Forged Alliance Forever Forged Alliance Forever Forums 2018-11-25T16:54:43+02:00 /feed.php?f=67&t=16649 2018-11-25T16:54:43+02:00 2018-11-25T16:54:43+02:00 /viewtopic.php?t=16649&p=169852#p169852 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by Dro — 25 Nov 2018, 16:54


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2018-11-25T16:53:25+02:00 2018-11-25T16:53:25+02:00 /viewtopic.php?t=16649&p=169851#p169851 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by Dro — 25 Nov 2018, 16:53


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2018-11-25T16:52:07+02:00 2018-11-25T16:52:07+02:00 /viewtopic.php?t=16649&p=169850#p169850 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by Dro — 25 Nov 2018, 16:52


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2018-11-25T05:35:45+02:00 2018-11-25T05:35:45+02:00 /viewtopic.php?t=16649&p=169845#p169845 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by Steel_Panther — 25 Nov 2018, 05:35


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2018-10-30T17:52:04+02:00 2018-10-30T17:52:04+02:00 /viewtopic.php?t=16649&p=168988#p168988 <![CDATA[Re: Increasing Engineer build range]]>
Morax wrote:
Sparky gets Novax satellite and 510 build range and I'll accept those changes.

Also give UEF acu a cigar with constant-emitting smoke.


Converting novax into satellite, remote building suite would be all kinds of awesome. Imagine building Ravagers for the lolz at someone's base.

Statistics: Posted by uzurpator — 30 Oct 2018, 17:52


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2018-10-30T15:17:40+02:00 2018-10-30T15:17:40+02:00 /viewtopic.php?t=16649&p=168982#p168982 <![CDATA[Re: Increasing Engineer build range]]>
Eg, mass-equiv tier 1 selected, you get option to merge units and they transform to make tier 2; same for tier 2 to tier 3; but you can't combine tier 1 to make tier 3.

Statistics: Posted by Morax — 30 Oct 2018, 15:17


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2018-10-30T15:15:07+02:00 2018-10-30T15:15:07+02:00 /viewtopic.php?t=16649&p=168981#p168981 <![CDATA[Re: Increasing Engineer build range]]>
Also give UEF acu a cigar with constant-emitting smoke.

Statistics: Posted by Morax — 30 Oct 2018, 15:15


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2018-10-27T23:52:29+02:00 2018-10-27T23:52:29+02:00 /viewtopic.php?t=16649&p=168874#p168874 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by Platinumizer — 27 Oct 2018, 23:52


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2018-10-27T20:10:05+02:00 2018-10-27T20:10:05+02:00 /viewtopic.php?t=16649&p=168868#p168868 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by IceDreamer — 27 Oct 2018, 20:10


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2018-10-27T14:54:40+02:00 2018-10-27T14:54:40+02:00 /viewtopic.php?t=16649&p=168862#p168862 <![CDATA[Re: Increasing Engineer build range]]> I hope this time some sort of little speed buff, and maybe some range can be decided on.
T3 engies are my single biggest grime since engy mod, which made them slow in the first place.

Statistics: Posted by 5cript — 27 Oct 2018, 14:54


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2018-09-16T19:57:43+02:00 2018-09-16T19:57:43+02:00 /viewtopic.php?t=16649&p=167600#p167600 <![CDATA[Re: Increasing Engineer build range]]> viewtopic.php?f=41&t=11177

Statistics: Posted by PsychoBoB — 16 Sep 2018, 19:57


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2018-09-16T17:46:25+02:00 2018-09-16T17:46:25+02:00 /viewtopic.php?t=16649&p=167597#p167597 <![CDATA[Re: Increasing Engineer build range]]>
Gorton wrote:
I know this is offtopic, but it's vaguely related. I'd like to see the capture range of units increase to the total buildrange.
It's jarring when you have to be right on top of something to start capturing it.

This, so much this.

Statistics: Posted by JoonasTo — 16 Sep 2018, 17:46


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2018-09-16T04:58:03+02:00 2018-09-16T04:58:03+02:00 /viewtopic.php?t=16649&p=167576#p167576 <![CDATA[Re: Increasing Engineer build range]]>
T3 having double T1 build range is pretty high though. Even if T2 had 10% more and T3 had 20% more it would be a huge improvement.

Statistics: Posted by Mountain — 16 Sep 2018, 04:58


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2018-09-07T09:19:52+02:00 2018-09-07T09:19:52+02:00 /viewtopic.php?t=16649&p=167343#p167343 <![CDATA[Re: Increasing Engineer build range]]> Statistics: Posted by PsychoBoB — 07 Sep 2018, 09:19


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2018-09-04T19:02:27+02:00 2018-09-04T19:02:27+02:00 /viewtopic.php?t=16649&p=167253#p167253 <![CDATA[Re: Increasing Engineer build range]]> viewtopic.php?f=41&t=11177
.
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viewtopic.php?f=67&t=16384#p165559

But nobody of the important people sees any need of changing the engineers.

Statistics: Posted by PsychoBoB — 04 Sep 2018, 19:02


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