Forged Alliance Forever Forged Alliance Forever Forums 2020-04-28T19:13:52+02:00 /feed.php?f=62&t=19103 2020-04-28T19:13:52+02:00 2020-04-28T19:13:52+02:00 /viewtopic.php?t=19103&p=183651#p183651 <![CDATA[Re: Transport Banshee robot]]>
http://astrogrep.sourceforge.net/

Statistics: Posted by Uveso — 28 Apr 2020, 19:13


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2020-04-28T18:47:51+02:00 2020-04-28T18:47:51+02:00 /viewtopic.php?t=19103&p=183649#p183649 <![CDATA[Re: Transport Banshee robot]]>
Windows search isn't helpful so I have to use Dos to search for it. Hope this will help some gamer looking for specific mod units.

(1) In Windows, right click mouse at the lower left hand of Windows to call up the menu (I don't know what that menu is called), select Search.
(2) In the Search box, type "CMD.exe" (type in without the quotes") to go into Dos prompt.
(3) In Dos, change to your mods directory (or folder) using the "CD" command.
Example "CD Supreme Commander - Forged Alliance" (type in without the quotes").
(4) Type in "Findstr /s /i advanced battleship *.bp >Unitsname.txt" (type in without the quotes").

Explanation
The "/s" will search all folder and its sub-folder.
The "/i" will make a non case-sensitive string search.
The "advanced battleship" is the string we look for.
The *.bp is the file to look for that specific string.
The ">Unitsname.txt" will save all the matching string of folder, file and strings into this Unitsname.txt

Then use notepad to open this Unitsname.txt file to read the where the units are.

Statistics: Posted by GamerDreams2019ns — 28 Apr 2020, 18:47


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2020-04-25T08:51:39+02:00 2020-04-25T08:51:39+02:00 /viewtopic.php?t=19103&p=183569#p183569 <![CDATA[Re: Transport Banshee robot]]>
Rowey wrote:
GamerDreams2019ns wrote:
Uveso wrote:Owens = BRNT3OW_unit.bp

You can change the buildtime inside the Economy table from the blueprint:
Code:
    Economy = {
        BuildCostEnergy = 17600,
        BuildCostMass = 2700,
        BuildTime = 7350,
    },



I can't find this "Economy" section in TotalMayhem files. Other mods have a Mod_units.Bp file but not in TotalMayhem folder.

I think the ship I wanted to edit is the original Battleship (not a modded ship). Any way I could edit the original ship and what filename and where should I look for that file to edit.

Thanks.


Which Faction Battleship is it you after to change?


I have managed to find these in Blue Naval Ship mod. Below are the ships edited to shorten the build time

(1) filename = tcsc0401_unit.bp
Description = '<LOC tcsc0401_desc>Experimental Missile Submarine'
Original BuildTime = 14400 (around 12 mins)
Edited BuildTime = 7200 (around 6 mins)

(2) filename = TCSS0403_unit.bp
Description = '<LOC TCSS0403_desc>Experimental Cruiser'
Original BuildTime = 40000 (around 33 mins)
Edited BuildTime = 10800 (around 9 mins)

(3) filename = tcsu0302_unit.bp
Description = '<LOC tcsu0302_desc>Drone Carrier',
Original BuildTime = 16200, (around 13.5 mins)
Edited BuildTime = 6000 (around 5 mins)

(4) filename = tcba0401_unit.bp
Description = '<LOC tcba0401_desc>Experimental Quantum Weapon',
Original BuildTime = 22500, (around 18.75 mins)
Edited BuildTime = 12000 (around 10 mins)

(5) filename = tcau0401_unit
Description = '<LOC tcau0401_desc>Experimental Dreadnought',
Original BuildTime = 60000 (around 50 mins)
Edited BuildTime = 14400 (around 12 mins)

(6) filename = tclc0301_unit
Description = '<LOC tclc0301_desc>Mobile EMP Flare Launcher',
Original BuildTime = 10800 (around 9 mins)
Edited BuildTime = 8400 (around 7 mins)

But I cannot find the "Advanced Battleship (Poseidon class) which has a build time of 39 mins.

Statistics: Posted by GamerDreams2019ns — 25 Apr 2020, 08:51


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2020-04-24T12:10:47+02:00 2020-04-24T12:10:47+02:00 /viewtopic.php?t=19103&p=183550#p183550 <![CDATA[Re: Transport Banshee robot]]>
Rowey wrote:
GamerDreams2019ns wrote:
Uveso wrote:Owens = BRNT3OW_unit.bp

You can change the buildtime inside the Economy table from the blueprint:
Code:
    Economy = {
        BuildCostEnergy = 17600,
        BuildCostMass = 2700,
        BuildTime = 7350,
    },



I can't find this "Economy" section in TotalMayhem files. Other mods have a Mod_units.Bp file but not in TotalMayhem folder.

I think the ship I wanted to edit is the original Battleship (not a modded ship). Any way I could edit the original ship and what filename and where should I look for that file to edit.

Thanks.


Which Faction Battleship is it you after to change?


I am playing as UEF and the ships are ...
(1) T2 - Destroyer (Valiant class)
(2) T3 - Advanced battleship (Poseidon class)
(3) T3 - Battleship (summit class)
(4) T3 - Drone carrier (Sinclaire class)

Thanks.

Statistics: Posted by GamerDreams2019ns — 24 Apr 2020, 12:10


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2020-04-22T11:30:38+02:00 2020-04-22T11:30:38+02:00 /viewtopic.php?t=19103&p=183517#p183517 <![CDATA[Re: Transport Banshee robot]]>
GamerDreams2019ns wrote:
Uveso wrote:Owens = BRNT3OW_unit.bp

You can change the buildtime inside the Economy table from the blueprint:
Code:
    Economy = {
        BuildCostEnergy = 17600,
        BuildCostMass = 2700,
        BuildTime = 7350,
    },



I can't find this "Economy" section in TotalMayhem files. Other mods have a Mod_units.Bp file but not in TotalMayhem folder.

I think the ship I wanted to edit is the original Battleship (not a modded ship). Any way I could edit the original ship and what filename and where should I look for that file to edit.

Thanks.


Which Faction Battleship is it you after to change?

Statistics: Posted by Rowey — 22 Apr 2020, 11:30


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2020-04-22T10:35:02+02:00 2020-04-22T10:35:02+02:00 /viewtopic.php?t=19103&p=183516#p183516 <![CDATA[Re: Transport Banshee robot]]>
Uveso wrote:
Owens = BRNT3OW_unit.bp

You can change the buildtime inside the Economy table from the blueprint:
Code:
    Economy = {
        BuildCostEnergy = 17600,
        BuildCostMass = 2700,
        BuildTime = 7350,
    },



I can't find this "Economy" section in TotalMayhem files. Other mods have a Mod_units.Bp file but not in TotalMayhem folder.

I think the ship I wanted to edit is the original Battleship (not a modded ship). Any way I could edit the original ship and what filename and where should I look for that file to edit.

Thanks.

Statistics: Posted by GamerDreams2019ns — 22 Apr 2020, 10:35


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2020-04-22T08:33:43+02:00 2020-04-22T08:33:43+02:00 /viewtopic.php?t=19103&p=183512#p183512 <![CDATA[Re: Transport Banshee robot]]>
You can change the buildtime inside the Economy table from the blueprint:
Code:
    Economy = {
        BuildCostEnergy = 17600,
        BuildCostMass = 2700,
        BuildTime = 7350,
    },

Statistics: Posted by Uveso — 22 Apr 2020, 08:33


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2020-04-22T08:35:56+02:00 2020-04-22T07:55:19+02:00 /viewtopic.php?t=19103&p=183511#p183511 <![CDATA[Re: Transport Banshee robot]]>
I can't seem to find the unit folder for T3 "Advanced Long-Range Missile Mech" (Owens) in TotalMayhem folder.

Another question is, can I edit the build time for T3 naval ship becos some ships are way too long to build.

Thanks again.

Statistics: Posted by GamerDreams2019ns — 22 Apr 2020, 07:55


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2020-04-20T20:45:42+02:00 2020-04-20T20:45:42+02:00 /viewtopic.php?t=19103&p=183493#p183493 <![CDATA[Re: Transport Banshee robot]]>
I changed the two Commandcaps:
Code:
RULEUCC_CallTransport = true,
RULEUCC_Transport = true,

And after this i can transport the Banshee with TECH1, 2 and 3 transports.

Be sure you edited the right file:
Code:
\Mods\TotalMayhem\units\BRNT2BM\BRNT2BM_unit.bp

Statistics: Posted by Uveso — 20 Apr 2020, 20:45


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2020-04-20T08:20:41+02:00 2020-04-20T08:20:41+02:00 /viewtopic.php?t=19103&p=183484#p183484 <![CDATA[Re: Transport Banshee robot]]>
Uveso wrote:
Can't find the unit "Banshee" inside the original game.

The only unit i know with the name Banshee is a Total Mayhem UEF Tech 2 Bot with an experimental Icon that can be build by engineers, not a factory.

Inside the Blueprint this unit has disabled the commandcaps for transport:
Code:
            RULEUCC_CallTransport = false,
            RULEUCC_Transport = false,
That's why you can't load this unit inside a transporter. (It's an experimental)


I did that by editing it to "True" but still cannot ferry the bot. Maybe the game don't allow this ?

Statistics: Posted by GamerDreams2019ns — 20 Apr 2020, 08:20


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2020-04-18T17:22:13+02:00 2020-04-18T17:22:13+02:00 /viewtopic.php?t=19103&p=183454#p183454 <![CDATA[Re: Transport Banshee robot]]>
The only unit i know with the name Banshee is a Total Mayhem UEF Tech 2 Bot with an experimental Icon that can be build by engineers, not a factory.

Inside the Blueprint this unit has disabled the commandcaps for transport:
Code:
            RULEUCC_CallTransport = false,
            RULEUCC_Transport = false,
That's why you can't load this unit inside a transporter. (It's an experimental)

Statistics: Posted by Uveso — 18 Apr 2020, 17:22


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2020-04-18T16:51:54+02:00 2020-04-18T16:51:54+02:00 /viewtopic.php?t=19103&p=183451#p183451 <![CDATA[Transport Banshee robot]]>
I am playing a map with medium size island, none of the fraction land are joined so have to use transport to fly them to enemy' base for battle.

I tried T3 heavy transport to fly a Banshee robot but the transport won't carry it - the mouse cursor only displayed an assist icon and not ferry icon.

Any way to transport a Banshee ?

Thanks

Statistics: Posted by GamerDreams2019ns — 18 Apr 2020, 16:51


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