Forged Alliance Forever Forged Alliance Forever Forums 2016-08-27T19:02:26+02:00 /feed.php?f=67&t=12929 2016-08-27T19:02:26+02:00 2016-08-27T19:02:26+02:00 /viewtopic.php?t=12929&p=133655#p133655 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by Bittered — 27 Aug 2016, 19:02


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2016-08-27T16:38:05+02:00 2016-08-27T16:38:05+02:00 /viewtopic.php?t=12929&p=133647#p133647 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by IceDreamer — 27 Aug 2016, 16:38


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2016-08-27T16:32:11+02:00 2016-08-27T16:32:11+02:00 /viewtopic.php?t=12929&p=133646#p133646 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by Lieutenant Lich — 27 Aug 2016, 16:32


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2016-08-21T12:05:33+02:00 2016-08-21T12:05:33+02:00 /viewtopic.php?t=12929&p=133232#p133232 <![CDATA[Re: Chronodamp doesn't fire underwater]]>
(have a nice day)

Statistics: Posted by Exotic_Retard — 21 Aug 2016, 12:05


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2016-08-18T00:20:20+02:00 2016-08-18T00:20:20+02:00 /viewtopic.php?t=12929&p=133000#p133000 <![CDATA[Re: Chronodamp doesn't fire underwater]]>
The chronodamp is a weapon that releases a quantum temporal field. The field freezes targets in time. Calling it an EMP weapon would be incorrect. It's not related to an electro-magnetic pulse in any technological way. Also Aeon Tech one bomber does not use EMP although it's stated in tooltip. Lastly, Aeon's submarines use chrono torpedoes. Their time freeze/stun mechanic was never included for balance reasons.

Seraphim's tactical missiles originally had time freeze/stun mechanics, but was removed for balance reasons also. (Proof was in FA's original unit sheet and PDF instruction booklet.)

Statistics: Posted by Nepty — 18 Aug 2016, 00:20


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2016-08-17T17:03:42+02:00 2016-08-17T17:03:42+02:00 /viewtopic.php?t=12929&p=132974#p132974 <![CDATA[Re: Chronodamp doesn't fire underwater]]>
I guess I was quite curious about it because the Aeon ACU is quite defenceless when underwater. Perhaps it's a faction trait, but seeing as the ability is rarely used, do you think it would be a negative gameplay mechanic to allow it to fire on its' ticks while under water?

Statistics: Posted by snuffles — 17 Aug 2016, 17:03


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2016-08-17T13:27:16+02:00 2016-08-17T13:27:16+02:00 /viewtopic.php?t=12929&p=132965#p132965 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by Iszh — 17 Aug 2016, 13:27


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2016-08-17T13:14:48+02:00 2016-08-17T13:14:48+02:00 /viewtopic.php?t=12929&p=132964#p132964 <![CDATA[Re: Chronodamp doesn't fire underwater]]> technically incorrect (Correct in result). Chrono is its own weapon, range 35 (So if ACU weapon is unupgraded it will fire when main isn't. It won't target air without ground being there because:

Code:
FireTargetLayerCapsTable = {
    Land = 'Land|Water|Seabed',
    Seabed = 'Land|Water|Seabed',
    Water = 'Land|Water|Seabed',
},


However, when it fires, the stun applies as follows to all units in sphere with size Radius:

Code:
Buffs = {
    {
        Add = {
            OnFire = true,
        },
        BuffType = 'STUN',
        Duration = 3.5,
        Radius = 35,
        TargetAllow = 'MOBILE',
        TargetDisallow = 'EXPERIMENTAL,COMMAND',
    },
},


It also won't fire when underwater because AboveWaterFireOnly = true and AboveWaterTargetsOnly = true.

Statistics: Posted by IceDreamer — 17 Aug 2016, 13:14


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2016-08-17T12:23:10+02:00 2016-08-17T12:23:10+02:00 /viewtopic.php?t=12929&p=132961#p132961 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by Iszh — 17 Aug 2016, 12:23


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2016-08-17T12:21:48+02:00 2016-08-17T12:21:48+02:00 /viewtopic.php?t=12929&p=132960#p132960 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by speed2 — 17 Aug 2016, 12:21


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2016-08-17T11:22:46+02:00 2016-08-17T11:22:46+02:00 /viewtopic.php?t=12929&p=132957#p132957 <![CDATA[Re: Chronodamp doesn't fire underwater]]> Statistics: Posted by snuffles — 17 Aug 2016, 11:22


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2016-08-15T18:05:24+02:00 2016-08-15T18:05:24+02:00 /viewtopic.php?t=12929&p=132843#p132843 <![CDATA[Re: Chronodamp doesn't fire underwater]]>
snuffles wrote:
Is it possible to change this functionality for beta/balancetesting?

Thoughts?


Possible? Yes. Going to happen? Probably not...

Statistics: Posted by IceDreamer — 15 Aug 2016, 18:05


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2016-08-15T17:15:23+02:00 2016-08-15T17:15:23+02:00 /viewtopic.php?t=12929&p=132838#p132838 <![CDATA[Chronodamp doesn't fire underwater]]>
Thoughts?

Statistics: Posted by snuffles — 15 Aug 2016, 17:15


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