Statistics: Posted by Ithilis_Quo — 25 Dec 2015, 01:27
]]>2015-12-25T00:08:32+02:002015-12-25T00:08:32+02:00/viewtopic.php?t=11333&p=116402#p116402Statistics: Posted by IceDreamer — 25 Dec 2015, 00:08
]]>2015-12-24T23:29:23+02:002015-12-24T23:29:23+02:00/viewtopic.php?t=11333&p=116401#p116401Statistics: Posted by Kalvirox — 24 Dec 2015, 23:29
]]>2015-12-23T22:38:56+02:002015-12-23T22:38:56+02:00/viewtopic.php?t=11333&p=116293#p116293Statistics: Posted by briang — 23 Dec 2015, 22:38
]]>2015-12-23T22:36:09+02:002015-12-23T22:36:09+02:00/viewtopic.php?t=11333&p=116292#p116292 There will be a detailed explanation about every change and the reasoning behind it, with opportunity to discuss when the changes hit alpha (for everyone who helps testing the patch) and beta (for everyone else) like it was in the last patch.
But you can find some of the reasoning in the poll about the scope of the patch and more in the topics about t3 land changes from the patch before the previous one (last patch in Zep times with me as Team Leader), including many pages of public discussion.
A very short and simplified answer is to make them weaker against t2 and sniperbots.