Forged Alliance Forever Forged Alliance Forever Forums 2016-06-20T18:57:27+02:00 /feed.php?f=53&t=12627 2016-06-20T18:57:27+02:00 2016-06-20T18:57:27+02:00 /viewtopic.php?t=12627&p=129214#p129214 <![CDATA[Re: Importing Heightmap from Image]]> so if that happens try lowering the difference using levels or contrast tools in photoshop

Statistics: Posted by seero — 20 Jun 2016, 18:57


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2016-06-20T05:16:20+02:00 2016-06-20T05:16:20+02:00 /viewtopic.php?t=12627&p=129140#p129140 <![CDATA[Re: Importing Heightmap from Image]]> Statistics: Posted by biass — 20 Jun 2016, 05:16


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2016-06-20T05:08:00+02:00 2016-06-20T05:08:00+02:00 /viewtopic.php?t=12627&p=129138#p129138 <![CDATA[Re: Importing Heightmap from Image]]> Statistics: Posted by Hawkei — 20 Jun 2016, 05:08


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2016-06-20T05:00:25+02:00 2016-06-20T05:00:25+02:00 /viewtopic.php?t=12627&p=129137#p129137 <![CDATA[Re: Importing Heightmap from Image]]>
You will need to brush over the wiki for the right settings to export, but you will need to load your RAW into photoshop with one "channel" and set to IBM PC instead of MAC, you'll see when you load it.

Statistics: Posted by biass — 20 Jun 2016, 05:00


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2016-06-20T04:57:33+02:00 2016-06-20T04:57:33+02:00 /viewtopic.php?t=12627&p=129136#p129136 <![CDATA[Re: Importing Heightmap from Image]]> Statistics: Posted by Hawkei — 20 Jun 2016, 04:57


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2016-06-20T04:53:34+02:00 2016-06-20T04:53:34+02:00 /viewtopic.php?t=12627&p=129135#p129135 <![CDATA[Re: Importing Heightmap from Image]]>
What i do is export the heightmap from your editor, and then place the mountain topography onto that file, have the exported.RAW as the working file and then import your assets onto that, should keep the sizes perfect etc.

If you don't know how to load from editor, i suggest checking through the mapping wiki

Statistics: Posted by biass — 20 Jun 2016, 04:53


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2016-06-20T04:49:53+02:00 2016-06-20T04:49:53+02:00 /viewtopic.php?t=12627&p=129134#p129134 <![CDATA[Importing Heightmap from Image]]>
I have only ever created one map, and wanted to try my hand at a new concept for a map. What I would like to do is use actual surface topography data as my height map. However, I'm having some trouble converting and importing this into the map editor. Which I believe requires RAW file format. With my current image processing software I can change the resolution, and have converted the topography data into an 8 bit TIFF file with 800 x 800 resolution. Which was extracted from a geographical survey of Mare Nectaris, on the Moon.

I was wondering what resolution would be required for a 40 km or 80 km map? How do I go about converting this to RAW?

Statistics: Posted by Hawkei — 20 Jun 2016, 04:49


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