Forged Alliance Forever Forged Alliance Forever Forums 2013-09-03T12:29:47+02:00 /feed.php?f=50&t=5016 2013-09-03T12:29:47+02:00 2013-09-03T12:29:47+02:00 /viewtopic.php?t=5016&p=52863#p52863 <![CDATA[Re: Map pool under par]]> Statistics: Posted by ColonelSheppard — 03 Sep 2013, 12:29


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2013-09-03T12:26:45+02:00 2013-09-03T12:26:45+02:00 /viewtopic.php?t=5016&p=52858#p52858 <![CDATA[Re: Map pool under par]]> viewtopic.php?f=56&t=5027 :)

Statistics: Posted by Ze_PilOt — 03 Sep 2013, 12:26


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2013-09-03T12:24:34+02:00 2013-09-03T12:24:34+02:00 /viewtopic.php?t=5016&p=52855#p52855 <![CDATA[Re: Map pool under par]]> Statistics: Posted by ColonelSheppard — 03 Sep 2013, 12:24


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2013-09-02T17:04:20+02:00 2013-09-02T17:04:20+02:00 /viewtopic.php?t=5016&p=52734#p52734 <![CDATA[Re: Map pool under par]]>
Asymmetric doesn't mean imbalance :)

I did not bothered yet as most map will be replaced by team maps.

Statistics: Posted by Ze_PilOt — 02 Sep 2013, 17:04


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2013-09-02T16:59:36+02:00 2013-09-02T16:59:36+02:00 /viewtopic.php?t=5016&p=52733#p52733 <![CDATA[Re: Map pool under par]]>
Ze_PilOt wrote:
I'm hoping to have even more asymmetrical maps in the future.

GW is really the place to have uneven maps. It's up to you to know where you are going to fight and get reinforcements/defense accordingly.

I don't know planet 54, but I guess it will be removed. All the maps will change when GW will support team game.


Since you can't know whether you will spawn in the favoured spot or the "You're going to lose right away" spot, there's no way to know whether you should use reinforcements/defense.

54 isn't just asymmetrical, it's hideously and blatantly imbalanced in favour of one player.

Statistics: Posted by DeadMG — 02 Sep 2013, 16:59


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2013-09-02T10:45:34+02:00 2013-09-02T10:45:34+02:00 /viewtopic.php?t=5016&p=52638#p52638 <![CDATA[Re: Map pool under par]]> but at the moment it's just a black map where you cant even see rangerings

Statistics: Posted by ColonelSheppard — 02 Sep 2013, 10:45


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2013-09-02T10:22:13+02:00 2013-09-02T10:22:13+02:00 /viewtopic.php?t=5016&p=52632#p52632 <![CDATA[Re: Map pool under par]]> Statistics: Posted by Ze_PilOt — 02 Sep 2013, 10:22


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2013-09-02T10:07:03+02:00 2013-09-02T10:07:03+02:00 /viewtopic.php?t=5016&p=52630#p52630 <![CDATA[Re: Map pool under par]]> Statistics: Posted by ZLO_RD — 02 Sep 2013, 10:07


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2013-09-02T08:17:43+02:00 2013-09-02T08:17:43+02:00 /viewtopic.php?t=5016&p=52618#p52618 <![CDATA[Re: Map pool under par]]>
GW is really the place to have uneven maps. It's up to you to know where you are going to fight and get reinforcements/defense accordingly.

I don't know planet 54, but I guess it will be removed. All the maps will change when GW will support team game.

Statistics: Posted by Ze_PilOt — 02 Sep 2013, 08:17


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2013-09-02T07:38:21+02:00 2013-09-02T07:38:21+02:00 /viewtopic.php?t=5016&p=52613#p52613 <![CDATA[Re: Map pool under par]]>
some maps are actually imbalanced and that gives new feature that defender actually have advantage of spawn point, wich i realy like

Statistics: Posted by ZLO_RD — 02 Sep 2013, 07:38


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2013-09-02T04:02:53+02:00 2013-09-02T04:02:53+02:00 /viewtopic.php?t=5016&p=52609#p52609 <![CDATA[Map pool under par]]> Statistics: Posted by DeadMG — 02 Sep 2013, 04:02


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