Forged Alliance Forever Forged Alliance Forever Forums 2014-02-24T18:33:55+02:00 /feed.php?f=53&t=6593 2014-02-24T18:33:55+02:00 2014-02-24T18:33:55+02:00 /viewtopic.php?t=6593&p=66741#p66741 <![CDATA[Re: Crimson Feud]]> )

Statistics: Posted by Lionhardt — 24 Feb 2014, 18:33


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2014-02-24T18:17:24+02:00 2014-02-24T18:17:24+02:00 /viewtopic.php?t=6593&p=66736#p66736 <![CDATA[Re: Crimson Feud]]>
it's just incredibly annoying that your hard work is not rewarded by at least an accurate rating while the (genuinely) crap maps can't be forced down to an accurate rating.

Statistics: Posted by Plasma_Wolf — 24 Feb 2014, 18:17


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2014-02-24T10:43:05+02:00 2014-02-24T10:43:05+02:00 /viewtopic.php?t=6593&p=66656#p66656 <![CDATA[Re: Crimson Feud]]>
Krapougnak wrote:
I have noticed that there is a guy that systematically rates any new map with a 1 on the vault.
Poor sap it is his only reason for living... denigrate other peoples work. :cry:


Map vault rework is on my todo list, but behind other things and zep must aggree ...

Statistics: Posted by Dragonfire — 24 Feb 2014, 10:43


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2014-02-24T10:29:56+02:00 2014-02-24T10:29:56+02:00 /viewtopic.php?t=6593&p=66653#p66653 <![CDATA[Re: Crimson Feud]]> Poor sap it is his only reason for living... denigrate other peoples work. :cry:

Statistics: Posted by Krapougnak — 24 Feb 2014, 10:29


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2014-02-22T23:52:10+02:00 2014-02-22T23:52:10+02:00 /viewtopic.php?t=6593&p=66522#p66522 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by Lionhardt — 22 Feb 2014, 23:52


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2014-02-14T00:25:48+02:00 2014-02-14T00:25:48+02:00 /viewtopic.php?t=6593&p=65192#p65192 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by Lionhardt — 14 Feb 2014, 00:25


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2014-02-13T22:13:28+02:00 2014-02-13T22:13:28+02:00 /viewtopic.php?t=6593&p=65179#p65179 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by IceDreamer — 13 Feb 2014, 22:13


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2014-02-13T22:00:37+02:00 2014-02-13T22:00:37+02:00 /viewtopic.php?t=6593&p=65175#p65175 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by Lionhardt — 13 Feb 2014, 22:00


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2014-02-11T20:01:35+02:00 2014-02-11T20:01:35+02:00 /viewtopic.php?t=6593&p=64943#p64943 <![CDATA[Re: Crimson Feud]]>

Statistics: Posted by Lionhardt — 11 Feb 2014, 20:01


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2014-02-11T10:10:05+02:00 2014-02-11T10:10:05+02:00 /viewtopic.php?t=6593&p=64879#p64879 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by Krapougnak — 11 Feb 2014, 10:10


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2014-02-09T20:42:05+02:00 2014-02-09T20:42:05+02:00 /viewtopic.php?t=6593&p=64742#p64742 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by Lionhardt — 09 Feb 2014, 20:42


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2014-02-09T15:27:44+02:00 2014-02-09T15:27:44+02:00 /viewtopic.php?t=6593&p=64703#p64703 <![CDATA[Re: Crimson Feud]]>
Here are two more overview shots of the so far finished map... as you can see I added 1 mex per player in spawn area.

Also some data: The map has an overall reclaim of ~8500 mass atm. So about 2125 per player. The size is 5*5km. It got AI support and NR-zones. Special about these is, that the NR-zones of the two allied players partially overlap.

Statistics: Posted by Lionhardt — 09 Feb 2014, 15:27


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2014-02-09T01:13:10+02:00 2014-02-09T01:13:10+02:00 /viewtopic.php?t=6593&p=64658#p64658 <![CDATA[Re: Crimson Feud]]>
Also I slightly increased the overall reclaim . have not tested how much there is now. But I guess a third more than before.

Statistics: Posted by Lionhardt — 09 Feb 2014, 01:13


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2014-02-08T19:36:09+02:00 2014-02-08T19:36:09+02:00 /viewtopic.php?t=6593&p=64622#p64622 <![CDATA[Re: Crimson Feud]]> Statistics: Posted by Lionhardt — 08 Feb 2014, 19:36


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2014-02-08T19:31:16+02:00 2014-02-08T19:31:16+02:00 /viewtopic.php?t=6593&p=64621#p64621 <![CDATA[Re: Crimson Feud]]>

Statistics: Posted by lextoc — 08 Feb 2014, 19:31


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