Forged Alliance Forever Forged Alliance Forever Forums 2016-10-17T19:45:41+02:00 /feed.php?f=62&t=13273 2016-10-17T19:45:41+02:00 2016-10-17T19:45:41+02:00 /viewtopic.php?t=13273&p=137343#p137343 <![CDATA[Re: MML vs Arty]]>
A UEF gun/shield comm there to keep away units that try to pick them off and you will stream roll people.

Statistics: Posted by Morax — 17 Oct 2016, 19:45


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2016-10-07T15:48:40+02:00 2016-10-07T15:48:40+02:00 /viewtopic.php?t=13273&p=136826#p136826 <![CDATA[Re: MML vs Arty]]>
ZLO_RD wrote:
i would choose MML cause they have 3 times more dps and cost twice less and can shoot while move
but they don't work well against moveing targets and have ~0 aoe, and don't outrange rawanger


Ravager has 70 range and spearhead has 80 lol

Statistics: Posted by TheKoopa — 07 Oct 2016, 15:48


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2016-10-07T15:40:23+02:00 2016-10-07T15:40:23+02:00 /viewtopic.php?t=13273&p=136825#p136825 <![CDATA[Re: MML vs Arty]]> but they don't work well against moveing targets and have ~0 aoe, and don't outrange rawanger

Statistics: Posted by ZLO_RD — 07 Oct 2016, 15:40


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2016-10-07T12:13:24+02:00 2016-10-07T12:13:24+02:00 /viewtopic.php?t=13273&p=136815#p136815 <![CDATA[Re: MML vs Arty]]>
It is much more efficient unit, so it breaks fire bases way easier. 4 t3 arty is a lot, but can be held by fire base shielding. For same price you can get 8 Spearheads - that's much harder to stop.

It costs only 400 mass, has more HP and can shoot while moving so it is better as a supporting unit in Percival force.

If you see t3 pd, what unit would you build? T3 arty is most common choice, but it needs to stay immobile to shoot(exept aeon). UEF player will just use Spearhead to destroy that t3 arty, its wreck and its grandchildren with single valley.

There is an interesting use of Spearhead drops: drop a couple behind enemy lines, but comparatively away from the target you need to snipe, make a valley or two, get them on transport and move them in other location. Like a strat that is immortal to ASF once you drop them.

Statistics: Posted by Apofenas — 07 Oct 2016, 12:13


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2016-10-07T08:46:35+02:00 2016-10-07T08:46:35+02:00 /viewtopic.php?t=13273&p=136807#p136807 <![CDATA[Re: MML vs Arty]]>
can move while firing, cost 2 times less than arty, nice 1700hp, way more dps (without tmd)

like mml they beat tmd mass for mass, but not super effectively, however the best thing is to use a combination. (and sync fire huehue)
i.e. spearheads kill shields and them arty kills shield building, and then tmd and then everything else.

but yeah most useful for killing structures, kinda useless vs units, unless they are standing still

http://www.faforever.com/faf/unitsDB/un ... 04,XEL0306

Statistics: Posted by Exotic_Retard — 07 Oct 2016, 08:46


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2016-10-07T07:17:48+02:00 2016-10-07T07:17:48+02:00 /viewtopic.php?t=13273&p=136806#p136806 <![CDATA[Re: MML vs Arty]]>
use spearheads if something really specific needs to die

normally you would ruin a firebase with mml but tbh a few arty does it better

Statistics: Posted by biass — 07 Oct 2016, 07:17


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2016-10-07T05:56:42+02:00 2016-10-07T05:56:42+02:00 /viewtopic.php?t=13273&p=136804#p136804 <![CDATA[Re: MML vs Arty]]>
no missiles trace, arty are incredibly inaccurate + have lower dps + have aoe, spearheads are not good vs tmd at all (better than flapjacks but that's not saying much), and spearheads are always perfectly accurate (as are all missiles), eg has literally 0 firing randomness. i have no clue what you're on m8

spearheads have truly insane dps (more than 3x an arty), are half as expensive as an arty + nearly twice as healthy, and can shoot while moving; they are also mediocre vs tmd, have a grand total of .5 aoe (a triad has 2), have a lower range (80 vs 90) than an arty, and cannot hit moving targets at all.

use arty vs anything you expect to move, or any time you want to kill things in close proximity to each other. use spearheads if you only ever plan on using them to break bases and have the apm to target them all to different things (because they will all waste shots on one target if you don't), or when having the ability to kite + stay mobile/alive is more important than the ability to do damage (use mobile shields to protect both units either way)

Statistics: Posted by nocaps — 07 Oct 2016, 05:56


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2016-10-08T00:32:05+02:00 2016-10-07T02:27:02+02:00 /viewtopic.php?t=13273&p=136796#p136796 <![CDATA[Re: MML vs Arty]]> 2) Arty is less accurate but deadly af, requires a shield to be stopped or micro.
3) Spearheads can easily overwhelm TMD and break through any defense.

Here are your facts. Use each unit according to your needs. If you are cracking a turtle base - use MMP (Mobile Missile Platform, AKA Spearhead) to break through the shields and kill them. If you are fighting a field battle - use arty to take out groups because MMP has little AOE if any, arty has good AOE and is specifically designed for it.

Statistics: Posted by Lieutenant Lich — 07 Oct 2016, 02:27


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2016-10-07T00:43:54+02:00 2016-10-07T00:43:54+02:00 /viewtopic.php?t=13273&p=136794#p136794 <![CDATA[Re: MML vs Arty]]> Statistics: Posted by belatedcube — 07 Oct 2016, 00:43


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2016-10-06T14:55:34+02:00 2016-10-06T14:55:34+02:00 /viewtopic.php?t=13273&p=136775#p136775 <![CDATA[MML vs Arty]]>
What are advantages/disadvantages between T3 MML and T3 Arty? When do you recommend using one vs the other?

One obvious consideration is TMD, but other than that?

Statistics: Posted by ladderff — 06 Oct 2016, 14:55


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