This said, I'll add something I did not have in that thread, another thing we could do is have stationary resources that are based on certain planets, they could be special structures and provide a bonus of some sort for holding the planet, be it more income, cheaper costs to something, improvements to an existing system (like, if we tie reinforcement time/availability to depots you could have a resource on some planets which provides a +1 increase to all of your faction's depot's max distance of effect); lots of options here. The only downside to this is that we'd have to ensure that such things were spread evenly and balanced against one another so that one faction didn't get some fantastic boost while the others miss out or get something less useful. Personally I see these sort of resources as something it might be desirable to have at some point, but I think adding new strategic structures that allow factions to increase the strategic value of planets on their own is probably going to be a stronger move in the near future.Statistics: Posted by Rogueleader89 — 01 Dec 2014, 10:00
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