game in their own right- even in alpha. Galactic War is a metagame, but there's no core here that's worth playing.pip wrote:
It'll take a long time for people to realize that GW has nothing to do with a normal FA game
Ultimately, this is irrelevant. The only change here is that I can win merely by threatening my opponent's ACU in some cases instead of having to actually follow through, and there may be some borderlines where it would not have been enough for a kill but my opponent recalls anyway. It changes nothing about the core gameplay. Every winning position in FA is a winning position here, and there are very few winning positions in GW which are not winning positions in FA.pip wrote:
The recall mechanic completely changes how things work. You don't win a GW game by necessarily killing an ACU but by forcing the opponent to recall.
In case you hadn't noticed, real wars aren't fun. And neither is GW.pip wrote:
It's like in a real, long lasting war : it' not fair, it's not balanced, it's not symetrical.
That's bullshit. It's obvious that GW will always be based on FA's core gameplay; else it would be a game instead of a metagame. The core of the FA gameplay is that the better player wins.pip wrote:
completely different gameplay than normal FA
Really? So in the metagame the better players win. But in the actual game, the better player gets smashed because the other guy paid for a bunch of reinforcements. Notice any dissonance here?pip wrote:
The faction which will be best organized will have more chances to win compared to one in which everyone wants to play his 1v1 games like in ranked, even if they have more skilled players overall.
Statistics: Posted by DeadMG — 02 Sep 2013, 04:17
Statistics: Posted by pip — 01 Sep 2013, 17:29
the other guy had more credits than them because they just joined GW?
Statistics: Posted by Ze_PilOt — 01 Sep 2013, 17:04
Statistics: Posted by DeadMG — 01 Sep 2013, 16:51