Forged Alliance Forever Forged Alliance Forever Forums 2014-01-02T21:03:28+02:00 /feed.php?f=50&t=6106 2014-01-02T21:03:28+02:00 2014-01-02T21:03:28+02:00 /viewtopic.php?t=6106&p=60782#p60782 <![CDATA[Re: Reinforcement Panel.]]>
- Reinforcement times should not be added on each group (the feedback in the buy interface is WRONG currently).
- The reinforcement button is disabled after you call the reinforcements.
- Double clicking the button should do the same as clicking it.
- If you don't call a group, it is not erased from your groups anymore.

Please report any issue.
(particularly, check if groups are correctly deleted if you call them).

Statistics: Posted by Ze_PilOt — 02 Jan 2014, 21:03


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2014-01-02T18:43:44+02:00 2014-01-02T18:43:44+02:00 /viewtopic.php?t=6106&p=60761#p60761 <![CDATA[Re: Reinforcement Panel.]]>
Ze_PilOt wrote:
In the (near) future :
...
- If you don't call a group, it's not lost after the battle.
...


It's just not done yet, not a bug :)

Statistics: Posted by Ze_PilOt — 02 Jan 2014, 18:43


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2014-01-02T18:46:16+02:00 2014-01-02T18:41:21+02:00 /viewtopic.php?t=6106&p=60760#p60760 <![CDATA[Re: Reinforcement Panel.]]> How would I go about getting logs for this ?
EDIT: Sorry just reread post and noticed you already are sorting this sorry

More Edit: Yeah I noticed ^^

Statistics: Posted by Gorton — 02 Jan 2014, 18:41


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2014-01-02T17:11:09+02:00 2014-01-02T17:11:09+02:00 /viewtopic.php?t=6106&p=60754#p60754 <![CDATA[Re: Reinforcement Panel.]]> Statistics: Posted by Ze_PilOt — 02 Jan 2014, 17:11


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2014-01-02T17:02:30+02:00 2014-01-02T17:02:30+02:00 /viewtopic.php?t=6106&p=60752#p60752 <![CDATA[Re: Reinforcement Panel.]]> Looking foreward for keeping uncalled groups :)

Btw: it would be cool to be able to re-arange the groups in the panel (move them up- or downwards)

Statistics: Posted by Koecher — 02 Jan 2014, 17:02


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2014-01-02T15:26:40+02:00 2014-01-02T15:26:40+02:00 /viewtopic.php?t=6106&p=60740#p60740 <![CDATA[Re: Reinforcement Panel.]]> Statistics: Posted by Ze_PilOt — 02 Jan 2014, 15:26


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2014-01-01T19:10:28+02:00 2014-01-01T19:10:28+02:00 /viewtopic.php?t=6106&p=60646#p60646 <![CDATA[Reinforcement Panel.]]>
What is changing with it?

You don't need to build the beacon first.
The countdown will start from spawn.
Also, you will see each group you've bought directly in the panel, with the proper countdown. It's limited to 5 groups now.

Calling reinforcements
It's not because the countdown reach 0 that reinforcements will come!
You need to :
- Build the beacon.
- Press the reinforcement button.
This allow for more "surprise" attacks (you can keep a sniper as reinforcement, and call it only when you are sure to snipe the enemy ACU!)

In the (near) future :
- The buttons will be removed once the group is called.
- The beacon will be build-able with engineers too. (more surprise attacks! drop an engy behind enemy base and call arties!)
- If you don't call a group, it's not lost after the battle.
- The tooltip of the button will show what it's in the group.

Please report bugs before I go further. (I already know that double clicking the buttons mess with the function).

Statistics: Posted by Ze_PilOt — 01 Jan 2014, 19:10


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