Statistics: Posted by Uveso — 16 Mar 2018, 13:25
Statistics: Posted by Uveso — 16 Mar 2018, 09:18
Statistics: Posted by Kiliax — 16 Mar 2018, 08:15
Statistics: Posted by Uveso — 13 Mar 2018, 11:42
Kiliax wrote:
If the map lobby fills as quickly as Gap, Dual Gap, Thermo and Astro Crater then I will take the time and add decals.
Kiliax wrote:
And speaking of which, anyone know why dual gap is even still on the vault? Should it not be taken off the vault as it is not a balanced map until the reclaim amounts and positions are fixed?
Statistics: Posted by biass — 13 Mar 2018, 08:19
Uveso wrote:
@Kiliax:
If you want to see how the AI is using your markers/paths then klick here:
https://youtu.be/a2TQJX6FG88
Statistics: Posted by Kiliax — 13 Mar 2018, 05:28
Statistics: Posted by Uveso — 13 Mar 2018, 05:03
Statistics: Posted by Uveso — 13 Mar 2018, 01:43
biass wrote:Kiliax wrote:If I see map being played enough I will be adding decals and making map into a gorgeous map.
so you're.... saying that if you see people playing the map you'll finish it?
Statistics: Posted by Kiliax — 12 Mar 2018, 23:14
Uveso wrote:
I did not play the map, but my AI has.
That's what my AI says:
norushradius is missing!
AI WARNING: No rush option will not work on this map.
Marker ['Expansion Area 01'] is to close to Start Location ['ARMY_5']. Distance= 77.620872497559 (under 80).
Marker ['Naval Area 06'] is to close to Start Location ['ARMY_12']. Distance= 21.931713104248 (under 80).
Marker ['Naval Area 03'] is to close to Start Location ['ARMY_13']. Distance= 21.260292053223 (under 80).
Marker ['Expansion Area 01'] is to close to Start Location ['ARMY_3']. Distance= 77.006492614746 (under 80).
Marker ['Naval Area 04'] is to close to Start Location ['ARMY_11']. Distance= 25.612497329712 (under 80).
Marker ['Expansion Area 02'] is to close to Start Location ['ARMY_6']. Distance= 76.321685791016 (under 80).
Marker ['Naval Area 05'] is to close to Start Location ['ARMY_14']. Distance= 24.839485168457 (under 80).
AI WARNING: 14 LocationManagers will be confused while managing 7 overlaping areas.
18 markers for Land Path Node
32 markers for Water Path Node
35 markers for Air Path Node
50 markers for Amphibious Path Node
Land path marker: Missing markers to reach 22% of the Map
Land path marker: 4 Paths are to long.
Ampibious path marker: 12 Paths are to long.
Water path marker: 4 paths are leading over land.
Water path marker: 14 markers are to close to land
Air path marker: 6 Paths are to long.
AI WARNING: pathfinding corrupted
Result: AI efficiency factor = 72%
PandemoniumAI.png
Statistics: Posted by Kiliax — 12 Mar 2018, 23:03
Statistics: Posted by Uveso — 12 Mar 2018, 21:28
Statistics: Posted by biass — 12 Mar 2018, 17:14
Statistics: Posted by Kiliax — 12 Mar 2018, 05:00