Statistics: Posted by Voodoo — 03 Sep 2013, 14:48
Perhaps there have to be a mechanism against fast recall. instead of wins there could be somthing like battleexperiencetheManfet wrote:
the opponent will just have to recall and the percentages of planet are won through loosing much credits.
One acu per connection, seems logical to me.sjoOof wrote:
I like the idea of multiple ACUs on 1v1 maps. The number of ACUs should be restricted to the number of connections from neighbouring planets.
Statistics: Posted by RoLa — 03 Sep 2013, 08:11
Statistics: Posted by RoLa — 02 Sep 2013, 15:19
Statistics: Posted by Zock — 02 Sep 2013, 15:11
Statistics: Posted by Lu_Xun_17 — 02 Sep 2013, 14:06
Statistics: Posted by Zock — 02 Sep 2013, 13:19
Statistics: Posted by Ze_PilOt — 02 Sep 2013, 11:22
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Statistics: Posted by Ze_PilOt — 02 Sep 2013, 10:53
Statistics: Posted by ColonelSheppard — 02 Sep 2013, 10:42