Statistics: Posted by Epson — 06 Dec 2015, 10:10
Statistics: Posted by Morax — 06 Nov 2015, 18:07
Statistics: Posted by rxnnxs — 06 Nov 2015, 13:38
I think this can be true at higher tech levels too. I don't know why you'd want units like Bricks and Percivals being so effective because they're so slow. Is this not the reason we made experimentals less of an emphasis? The late game should become about more units, in more places, moving quickly not less units, of higher value moving slowly.
Of course the pathfinding and slowdown is an issue. Maybe what I'm looking for would only slow the game down not speed it up? Still if it was a case of 20 fast moving game enders running about rather than 20 slow ones that'd surely be a bonus. TA matches in the late game can be very one dimensional affairs but at least with Big Berthas all your high ticket game enders and fusion reactors are getting destroyed and rebuilt constantly keeping the position of high value targets continually shifting.
Statistics: Posted by Reaper Zwei — 29 Oct 2015, 11:29
Statistics: Posted by Korbah — 29 Oct 2015, 05:55
Statistics: Posted by BLITZ_Molloy — 28 Oct 2015, 23:32