Map1:
-the idea of rocks on the hill is nice, but in nature the majority will most likely end up at the bottom of the hill
-the "vs" makes the map unbalanced even if it consists of trees
-you could add more strata for better look
Map2:
-looks nice, but I would arrange the trees in clumps for more natural look, like in Map3
Map3:
-the heart is nice, but it will make that part of the map unbalanced if you play top vs bottom (maybe add its shape only via strata, or mirror map for left vs right play style to keep it)
All in all good work, but I would spend some time on strata transition to make it look more realistic.
I personally like to use "World Machine" for that. It saves a lot of time. Select height or slope and create strata in combination with distortion and blur effects. Or just try Photoshop with blur and/or opacity changes.
If you are interested, take a look at "Mapping Workflow" in my maps channel, there you will find more tips I found useful.
happy mappingStatistics: Posted by svenni_badbwoi — 23 Mar 2018, 12:48
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