Forged Alliance Forever Forged Alliance Forever Forums 2018-05-11T18:43:10+02:00 /feed.php?f=67&t=16158 2018-05-11T18:43:10+02:00 2018-05-11T18:43:10+02:00 /viewtopic.php?t=16158&p=163241#p163241 <![CDATA[Re: Two speed togglable ability for Spirit?]]> same (or even worse) with assist

Statistics: Posted by ZLO_RD — 11 May 2018, 18:43


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2018-05-10T10:04:09+02:00 2018-05-10T10:04:09+02:00 /viewtopic.php?t=16158&p=163205#p163205 <![CDATA[Re: Two speed togglable ability for Spirit?]]> ...formation

Statistics: Posted by biass — 10 May 2018, 10:04


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2018-05-10T09:38:25+02:00 2018-05-10T09:38:25+02:00 /viewtopic.php?t=16158&p=163204#p163204 <![CDATA[Re: Two speed togglable ability for Spirit?]]>
Anihilnine wrote:
Suprised no one is saying this would make aeon more op.


FtXCommando wrote:
Why is micromanaging your spirits not part of the APM cost you pay as Aeon for having tanks that can defeat other tanks at their tier mass efficiently? No, slow speed and low hp don't really do enough to make them equal to the other tanks.

Statistics: Posted by moonbearonmeth — 10 May 2018, 09:38


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2018-05-10T08:00:35+02:00 2018-05-10T08:00:35+02:00 /viewtopic.php?t=16158&p=163203#p163203 <![CDATA[Re: Two speed togglable ability for Spirit?]]> Statistics: Posted by speed2 — 10 May 2018, 08:00


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2018-05-10T05:05:29+02:00 2018-05-10T05:05:29+02:00 /viewtopic.php?t=16158&p=163201#p163201 <![CDATA[Re: Two speed togglable ability for Spirit?]]> Statistics: Posted by nine2 — 10 May 2018, 05:05


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2018-05-10T04:10:32+02:00 2018-05-10T04:10:32+02:00 /viewtopic.php?t=16158&p=163200#p163200 <![CDATA[Re: Two speed togglable ability for Spirit?]]>
Imagine your spirits die at the front and you have to replace them, but every time this happens you have to toggle a new spirit to move fast. Then when they're at the front with the auroras you have to toggle them to be slow again.

An alternative is to use attack move whenever it's necessary. Spirits have a ranged attack and won't move ahead of auroras because they'll be attacking. And yeah I guess this doesn't help most of the time when you're closing a large distance between aurora and enemy tanks. Just make the move order and select the spirits so that you can assist the aurora as Moonbear suggested.

I am just imagining having to toggle speed with spirits every time I want to move them somewhere and it sounds really annoying-just my two cents.

Statistics: Posted by Mountain — 10 May 2018, 04:10


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2018-05-10T04:00:04+02:00 2018-05-10T04:00:04+02:00 /viewtopic.php?t=16158&p=163199#p163199 <![CDATA[Re: Two speed togglable ability for Spirit?]]>
A shame that never happened, I might just go write a strongly worded letter to Chris Taylor about how his lack of foresight ruined my Aeon experience.

Statistics: Posted by moonbearonmeth — 10 May 2018, 04:00


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2018-05-10T00:56:57+02:00 2018-05-10T00:56:57+02:00 /viewtopic.php?t=16158&p=163197#p163197 <![CDATA[Re: Two speed togglable ability for Spirit?]]> Statistics: Posted by FtXCommando — 10 May 2018, 00:56


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2018-05-10T00:51:25+02:00 2018-05-10T00:51:25+02:00 /viewtopic.php?t=16158&p=163196#p163196 <![CDATA[Re: Two speed togglable ability for Spirit?]]> Statistics: Posted by ITER — 10 May 2018, 00:51


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2018-05-09T23:20:53+02:00 2018-05-09T23:20:53+02:00 /viewtopic.php?t=16158&p=163193#p163193 <![CDATA[Re: Two speed togglable ability for Spirit?]]> but spirits may still run in front of aurora in many cases cause aurora is not just slow, it also wiggles around when you give orders

Statistics: Posted by ZLO_RD — 09 May 2018, 23:20


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2018-05-09T21:12:00+02:00 2018-05-09T21:12:00+02:00 /viewtopic.php?t=16158&p=163190#p163190 <![CDATA[Re: Two speed togglable ability for Spirit?]]> Statistics: Posted by ITER — 09 May 2018, 21:12


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2018-05-09T09:51:58+02:00 2018-05-09T09:51:58+02:00 /viewtopic.php?t=16158&p=163167#p163167 <![CDATA[Re: Two speed togglable ability for Spirit?]]> Statistics: Posted by Farmsletje — 09 May 2018, 09:51


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2018-05-08T20:58:08+02:00 2018-05-08T20:58:08+02:00 /viewtopic.php?t=16158&p=163161#p163161 <![CDATA[Two speed togglable ability for Spirit?]]>
Advantage: - Aeon T1 land becomes less fiddly. More noob friendly.
Advantage: - No more will your spirits sprint into walls of tanks.
Disadvantage: - Aeon T1 land may become more powerful (although given their slow speed, low health (especially vs bombers) I dont see making them more user friendly a negative really).

Thanks,
ITER

Statistics: Posted by ITER — 08 May 2018, 20:58


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