Forged Alliance Forever Forged Alliance Forever Forums 2016-11-15T23:46:38+02:00 /feed.php?f=67&t=13417 2016-11-15T23:46:38+02:00 2016-11-15T23:46:38+02:00 /viewtopic.php?t=13417&p=139169#p139169 <![CDATA[Re: Make Aeon great again]]> Very important rule of shitposting is to not let your self reightious-ness spill into the text

I support variations with some degree of "effort" put into them, for example the flooded version of monument valley

But when you download something, change one setting, and the reupload under your name, I cannot

Like imagine if I took whatever part of the lobby code that made friend-mods purple, made the hex code a different colour value and then went back to the devs claiming I made a new lobby code?

I'm sure darth does not want this off topic, so that's enough

Statistics: Posted by biass — 15 Nov 2016, 23:46


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2016-11-15T23:26:35+02:00 2016-11-15T23:26:35+02:00 /viewtopic.php?t=13417&p=139168#p139168 <![CDATA[Re: Make Aeon great again]]>
i don't even understand how someone can talk about "stealing" in case like that.
there is nothing bad into changing a map (by adding water for example). I, for example, decided to remove air spot from wonder to have a different gameplay. i just added something "more" to this community. I don't feel like i've stolen something from someone.
What they have done, created a nice variation of gameplay (especially by keeping under-water mexx, that allow sub to be useful).



I guess i didn't refrained.

Statistics: Posted by keyser — 15 Nov 2016, 23:26


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2016-11-15T22:35:09+02:00 2016-11-15T22:35:09+02:00 /viewtopic.php?t=13417&p=139163#p139163 <![CDATA[Re: Make Aeon great again]]>
i was going to make a satire post about how simple it was to steal someone's hard work and then add really bad water into it, i refrained however

Statistics: Posted by biass — 15 Nov 2016, 22:35


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2016-11-15T16:34:31+02:00 2016-11-15T16:34:31+02:00 /viewtopic.php?t=13417&p=139143#p139143 <![CDATA[Re: Make Aeon great again]]>
biass wrote:
I'm not sure why aeon having a deck gun is relevant in a navy dominated by frigates in the 1st place


Just read through and noticed this statement and wanted to explain:

I've been playing a lot of the "flooded" versions of maps, in particular Argon (great map!), and have frequently chased away hoards of frigates with mass subs. If the engineer is a "floaty, floaty, naughty, naughty" I always raise the subs to shoot engies with deck guns. There is a substantial amount of mexes in the center of the map on Flooded Argon so killing those engies quick, then re-submerging is a tactic I like to use.

Every bit of mass you can get counts so allowing someone to use the mass from those extractors is a game-changer.

FYI, I do not support Darth Google whatsoever and only wanted to point out that the deck gun is NOT useless.

Statistics: Posted by Morax — 15 Nov 2016, 16:34


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2016-11-15T15:52:33+02:00 2016-11-15T15:52:33+02:00 /viewtopic.php?t=13417&p=139140#p139140 <![CDATA[Re: Make Aeon great again]]>
Darth_Google wrote:
they lack a variety while not being really specialized.

Are you sure you're playing the same game as we do?

Statistics: Posted by PhilipJFry — 15 Nov 2016, 15:52


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2016-11-15T12:05:44+02:00 2016-11-15T12:05:44+02:00 /viewtopic.php?t=13417&p=139128#p139128 <![CDATA[Re: Make Aeon great again]]> Statistics: Posted by Zock — 15 Nov 2016, 12:05


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2016-11-13T18:18:32+02:00 2016-11-13T18:18:32+02:00 /viewtopic.php?t=13417&p=138983#p138983 <![CDATA[Re: Make Aeon great again]]>
Lich King wrote:
If you haven't noticed, (g)aeon units have a motto: "Do one thing and do it well". Thus Aeon gets a submarine that kills underwater stuff well, a frigate that kills floating stuff well and an AA boat that kills air of its tech well. One unit per job.

How is Aeon sub specialized when its subpar in every way to UEF Tigershark? How the Shard is a good thing and not a liability? Ok, the frigate is decent and each faction's frigate have their own strengths, with Aeon having more range, but UEF have jamming that is decently useful on t2 stage against destros and Cybran frigates are amazingly mass-efficient. And Sera have a few extra HP and being a potato.

Also i NEVER FFS said that Aeon are weak. I said that they lack a variety while not being really specialized.

Statistics: Posted by Darth_Google — 13 Nov 2016, 18:18


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2016-11-13T16:23:03+02:00 2016-11-13T16:23:03+02:00 /viewtopic.php?t=13417&p=138968#p138968 <![CDATA[Re: Make Aeon great again]]>
Darth_Google wrote:
biass wrote:You could just use some aurora to kill the engy..

I'm not sure why aeon having a deck gun is relevant in a navy dominated by frigates in the 1st place

Maybe on 5*5 or 10*10 map you can, but auroras are really slow to be a real raid unit, while the t1 subs are not.

I dont get it: you seriously think that not having a deck gun is a disadvantage or that adding a deck gun is gonna make an aeon navy OP? Oo


By this logic we should add all options to all factions
They're different for a reason.

Lich King wrote:
If you haven't noticed, (g)aeon units have a motto: "Do one thing and do it well". Thus Aeon gets a submarine that kills underwater stuff well, a frigate that kills floating stuff well and an AA boat that kills air of its tech well. One unit per job.

This says it.
However, lich, can you stop with this childish reference to aeon ? You don't even know what it means, and you're copying it from other players. Little sad.


About aeon in general: I think there is no issue with aeon being weak at all. In fact, I think it's the same problem that cybran players have: Aeon is strong, Cybran is strong, and compared to the other factions - their only weakness is each other. The true issue I feel is that cybran players feel aeon is too strong (it's the only faction that does well against them) and vice versa.

Meanwhile, seraphim and uef are crap, but that's fine because you can kill them with your favourite and totally balanced faction.

Statistics: Posted by Gorton — 13 Nov 2016, 16:23


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2016-11-13T16:16:05+02:00 2016-11-13T16:16:05+02:00 /viewtopic.php?t=13417&p=138967#p138967 <![CDATA[Re: Make Aeon great again]]> Statistics: Posted by Lieutenant Lich — 13 Nov 2016, 16:16


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2016-11-13T15:56:31+02:00 2016-11-13T15:56:31+02:00 /viewtopic.php?t=13417&p=138961#p138961 <![CDATA[Re: Make Aeon great again]]>
biass wrote:
You could just use some aurora to kill the engy..

I'm not sure why aeon having a deck gun is relevant in a navy dominated by frigates in the 1st place

Maybe on 5*5 or 10*10 map you can, but auroras are really slow to be a real raid unit, while the t1 subs are not.

I dont get it: you seriously think that not having a deck gun is a disadvantage or that adding a deck gun is gonna make an aeon navy OP? Oo

Statistics: Posted by Darth_Google — 13 Nov 2016, 15:56


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2016-11-07T01:35:19+02:00 2016-11-07T01:35:19+02:00 /viewtopic.php?t=13417&p=138500#p138500 <![CDATA[Re: Make Aeon great again]]>
I'm not sure why aeon having a deck gun is relevant in a navy dominated by frigates in the 1st place

Statistics: Posted by biass — 07 Nov 2016, 01:35


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2016-11-07T00:56:33+02:00 2016-11-07T00:56:33+02:00 /viewtopic.php?t=13417&p=138498#p138498 <![CDATA[Re: Make Aeon great again]]>
TheKoopa wrote:
Deck gun doesn't matter at all though, the only reason you would really use it is to kill mexes out of the range of a frigate.

Which, by the way, an aeon frigate has more of than other frigs)

Or to kill floating engies since subs are good at killing engies, but Aeon cant do anything with them if they hover. Which actually is relevant when the subs are relevant.

Statistics: Posted by Darth_Google — 07 Nov 2016, 00:56


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2016-11-07T00:51:30+02:00 2016-11-07T00:51:30+02:00 /viewtopic.php?t=13417&p=138497#p138497 <![CDATA[Re: Make Aeon great again]]> Then again, Aeon sub is not the worst, Seraphim is with its pitiful 1 is 20 seconds torpedo defense and 450 HP.
Spoiler: show
I'd probably be more accurate if the unit database wasn't so out-of-date

Statistics: Posted by Lieutenant Lich — 07 Nov 2016, 00:51


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2016-11-06T21:42:41+02:00 2016-11-06T21:42:41+02:00 /viewtopic.php?t=13417&p=138472#p138472 <![CDATA[Re: Make Aeon great again]]>
Which, by the way, an aeon frigate has more of than other frigs)

Statistics: Posted by TheKoopa — 06 Nov 2016, 21:42


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2016-11-06T19:52:25+02:00 2016-11-06T19:52:25+02:00 /viewtopic.php?t=13417&p=138458#p138458 <![CDATA[Re: Make Aeon great again]]>
Every Aeon weapon that have a 'chrono' prefix was supposed to have an EMP effect just like Aeon t1 bomber does with a chrono bomb.

So their t1 sub was supposed to have a chronotorps which would stun enemy units. It traded a deck gun for it because specialization.

And then the 'chrono' weapon idea was scrapped everywhere besides t1 bomber. Im not sure what other units also have the 'chrono' but i believe some depth charges have it too.

But deck gun did not make it back.

Basically, the aeon are advertised as being micro-intensive and specialized. While the 1st is true the second is not always the case. And t1 spam skipping to t3 rush while being a powerful thing is also something that is kinda shallow.

And yeah both MMLs and TMLs miss. Which is a really stupid thing.

Statistics: Posted by Darth_Google — 06 Nov 2016, 19:52


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