Forged Alliance Forever Forged Alliance Forever Forums 2018-01-28T16:25:50+02:00 /feed.php?f=67&t=14168 2018-01-28T16:25:50+02:00 2018-01-28T16:25:50+02:00 /viewtopic.php?t=14168&p=160002#p160002 <![CDATA[Re: Cybran gameender]]>
Mach wrote:
ok considering loyas cant stun exp/acu anymore, I think scathis shots should stun everything so monkey can come in and mazor stunned gc or walk past those 10 now stunned ravagers that were keeping it out.

plus ability to dodge nukes via faster packing speed


why you dont play it today? work as that in equilibrium... wet dream come true right?

Statistics: Posted by Ithilis_Quo — 28 Jan 2018, 16:25


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2018-01-28T14:48:25+02:00 2018-01-28T14:48:25+02:00 /viewtopic.php?t=14168&p=159992#p159992 <![CDATA[Re: Cybran gameender]]>
Mach wrote:
ok considering loyas cant stun exp/acu anymore, I think scathis shots should stun everything so monkey can come in and mazor stunned gc or walk past those 10 now stunned ravagers that were keeping it out.

plus ability to dodge nukes via faster packing speed



How about make it just stun things and deal no damage? Sounds like an unique gameender, not another gameender arty

Statistics: Posted by Masyaka — 28 Jan 2018, 14:48


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2018-01-28T13:33:16+02:00 2018-01-28T13:33:16+02:00 /viewtopic.php?t=14168&p=159983#p159983 <![CDATA[Re: Cybran gameender]]>
plus ability to dodge nukes via faster packing speed

Statistics: Posted by Mach — 28 Jan 2018, 13:33


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2017-12-01T17:59:20+02:00 2017-12-01T17:59:20+02:00 /viewtopic.php?t=14168&p=157339#p157339 <![CDATA[Re: Cybran gameender]]>
really interested in this topic because i had also come to the conclusion that the scathis is essentially a slow an heavy pile of garbage.

i think some ideas are good, but i don't think it should be given a very long range, to me that wouldn't make sense. It is made to be a mobile arty, but if you buff its range too much, then you won't ever have any reason to move it, so it's just an artillery.

i'm not against the idea of giving it an EMP weapon, but i think those don't cross shields right ? so low damage + EMP would be just low damage. If it were up to me, i'd give it a higher movment speed because it's about as mobile as tectonic plates, but more importantly, i think all it really need is a good stealth+cloak like the cybran ACUs, that would make it much more survivable. your opponent can still see where the shells come from, but you could runaway easier if it was invisible. oh, and i definitely think the scathis shoud be able to fire from underwater though, if the water is shallow enough obviously.

if we leave the scathis alone for a while though, i think the best options for a cybran game ender definitely needs to be something about being sneaky, the idea of a gigantic cloak seems really neat, but it would make no sense if the aeon T3 super intel and UEF satellites can see through it (i don't know if they can).

otherwise... well the EMP missile or arty idea is nice, but as i said, i wouldn't give it to the sacthis. However, since someone was complaining about how the cybran T3 arty is garbage, i thing it would be fair if it got the EMP burst, since adding new units to the game doesn't seem to be a viable option.


and finally, someone said that the cybran suck ass early mid, and late game, but i totally disagree, at T1, mantises are very maneuverable, can assist your ACU to tech2, and have a high rate of fire which mean you lose very little damage to overkill or misses, at T2 the rhino is second only to the tech 2 seraphim assault bot, and at T3 loyalists are very efficient at mowing down XPs (except fatboys, cursed be their name !) and their high speed and EMP death makes them very good a overrunning bases.
at least that's my opinion

Statistics: Posted by lapantouflemagic — 01 Dec 2017, 17:59


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2017-11-28T13:13:01+02:00 2017-11-28T13:13:01+02:00 /viewtopic.php?t=14168&p=157109#p157109 <![CDATA[Re: Cybran gameender]]>
uzurpator wrote:
Come to think of it, It would suffice for it to wear out shields and cause massive EMP lockdown and it would make the enemy base in a very fragile state.


galacticfear already did that in his setons balance mod

Statistics: Posted by PhilipJFry — 28 Nov 2017, 13:13


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2017-11-28T13:01:45+02:00 2017-11-28T13:01:45+02:00 /viewtopic.php?t=14168&p=157108#p157108 <![CDATA[Re: Cybran gameender]]>
Come to think of it, It would suffice for it to wear out shields and cause massive EMP lockdown and it would make the enemy base in a very fragile state.

Statistics: Posted by uzurpator — 28 Nov 2017, 13:01


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2017-11-28T12:50:46+02:00 2017-11-28T12:50:46+02:00 /viewtopic.php?t=14168&p=157107#p157107 <![CDATA[Re: Cybran gameender]]> this will most certainly not happen

Statistics: Posted by PhilipJFry — 28 Nov 2017, 12:50


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2017-11-28T12:49:36+02:00 2017-11-28T12:49:36+02:00 /viewtopic.php?t=14168&p=157106#p157106 <![CDATA[Re: Cybran gameender]]>
Edit: Come to think of it, 2 - 7km would also work, I guess.

Statistics: Posted by uzurpator — 28 Nov 2017, 12:49


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2017-11-28T12:31:41+02:00 2017-11-28T12:31:41+02:00 /viewtopic.php?t=14168&p=157104#p157104 <![CDATA[Re: Cybran gameender]]> Scathis has 300 max range
if you want an arty with a min range of 500 and max of 1500 i don't think you play the maps we focus on when balancing the game (5x5, 10x10, 20x20)

Statistics: Posted by PhilipJFry — 28 Nov 2017, 12:31


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2017-11-28T12:26:51+02:00 2017-11-28T12:26:51+02:00 /viewtopic.php?t=14168&p=157102#p157102 <![CDATA[Re: Cybran gameender]]>
Sciathis
Gatling Artillery

Stealth
Cloak
Teleport

Range: 500-1500
Damage: 50 ( 1000 dps, 20 shots/second )
Double damage to shields
EMP ( 2sec ) on impact
Camera ( 2sec ) on impact

Shoots a constant stream of artillery shells over a wide area, disabling shields and causing mayhem to anything below it.

Statistics: Posted by uzurpator — 28 Nov 2017, 12:26


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2017-11-08T02:07:12+02:00 2017-11-08T02:07:12+02:00 /viewtopic.php?t=14168&p=156072#p156072 <![CDATA[Re: Cybran gameender]]> Statistics: Posted by B_U_F_F_I_T_U_P — 08 Nov 2017, 02:07


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2017-11-07T23:47:54+02:00 2017-11-07T23:47:54+02:00 /viewtopic.php?t=14168&p=156071#p156071 <![CDATA[Re: Cybran gameender]]>
PhilipJFry wrote:
The static sera arty tends to shoot in front of the target for the most part which makes it hit a decent bit less than it should
I can't figure out how to make cybran/uef arty shoot at more range than they already have - i'd like to make all static t3 arty shoot at 800 range

If you know how to solve those two issues then that would be a great help


ou yeah this, i was forced on this problem as well, and it was pain in the ass. Why it didnt work as it should and as you want is because it have bad maked model with bones that work properly only on it actual size and angle where it yaw turet. When you increse range on cybran artilery then it should fire from higer angel as model can physicaly shoot so it didnt shoot at all.

There are multiple solutions:
- one of then should be rework model and it bones, what will be probably best one.
- Another solution should be play with turret pitch/yaw range and found some values that dont colide with actual model bones.
- thereticly play also with bones size itself, but for this you need someone who know how model works, and its not me :/
- or some hack style fix, where play with projectile parameters that will ignore artilery model, but tbh im not sure if this will work, or how it can be hacked (and its not very healty to game)
- easier solution -> copypast it from equilibrium, where all artilery have same range. but its 700 (because that was rough limit where cybran t3 arty and sera was able fire properly and dont cause that issues whiteout another fixing)

Statistics: Posted by Ithilis_Quo — 07 Nov 2017, 23:47


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2017-11-07T21:59:14+02:00 2017-11-07T21:59:14+02:00 /viewtopic.php?t=14168&p=156070#p156070 <![CDATA[Re: Cybran gameender]]>
edit: Icedreamer managed to fiddle with the values and make them shoot at the intended range

Statistics: Posted by PhilipJFry — 07 Nov 2017, 21:59


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2017-11-07T21:50:48+02:00 2017-11-07T21:50:48+02:00 /viewtopic.php?t=14168&p=156069#p156069 <![CDATA[Re: Cybran gameender]]>
PhilipJFry wrote:
The static sera arty tends to shoot in front of the target for the most part which makes it hit a decent bit less than it should
I can't figure out how to make cybran/uef arty shoot at more range than they already have - i'd like to make all static t3 arty shoot at 800 range

If you know how to solve those two issues then that would be a great help


He says, having not asked the person here who knows the most about how this stuff works...

Statistics: Posted by IceDreamer — 07 Nov 2017, 21:50


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2017-11-07T21:34:38+02:00 2017-11-07T21:34:38+02:00 /viewtopic.php?t=14168&p=156068#p156068 <![CDATA[Re: Cybran gameender]]>
PhilipJFry wrote:
The static sera arty tends to shoot in front of the target for the most part which makes it hit a decent bit less than it should
I can't figure out how to make cybran/uef arty shoot at more range than they already have - i'd like to make all static t3 arty shoot at 800 range

If you know how to solve those two issues then that would be a great help


take code from EQ, I think all arties have same range there

and ED4 as T3 shield god damed :!: :!: :!: Cyb has the worst arty/late game

....I dont know why I still trying......... :(

Statistics: Posted by ZeRenCZ — 07 Nov 2017, 21:34


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