Forged Alliance Forever Forged Alliance Forever Forums 2014-01-13T16:02:41+02:00 /feed.php?f=50&t=6222 2014-01-13T16:02:41+02:00 2014-01-13T16:02:41+02:00 /viewtopic.php?t=6222&p=61795#p61795 <![CDATA[Re: [Bug Report] Fighting air transporters?]]> Statistics: Posted by Ze_PilOt — 13 Jan 2014, 16:02


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2014-01-11T10:50:43+02:00 2014-01-11T10:50:43+02:00 /viewtopic.php?t=6222&p=61634#p61634 <![CDATA[Re: [Bug Report] Fighting air transporters?]]>
Because if expensive reinforcements are called in they will not be dropped. The preferred behaviour would be for the transport weapons to attack targets of opportunity as they make their drop. Then leave the battlefield without delay. This happens when either the beacon is built in the enemy base, or the dropsite is overrun from an enemy attack.

Statistics: Posted by Hawkei — 11 Jan 2014, 10:50


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2014-01-09T20:35:47+02:00 2014-01-09T20:35:47+02:00 /viewtopic.php?t=6222&p=61504#p61504 <![CDATA[Re: [Bug Report] Fighting air transporters?]]>

Just got terrifying vision of usage this bug: just imagine what heappens if someone calls some transports with labs? Insta ghettos over opponents base :/


This has already happened , due to some maps where the reinforcments were bugged and wouldnt drop and just attacked^^

Statistics: Posted by Gorton — 09 Jan 2014, 20:35


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2014-01-09T19:12:09+02:00 2014-01-09T19:12:09+02:00 /viewtopic.php?t=6222&p=61497#p61497 <![CDATA[[Bug Report] Fighting air transporters?]]>
Ive found, that reinforcments transporters, if find an opponent in a dropping area, doesnt drop units, but instead they hover and shoot everything around, can be pretty imba, especially on small maps, when someone uses fast worthless reinforcments (like scouts) to get airsupport.

First occurance - my game against UEF player, called high tier reinforcments, trying to lure opponent in trap, almost trapped myself.
Second occurance - 2v2 on blasted rock, when opponent rushed my base and air transporters with single units were attackign my base, instead of just dropping units.

Attaching replays, logs are not really fresh, dunno if u want them. I can simulate such accident with someone, then attach replay+logs if u prefer.

Mb just setting them to hold fire would solve the issue?

Edit:
Just got terrifying vision of usage this bug: just imagine what heappens if someone calls some transports with labs? Insta ghettos over opponents base :/

Statistics: Posted by Wild_Green — 09 Jan 2014, 19:12


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