Forged Alliance Forever Forged Alliance Forever Forums 2013-09-21T13:39:37+02:00 /feed.php?f=50&t=5232 2013-09-21T13:39:37+02:00 2013-09-21T13:39:37+02:00 /viewtopic.php?t=5232&p=54244#p54244 <![CDATA[Re: Easy fix for "broken maps" issue]]> Statistics: Posted by Ze_PilOt — 21 Sep 2013, 13:39


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2013-09-21T12:16:38+02:00 2013-09-21T12:16:38+02:00 /viewtopic.php?t=5232&p=54242#p54242 <![CDATA[Re: Easy fix for "broken maps" issue]]>
Ze_PilOt wrote:
I will see if it can be forced in the game, but currently at working on the Coop feature, some lobby bug fixing and the in-game interface for reinforcements. That's already too much on my plate.


Forcing it would be great!
Meanwhile, the message could be a temporary solution. I see plenty of not really useful infos on the bottom of the GW map (player x has joined the UEF army, player y is now corporal, etc), if this message appeared instead, or in the flow maybe in caps or in red, or both, I guess people would read it at some point. Maybe.

It's not a priority but I'm saddened by the number of people reporting "totally broken maps" when they could actually fix this issue themselves by adjusting a setting (and focus on reporting real problems like spawn points, or mex/ hydro spots not working).

Statistics: Posted by pip — 21 Sep 2013, 12:16


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2013-09-21T12:06:30+02:00 2013-09-21T12:06:30+02:00 /viewtopic.php?t=5232&p=54241#p54241 <![CDATA[Re: Easy fix for "broken maps" issue]]> Statistics: Posted by Ze_PilOt — 21 Sep 2013, 12:06


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2013-09-21T11:18:56+02:00 2013-09-21T11:18:56+02:00 /viewtopic.php?t=5232&p=54237#p54237 <![CDATA[Easy fix for "broken maps" issue]]>
If this warning message could be written somewhere in GW, either in the faction chat window, or on the GW loading screen ("in transit" is written, I guess other messages can be written), or in the first seconds of the game when the ACU spawns, players would be able to play most of the maps normally.

It's a one time fix for a user that takes 10 seconds, and then he will never have to care about it anymore. Checking all maps that have this issue, removing them or fixing them would take more than 10 hours. Besides, the world borders really don't add much to the game's appearance.

Maybe this can be stickied, along with the GW map thread.

Statistics: Posted by pip — 21 Sep 2013, 11:18


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