Forged Alliance Forever Forged Alliance Forever Forums 2015-10-11T15:18:21+02:00 /feed.php?f=67&t=10702 2015-10-11T15:18:21+02:00 2015-10-11T15:18:21+02:00 /viewtopic.php?t=10702&p=112044#p112044 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by Tremarl — 11 Oct 2015, 15:18


]]>
2015-10-01T04:19:54+02:00 2015-10-01T04:19:54+02:00 /viewtopic.php?t=10702&p=111391#p111391 <![CDATA[Re: RAS and its role in the game]]> The point of this thread was never to remove RAS.

The point was to consider its role in the game and have an open discussion on why it is so extremely dominant (you can find a huge list of reasons why in the early pages of this thread) and the numerous advantages it has. While suggesting changes/fixes is perfectly fine, it will ultimately be for the balance team to decide what, if anything, will happen.

The only thing we can do is hope to influence their decision with insightful, well-reasoned discussion and creative but well thought out solutions.

If you want to make outrageous suggestions, that's fine, but we have a suggestion forum for that. If you want to talk about something else like rating or scu's or whatever, that's also fine but don't do it here please. I already outlined the general purpose of this thread and the type of discussion it is meant for. If you can't keep yourself to that you should make your own thread.

Statistics: Posted by Ceneraii — 01 Oct 2015, 04:19


]]>
2015-10-01T04:18:08+02:00 2015-10-01T04:18:08+02:00 /viewtopic.php?t=10702&p=111390#p111390 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by IceDreamer — 01 Oct 2015, 04:18


]]>
2015-10-01T03:42:27+02:00 2015-10-01T03:42:27+02:00 /viewtopic.php?t=10702&p=111388#p111388 <![CDATA[Re: RAS and its role in the game]]>
dirtierdragoon4. wrote:
quark036 wrote:I agree with briang, it wouldn't be ranked because it removes strategy.

Noobs only know mexes and energy reactors and having to consider upgrading to RAS or not even knowing what it is, is no strategy in itself, and they start to get negative marks towards their ranking.

Some have no strategy and some do, but strategies vary, so strategy does not seem to be an issue here. Im suggesting to have two types of settings (RAS/No RAS) that are both ranked. In both cases the playing field is fair. Trying to figure out your normal economy is hard enough without trying to find the correct time to upgrade to RAS. Their are many new players and RAS is a big disadvantage for them.


Um, no. For one, the ranking is a measurement of how good you are at a strategy game. Taking away strategy shouldn't be ranked, because then it isn't a measure of how good you are at the aforementioned strategy game. By your logic, every build restriction should be ranked, because "the playing field is fair." It can be hard to learn how to eco and ras, but that is part of the game. This is a very advanced strategy game-we shouldn't be removing the complex interplay of different aspects of it that makes it so fun.
Also, a sort of fundamental flaw in your argument: RAS is hard for new players, so it kind of has to be ranked. Being able to manage your economy is a central aspect of SupCom, so taking away that part shouldn't be ranked.

Statistics: Posted by quark036 — 01 Oct 2015, 03:42


]]>
2015-10-01T06:35:09+02:00 2015-10-01T03:10:51+02:00 /viewtopic.php?t=10702&p=111387#p111387 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 03:10


]]>
2015-10-01T06:34:53+02:00 2015-10-01T02:51:04+02:00 /viewtopic.php?t=10702&p=111386#p111386 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 02:51


]]>
2015-10-01T06:34:35+02:00 2015-10-01T02:45:25+02:00 /viewtopic.php?t=10702&p=111385#p111385 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 02:45


]]>
2015-10-01T06:34:16+02:00 2015-10-01T02:30:54+02:00 /viewtopic.php?t=10702&p=111383#p111383 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 02:30


]]>
2015-10-01T06:34:01+02:00 2015-10-01T02:27:51+02:00 /viewtopic.php?t=10702&p=111382#p111382 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 02:27


]]>
2015-10-01T06:33:42+02:00 2015-10-01T02:15:22+02:00 /viewtopic.php?t=10702&p=111380#p111380 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 02:15


]]>
2015-10-01T02:04:22+02:00 2015-10-01T02:04:22+02:00 /viewtopic.php?t=10702&p=111378#p111378 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by quark036 — 01 Oct 2015, 02:04


]]>
2015-10-01T06:33:22+02:00 2015-10-01T01:59:10+02:00 /viewtopic.php?t=10702&p=111374#p111374 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 01:59


]]>
2015-10-01T01:35:03+02:00 2015-10-01T01:35:03+02:00 /viewtopic.php?t=10702&p=111369#p111369 <![CDATA[Re: RAS and its role in the game]]>
Ithilis_Quo wrote:
Gorton wrote:It would be nice to see either of these in a mod, so we can see what it would be like


I would like to say that it already is in mode, and you can also see how its like, and how its working/not working.


It's part of your mod, yes.
However, I want to see the effect of this and only this, which is impossible with the scale of yours.

Statistics: Posted by Gorton — 01 Oct 2015, 01:35


]]>
2015-10-01T06:33:04+02:00 2015-10-01T00:57:38+02:00 /viewtopic.php?t=10702&p=111365#p111365 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 00:57


]]>
2015-10-01T06:36:57+02:00 2015-10-01T00:19:36+02:00 /viewtopic.php?t=10702&p=111353#p111353 <![CDATA[Re: RAS and its role in the game]]> Statistics: Posted by dirtierdragoon4. — 01 Oct 2015, 00:19


]]>