Statistics: Posted by CookieNoob — 28 Aug 2016, 03:04
Statistics: Posted by CookieNoob — 27 Aug 2016, 22:51
ScenarioInfo.Options.optional_wrecks = ScenarioInfo.Options.optional_wrecks or 1
if ScenarioInfo.Options.optional_wrecks == 1 then
ScenarioUtils.CreateArmyGroup('ARMY_15', 'Optional_Wreckage ', true)
end
Statistics: Posted by KeyBlue — 27 Aug 2016, 20:34
Statistics: Posted by CookieNoob — 27 Aug 2016, 15:26
Statistics: Posted by CookieNoob — 27 Aug 2016, 01:32
ScenarioInfo.Options.automex = ScenarioInfo.Options.automex or 1
ScenarioInfo.Options.mirrormex = ScenarioInfo.Options.mirrormex or 1
ScenarioInfo.Options.hydroplus = ScenarioInfo.Options.hydroplus or 1
if(mirrormex1 != 1 and mirrormex1 != 2) then
mirrormex1 =1;
end
if(Armies < 4) then
doit = false;
end
remove ['SpawnWithArmy'] = STRING( 'Hydroplus' ),
add ['hydroplus'] = BOOLEAN( true ),
if (tblData.resource and not tblData.SpawnWithArmy) then
-- standard resources, spawn it
doit = true;
elseif (tblData.resource and ScenarioInfo.Options.hydroplus == 1 and tblData.hydroplus) then
-- extra hydro, spawn it
doit= true;
elseif (tblData.resource and tblData.SpawnWithArmy) then
.
.
.
Statistics: Posted by KeyBlue — 27 Aug 2016, 01:28
ScenarioFramework.SetPlayableArea('AREA_1' , false)
Statistics: Posted by KeyBlue — 27 Aug 2016, 00:29
Statistics: Posted by CookieNoob — 27 Aug 2016, 00:10