Forged Alliance Forever Forged Alliance Forever Forums 2013-09-10T13:32:56+02:00 /feed.php?f=50&t=5126 2013-09-10T13:32:56+02:00 2013-09-10T13:32:56+02:00 /viewtopic.php?t=5126&p=53596#p53596 <![CDATA[Re: Automatic Attack]]>

I have to finish the new reinforcement system inside FA first.

Statistics: Posted by Ze_PilOt — 10 Sep 2013, 13:32


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2013-09-10T13:30:36+02:00 2013-09-10T13:30:36+02:00 /viewtopic.php?t=5126&p=53595#p53595 <![CDATA[Re: Automatic Attack]]> Statistics: Posted by DeadMG — 10 Sep 2013, 13:30


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2013-09-10T11:00:42+02:00 2013-09-10T11:00:42+02:00 /viewtopic.php?t=5126&p=53580#p53580 <![CDATA[Re: Automatic Attack]]> Statistics: Posted by Ze_PilOt — 10 Sep 2013, 11:00


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2013-09-10T10:29:48+02:00 2013-09-10T10:29:48+02:00 /viewtopic.php?t=5126&p=53579#p53579 <![CDATA[Automatic Attack]]>
I suggest that, if a planet is >50% one faction, and, all the planets it is linked to are >50% that faction, then that faction should gain an automatic attack on that planet. An automatic attack charges just like an attack made by a player, but doesn't require a player to be active to maintain it. The automatic attack is ended when the trigger conditions no longer exist or the planet reaches 100%. This way, the system can handle some automated mop-up actions that aren't interesting to the players without making it imbalanced.

Statistics: Posted by DeadMG — 10 Sep 2013, 10:29


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